Shinovon
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c546c273db
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Update todo, disable effects in s60v3
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2026-05-06 23:30:01 +05:00 |
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Shinovon
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26151a7ad9
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Preparations for possible audio impl in future
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2026-05-06 23:23:36 +05:00 |
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Shinovon
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0e69f01030
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Hide controller hud on keyboard
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2026-05-06 23:16:34 +05:00 |
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Shinovon
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82ffdf5733
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Enable both gles1 and gles2 builds
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2026-05-06 23:14:16 +05:00 |
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Shinovon
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55aecc66f3
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Merge gles1 and master
# Conflicts:
# TODO.md
# group/bld.inf
# group/common.mmh
# src/skel/symbian/symbian.cpp
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2026-05-06 22:01:55 +05:00 |
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Shinovon
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2044f05719
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Update todo
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2026-05-06 18:30:55 +05:00 |
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Shinovon
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37a9ff7963
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Update todo
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2026-05-06 16:30:51 +05:00 |
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Shinovon
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7efcaf573a
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Touch controls wip
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2026-05-06 16:16:41 +05:00 |
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Dante Leoncini
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c2fb268a62
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I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues
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2026-05-06 04:33:30 -03:00 |
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Dante Leoncini
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6d9929b7ce
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Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8
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2026-05-06 03:22:18 -03:00 |
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Dante Leoncini
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39c75bb8c5
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hora dejo de verse todo de color negro. las texturas que estan dentro de gta3.img se estaban convirtiendo mal. por eso se veia negro. ahora usa las imagenes directamente. esto arregla los problemas visuales... pero no se si el juego se queda sin memoria y crashea al jugar un par de minutos. algo que no pasaba antes
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2026-05-05 01:10:16 -03:00 |
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Shinovon
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a56793f44b
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Touch controls concept
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2026-05-03 08:52:21 +05:00 |
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Dante Leoncini
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d4d2f375d2
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Controls are working now
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2026-05-03 00:49:10 -03:00 |
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Dante Leoncini
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6d7e068d03
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Controls are working now
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2026-05-03 00:43:51 -03:00 |
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Shinovon
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b310f7081f
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Fix fps limiter
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2026-05-03 08:09:10 +05:00 |
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Shinovon
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25b5595bc5
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Enable fps limiter
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2026-05-03 07:31:40 +05:00 |
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Shinovon
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e938d48607
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Fix
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2026-05-03 07:30:29 +05:00 |
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Shinovon
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d2fbcccd01
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Completely remove dynamic lights
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2026-05-03 07:14:41 +05:00 |
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Shinovon
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2b8a26d4d7
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Enable effects back
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2026-05-03 07:05:34 +05:00 |
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Shinovon
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0ad6fe45d1
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Fix skin shader
TODO: test on vc4
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2026-05-03 06:34:24 +05:00 |
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Shinovon
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f484ef9460
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Fix uv addressing
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2026-05-03 05:16:51 +05:00 |
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Shinovon
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9108718dca
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Update todo
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2026-05-03 05:16:38 +05:00 |
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Shinovon
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64027b2997
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Add notes about building
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2026-05-03 05:13:02 +05:00 |
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Dante Leoncini
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e0107274a5
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Trying to get the keyboard working. The keys are already being detected correctly, but there’s still a part missing.
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2026-05-02 20:37:16 -03:00 |
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Shinovon
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8e714d416d
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Implement simple keyboard controls
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2026-05-03 02:32:10 +05:00 |
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Dante Leoncini
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52d43468b3
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I disabled the lighting. This improved several things. The text that was invisible (black) is now visible and readable. The UI is fixed. A lot of things got better and the performance increase was significant. But obviously… it’s not magic, and there’s still more to do
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2026-05-02 18:00:40 -03:00 |
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Shinovon
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7e7188abbd
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Some stats
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2026-05-03 01:29:57 +05:00 |
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Shinovon
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1209902fe9
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Don't use IBOs
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2026-05-03 00:28:22 +05:00 |
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Shinovon
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7dae1b0268
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Bring more changes from DC port
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2026-05-02 15:22:39 +05:00 |
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Dante Leoncini
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c3120900b4
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I removed the log I wrote. There was already one in the project, so it wasn’t necessary
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2026-05-01 13:01:19 -03:00 |
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Shinovon
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cf80610ce0
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Fix
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2026-05-01 20:44:25 +05:00 |
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Shinovon
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cbc14ed824
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Restore gl1 implementation
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2026-05-01 19:50:02 +05:00 |
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Shinovon
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af4ab6f1ac
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Fixes
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2026-05-01 18:13:39 +05:00 |
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Shinovon
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5c860e4431
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Fixes
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2026-05-01 17:13:01 +05:00 |
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Shinovon
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3b6eaf91e3
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Fix running on s60v3
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2026-05-01 16:19:33 +05:00 |
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Dante Leoncini
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e76ad572cb
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A log was added that creates a re3_log.txt file on the memory card for debugging purposes
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2026-05-01 07:43:23 -03:00 |
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Dante Leoncini
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905ab38a64
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A log was added that creates a re3_log.txt file on the memory card for debugging purposes
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2026-05-01 07:41:30 -03:00 |
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Shinovon
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80900a711c
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Update gitignore
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2026-05-01 15:39:46 +05:00 |
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Shinovon
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2e77ead661
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Fix
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2026-05-01 15:38:34 +05:00 |
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Dante Leoncini
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33a8324d08
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Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation
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2026-05-01 07:16:02 -03:00 |
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Shinovon
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558f1b9f32
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Better fix
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2026-05-01 14:37:44 +05:00 |
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Shinovon
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9adfa881b3
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Fix compilation with older sdk
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2026-05-01 14:34:05 +05:00 |
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Shinovon
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52e1b18729
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Something partially working
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2026-05-01 14:16:16 +05:00 |
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Shinovon
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9c3f9b9ed6
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Test
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2026-05-01 12:36:09 +05:00 |
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Shinovon
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6d11126db6
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Make gles1 stubs based on gl3 code
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2026-05-01 12:36:04 +05:00 |
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Shinovon
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2c441fbede
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Logs
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2026-05-01 12:34:47 +05:00 |
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Shinovon
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feefe2e742
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Stub GLES 1.1 backend
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2026-05-01 11:27:14 +05:00 |
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Shinovon
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f6a5685de8
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Update todo
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2026-04-29 15:22:12 +05:00 |
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Shinovon
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ca88fcf814
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Update todo
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2026-04-29 13:27:05 +05:00 |
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Shinovon
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d5a130fc29
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Fix textures on VC4
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2026-04-29 13:17:43 +05:00 |
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