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2026-05-06 04:33:30 -03:00
gamefiles Initial commit 2026-04-29 04:17:06 +05:00
group I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues 2026-05-06 04:33:30 -03:00
sis Fix running on s60v3 2026-05-01 16:19:33 +05:00
src Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8 2026-05-06 03:22:18 -03:00
utils/gxt Initial commit 2026-04-29 04:17:06 +05:00
vendor/librw I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues 2026-05-06 04:33:30 -03:00
.gitignore Restore gl1 implementation 2026-05-01 19:50:02 +05:00
README.md Symbian^3 port 2026-04-29 05:15:13 +05:00
TODO.md Stub GLES 1.1 backend 2026-05-01 11:27:14 +05:00

re3-symbian

Work-in-progress port of GTA III for Symbian^3 using GLES 2.0

Based on re3, uses some code from Dreamcast and Vita ports.

State

Currently compiles and runs normally on Nokia 700 (Belle FP1), and with texture glitches on Nokia N8 (Symbian Anna) and Nokia E7 (Belle Refresh).

See TODO.md for more details on project state

Building

Import bld.inf in Carbide.c++ with Symbian^3 or newer SDK, add PKG file to SIS Builder and build the project.

I use Carbide.c++ 3.2, Symbian Belle SDK with sbsv2 from QtSDK and RVCT 4.0, but it should also work with GCCE 4.4.1.

License (copied from original README)

We don't feel like we're in a position to give this code a license.
The code should only be used for educational, documentation and modding purposes.
We do not encourage piracy or commercial use.
Please keep derivate work open source and give proper credit.