mirror of
https://gitlab.com/shinovon/re3-symbian.git
synced 2026-05-22 17:47:20 +03:00
Make gles1 stubs based on gl3 code
This commit is contained in:
parent
2c441fbede
commit
6d11126db6
13 changed files with 3595 additions and 155 deletions
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@ -14,7 +14,7 @@ SOURCE engine.cpp error.cpp frame.cpp geometry.cpp geoplg.cpp
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SOURCEPATH ../vendor/librw/src/gl
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SOURCE gl3.cpp gl3device.cpp gl3immed.cpp gl3matfx.cpp gl3pipe.cpp gl3raster.cpp gl3render.cpp gl3shader.cpp gl3skin.cpp wdgl.cpp
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SOURCEPATH ../vendor/librw/src/gles1
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SOURCE rwgles1.cpp
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SOURCE gl1.cpp gl1device.cpp gl1immed.cpp gl1pipe.cpp gl1raster.cpp gl1render.cpp
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SOURCEPATH ../vendor/librw/src
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SOURCE hanim.cpp image.cpp light.cpp
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SOURCEPATH ../vendor/librw/src/lodepng
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7
vendor/librw/src/engine.cpp
vendored
7
vendor/librw/src/engine.cpp
vendored
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@ -244,6 +244,9 @@ Engine::init(MemoryFunctions *memfuncs)
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d3d9::registerPlatformPlugins();
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wdgl::registerPlatformPlugins();
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gl3::registerPlatformPlugins();
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#ifdef RW_GLES1
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gles1::registerPlatformPlugins();
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#endif
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Engine::state = Initialized;
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return 1;
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@ -269,8 +272,8 @@ Engine::open(EngineOpenParams *p)
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engine->device = ps2::renderdevice;
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#elif RW_GL3
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engine->device = gl3::renderdevice;
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//#elif RW_GLES1 // TODO
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// engine->device = gles1::renderdevice;
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#elif RW_GLES1
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engine->device = gles1::renderdevice;
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#elif RW_D3D9
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engine->device = d3d::renderdevice;
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#else
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54
vendor/librw/src/gles1/gl1.cpp
vendored
Normal file
54
vendor/librw/src/gles1/gl1.cpp
vendored
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@ -0,0 +1,54 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "../rwbase.h"
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#include "../rwerror.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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#include "../rwobjects.h"
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#include "../rwengine.h"
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#include "rwgles1.h"
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#include "rwgles1impl.h"
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#ifdef RW_GLES1
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namespace rw {
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namespace gles1 {
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static void*
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driverOpen(void* object, int32 offset, int32 size)
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{
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engine->driver[PLATFORM_GLES1]->defaultPipeline = makeDefaultPipeline();
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engine->driver[PLATFORM_GLES1]->rasterNativeOffset = nativeRasterOffset;
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engine->driver[PLATFORM_GLES1]->rasterCreate = rasterCreate;
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engine->driver[PLATFORM_GLES1]->rasterLock = rasterLock;
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engine->driver[PLATFORM_GLES1]->rasterUnlock = rasterUnlock;
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engine->driver[PLATFORM_GLES1]->rasterNumLevels = rasterNumLevels;
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engine->driver[PLATFORM_GLES1]->imageFindRasterFormat = imageFindRasterFormat;
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engine->driver[PLATFORM_GLES1]->rasterFromImage = rasterFromImage;
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engine->driver[PLATFORM_GLES1]->rasterToImage = rasterToImage;
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return object;
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}
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static void*
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driverClose(void* object, int32 offset, int32 size)
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{
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// stub: no hace nada
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return object;
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}
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void
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registerPlatformPlugins(void)
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{
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Driver::registerPlugin(PLATFORM_GLES1, 0, PLATFORM_GLES1,
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driverOpen, driverClose);
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registerNativeRaster();
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}
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}
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}
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#endif
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1610
vendor/librw/src/gles1/gl1device.cpp
vendored
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1610
vendor/librw/src/gles1/gl1device.cpp
vendored
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File diff suppressed because it is too large
Load diff
180
vendor/librw/src/gles1/gl1immed.cpp
vendored
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180
vendor/librw/src/gles1/gl1immed.cpp
vendored
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@ -0,0 +1,180 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "../rwbase.h"
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#include "../rwerror.h"
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#include "../rwplg.h"
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#include "../rwrender.h"
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#include "../rwpipeline.h"
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#include "../rwobjects.h"
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#include "../rwengine.h"
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#ifdef RW_GLES1
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#include "rwgles1.h"
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#include "rwgles1impl.h"
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namespace rw {
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namespace gles1 {
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uint32 im2DVbo, im2DIbo;
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static AttribDesc im2dattribDesc[3] = {
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{ ATTRIB_POS, GL_FLOAT, GL_FALSE, 4,
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sizeof(Im2DVertex), 0 },
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{ ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4,
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sizeof(Im2DVertex), offsetof(Im2DVertex, r) },
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{ ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2,
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sizeof(Im2DVertex), offsetof(Im2DVertex, u) },
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};
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static int primTypeMap[] = {
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GL_POINTS, // invalid
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GL_LINES,
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GL_LINE_STRIP,
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GL_TRIANGLES,
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GL_TRIANGLE_STRIP,
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GL_TRIANGLE_FAN,
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GL_POINTS
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};
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void
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openIm2D(void)
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{
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}
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void
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closeIm2D(void)
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{
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}
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static Im2DVertex tmpprimbuf[3];
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void
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im2DRenderLine(void *vertices, int32 numVertices, int32 vert1, int32 vert2)
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{
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Im2DVertex *verts = (Im2DVertex*)vertices;
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tmpprimbuf[0] = verts[vert1];
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tmpprimbuf[1] = verts[vert2];
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im2DRenderPrimitive(PRIMTYPELINELIST, tmpprimbuf, 2);
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}
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void
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im2DRenderTriangle(void *vertices, int32 numVertices, int32 vert1, int32 vert2, int32 vert3)
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{
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Im2DVertex *verts = (Im2DVertex*)vertices;
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tmpprimbuf[0] = verts[vert1];
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tmpprimbuf[1] = verts[vert2];
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tmpprimbuf[2] = verts[vert3];
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im2DRenderPrimitive(PRIMTYPETRILIST, tmpprimbuf, 3);
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}
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void
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im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices)
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{
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Camera *cam;
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cam = (Camera*)engine->currentCamera;
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glBindBuffer(GL_ARRAY_BUFFER, im2DVbo);
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glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(Im2DVertex), vertices, GL_STATIC_DRAW);
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flushCache();
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glDrawArrays(primTypeMap[primType], 0, numVertices);
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}
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void
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im2DRenderIndexedPrimitive(PrimitiveType primType,
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void *vertices, int32 numVertices,
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void *indices, int32 numIndices)
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{
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Camera *cam;
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cam = (Camera*)engine->currentCamera;
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im2DIbo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices*2, indices, GL_STATIC_DRAW);
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glBindBuffer(GL_ARRAY_BUFFER, im2DVbo);
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glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(Im2DVertex), vertices, GL_STATIC_DRAW);
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flushCache();
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glDrawElements(primTypeMap[primType], numIndices,
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GL_UNSIGNED_SHORT, nil);
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}
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// Im3D
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static AttribDesc im3dattribDesc[3] = {
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{ ATTRIB_POS, GL_FLOAT, GL_FALSE, 3,
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sizeof(Im3DVertex), 0 },
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{ ATTRIB_COLOR, GL_UNSIGNED_BYTE, GL_TRUE, 4,
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sizeof(Im3DVertex), offsetof(Im3DVertex, r) },
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{ ATTRIB_TEXCOORDS0, GL_FLOAT, GL_FALSE, 2,
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sizeof(Im3DVertex), offsetof(Im3DVertex, u) },
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};
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static uint32 im3DVbo, im3DIbo;
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static int32 num3DVertices; // not actually needed here
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static void* currentIm3dVertices;
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void
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openIm3D(void)
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{
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glGenBuffers(1, &im3DIbo);
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glGenBuffers(1, &im3DVbo);
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}
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void
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closeIm3D(void)
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{
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glDeleteBuffers(1, &im3DIbo);
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glDeleteBuffers(1, &im3DVbo);
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}
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void
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im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags)
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{
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if(world == nil){
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static Matrix ident;
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ident.setIdentity();
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world = &ident;
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}
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setWorldMatrix(world);
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if((flags & im3d::VERTEXUV) == 0)
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SetRenderStatePtr(TEXTURERASTER, nil);
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glBindBuffer(GL_ARRAY_BUFFER, im3DVbo);
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glBufferData(GL_ARRAY_BUFFER, numVertices*sizeof(Im3DVertex), vertices, GL_DYNAMIC_DRAW);
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num3DVertices = numVertices;
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}
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void
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im3DRenderPrimitive(PrimitiveType primType)
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo);
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flushCache();
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glDrawArrays(primTypeMap[primType], 0, num3DVertices);
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}
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void
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im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices)
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{
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, im3DIbo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, numIndices*2, indices, GL_STATIC_DRAW);
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flushCache();
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glDrawElements(primTypeMap[primType], numIndices,
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GL_UNSIGNED_SHORT, nil);
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}
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void
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im3DEnd(void)
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{
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}
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}
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}
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#endif
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317
vendor/librw/src/gles1/gl1pipe.cpp
vendored
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317
vendor/librw/src/gles1/gl1pipe.cpp
vendored
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@ -0,0 +1,317 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include "../rwbase.h"
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#include "../rwerror.h"
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#include "../rwplg.h"
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#include "../rwpipeline.h"
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#include "../rwobjects.h"
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#include "../rwengine.h"
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#include "rwgles1.h"
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namespace rw {
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namespace gles1 {
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// TODO: make some of these things platform-independent
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#ifdef RW_GLES1
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void
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freeInstanceData(Geometry *geometry)
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{
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if(geometry->instData == nil ||
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geometry->instData->platform != PLATFORM_GLES1)
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return;
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InstanceDataHeader *header = (InstanceDataHeader*)geometry->instData;
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geometry->instData = nil;
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glDeleteBuffers(1, &header->ibo);
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glDeleteBuffers(1, &header->vbo);
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rwFree(header->indexBuffer);
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rwFree(header->vertexBuffer);
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rwFree(header->attribDesc);
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rwFree(header->inst);
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rwFree(header);
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}
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void*
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destroyNativeData(void *object, int32, int32)
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{
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freeInstanceData((Geometry*)object);
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return object;
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}
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static InstanceDataHeader*
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instanceMesh(rw::ObjPipeline *rwpipe, Geometry *geo)
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{
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InstanceDataHeader *header = rwNewT(InstanceDataHeader, 1, MEMDUR_EVENT | ID_GEOMETRY);
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MeshHeader *meshh = geo->meshHeader;
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geo->instData = header;
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header->platform = PLATFORM_GLES1;
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header->serialNumber = meshh->serialNum;
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header->numMeshes = meshh->numMeshes;
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header->primType = meshh->flags == 1 ? GL_TRIANGLE_STRIP : GL_TRIANGLES;
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header->totalNumVertex = geo->numVertices;
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header->totalNumIndex = meshh->totalIndices;
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header->inst = rwNewT(InstanceData, header->numMeshes, MEMDUR_EVENT | ID_GEOMETRY);
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header->indexBuffer = rwNewT(uint16, header->totalNumIndex, MEMDUR_EVENT | ID_GEOMETRY);
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InstanceData *inst = header->inst;
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Mesh *mesh = meshh->getMeshes();
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uint32 offset = 0;
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for(uint32 i = 0; i < header->numMeshes; i++){
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findMinVertAndNumVertices(mesh->indices, mesh->numIndices,
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&inst->minVert, &inst->numVertices);
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assert(inst->minVert != 0xFFFFFFFF);
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inst->numIndex = mesh->numIndices;
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inst->material = mesh->material;
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inst->vertexAlpha = 0;
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inst->program = 0;
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inst->offset = offset;
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memcpy((uint8*)header->indexBuffer + inst->offset,
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mesh->indices, inst->numIndex*2);
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offset += inst->numIndex*2;
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mesh++;
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inst++;
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}
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header->vertexBuffer = nil;
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header->numAttribs = 0;
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header->attribDesc = nil;
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header->ibo = 0;
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header->vbo = 0;
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glGenBuffers(1, &header->ibo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, header->totalNumIndex*2,
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header->indexBuffer, GL_STATIC_DRAW);
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return header;
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}
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static void
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instance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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// don't try to (re)instance native data
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if(geo->flags & Geometry::NATIVE)
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return;
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InstanceDataHeader *header = (InstanceDataHeader*)geo->instData;
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if(geo->instData){
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// Already have instanced data, so check if we have to reinstance
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assert(header->platform == PLATFORM_GLES1);
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if(header->serialNumber != geo->meshHeader->serialNum){
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// Mesh changed, so reinstance everything
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freeInstanceData(geo);
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}
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}
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// no instance or complete reinstance
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if(geo->instData == nil){
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geo->instData = instanceMesh(rwpipe, geo);
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pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 0);
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}else if(geo->lockedSinceInst)
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pipe->instanceCB(geo, (InstanceDataHeader*)geo->instData, 1);
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geo->lockedSinceInst = 0;
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}
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static void
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uninstance(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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assert(0 && "can't uninstance");
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}
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static void
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render(rw::ObjPipeline *rwpipe, Atomic *atomic)
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{
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ObjPipeline *pipe = (ObjPipeline*)rwpipe;
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Geometry *geo = atomic->geometry;
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pipe->instance(atomic);
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assert(geo->instData != nil);
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assert(geo->instData->platform == PLATFORM_GLES1);
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if(pipe->renderCB)
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pipe->renderCB(atomic, (InstanceDataHeader*)geo->instData);
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}
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void
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ObjPipeline::init(void)
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{
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this->rw::ObjPipeline::init(PLATFORM_GLES1);
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this->impl.instance = gles1::instance;
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this->impl.uninstance = gles1::uninstance;
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this->impl.render = gles1::render;
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this->instanceCB = nil;
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this->uninstanceCB = nil;
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this->renderCB = nil;
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}
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ObjPipeline*
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ObjPipeline::create(void)
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{
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ObjPipeline *pipe = rwNewT(ObjPipeline, 1, MEMDUR_GLOBAL);
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pipe->init();
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return pipe;
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}
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void
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defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance)
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{
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AttribDesc *attribs, *a;
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bool isPrelit = !!(geo->flags & Geometry::PRELIT);
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bool hasNormals = !!(geo->flags & Geometry::NORMALS);
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if(!reinstance){
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AttribDesc tmpAttribs[12];
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uint32 stride;
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//
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// Create attribute descriptions
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//
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a = tmpAttribs;
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stride = 0;
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// Positions
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a->index = ATTRIB_POS;
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a->size = 3;
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a->type = GL_FLOAT;
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a->normalized = GL_FALSE;
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a->offset = stride;
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stride += 12;
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a++;
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// Normals
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// TODO: compress
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if(hasNormals){
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a->index = ATTRIB_NORMAL;
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a->size = 3;
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a->type = GL_FLOAT;
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a->normalized = GL_FALSE;
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a->offset = stride;
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stride += 12;
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a++;
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}
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|
||||
// Prelighting
|
||||
if(isPrelit){
|
||||
a->index = ATTRIB_COLOR;
|
||||
a->size = 4;
|
||||
a->type = GL_UNSIGNED_BYTE;
|
||||
a->normalized = GL_TRUE;
|
||||
a->offset = stride;
|
||||
stride += 4;
|
||||
a++;
|
||||
}
|
||||
|
||||
// Texture coordinates
|
||||
for(int32 n = 0; n < geo->numTexCoordSets; n++){
|
||||
a->index = ATTRIB_TEXCOORDS0+n;
|
||||
a->size = 2;
|
||||
a->type = GL_FLOAT;
|
||||
a->normalized = GL_FALSE;
|
||||
a->offset = stride;
|
||||
stride += 8;
|
||||
a++;
|
||||
}
|
||||
|
||||
header->numAttribs = a - tmpAttribs;
|
||||
for(a = tmpAttribs; a != &tmpAttribs[header->numAttribs]; a++)
|
||||
a->stride = stride;
|
||||
header->attribDesc = rwNewT(AttribDesc, header->numAttribs, MEMDUR_EVENT | ID_GEOMETRY);
|
||||
memcpy(header->attribDesc, tmpAttribs,
|
||||
header->numAttribs*sizeof(AttribDesc));
|
||||
|
||||
//
|
||||
// Allocate vertex buffer
|
||||
//
|
||||
header->vertexBuffer = rwNewT(uint8, header->totalNumVertex*stride, MEMDUR_EVENT | ID_GEOMETRY);
|
||||
assert(header->vbo == 0);
|
||||
glGenBuffers(1, &header->vbo);
|
||||
}
|
||||
|
||||
attribs = header->attribDesc;
|
||||
|
||||
//
|
||||
// Fill vertex buffer
|
||||
//
|
||||
|
||||
uint8 *verts = header->vertexBuffer;
|
||||
|
||||
// Positions
|
||||
if(!reinstance || geo->lockedSinceInst&Geometry::LOCKVERTICES){
|
||||
for(a = attribs; a->index != ATTRIB_POS; a++)
|
||||
;
|
||||
instV3d(VERT_FLOAT3, verts + a->offset,
|
||||
geo->morphTargets[0].vertices,
|
||||
header->totalNumVertex, a->stride);
|
||||
}
|
||||
|
||||
// Normals
|
||||
if(hasNormals && (!reinstance || geo->lockedSinceInst&Geometry::LOCKNORMALS)){
|
||||
for(a = attribs; a->index != ATTRIB_NORMAL; a++)
|
||||
;
|
||||
instV3d(VERT_FLOAT3, verts + a->offset,
|
||||
geo->morphTargets[0].normals,
|
||||
header->totalNumVertex, a->stride);
|
||||
}
|
||||
|
||||
// Prelighting
|
||||
if(isPrelit && (!reinstance || geo->lockedSinceInst&Geometry::LOCKPRELIGHT)){
|
||||
for(a = attribs; a->index != ATTRIB_COLOR; a++)
|
||||
;
|
||||
int n = header->numMeshes;
|
||||
InstanceData *inst = header->inst;
|
||||
while(n--){
|
||||
assert(inst->minVert != 0xFFFFFFFF);
|
||||
inst->vertexAlpha = instColor(VERT_RGBA,
|
||||
verts + a->offset + a->stride*inst->minVert,
|
||||
geo->colors + inst->minVert,
|
||||
inst->numVertices, a->stride);
|
||||
inst++;
|
||||
}
|
||||
}
|
||||
|
||||
// Texture coordinates
|
||||
for(int32 n = 0; n < geo->numTexCoordSets; n++){
|
||||
if(!reinstance || geo->lockedSinceInst&(Geometry::LOCKTEXCOORDS<<n)){
|
||||
for(a = attribs; a->index != ATTRIB_TEXCOORDS0+n; a++)
|
||||
;
|
||||
instTexCoords(VERT_FLOAT2, verts + a->offset,
|
||||
geo->texCoords[n],
|
||||
header->totalNumVertex, a->stride);
|
||||
}
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
glBufferData(GL_ARRAY_BUFFER, header->totalNumVertex*attribs[0].stride,
|
||||
header->vertexBuffer, GL_STATIC_DRAW);
|
||||
}
|
||||
|
||||
void
|
||||
defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header)
|
||||
{
|
||||
assert(0 && "can't uninstance");
|
||||
}
|
||||
|
||||
ObjPipeline*
|
||||
makeDefaultPipeline(void)
|
||||
{
|
||||
ObjPipeline *pipe = ObjPipeline::create();
|
||||
pipe->instanceCB = defaultInstanceCB;
|
||||
pipe->uninstanceCB = defaultUninstanceCB;
|
||||
pipe->renderCB = defaultRenderCB;
|
||||
return pipe;
|
||||
}
|
||||
|
||||
#else
|
||||
void *destroyNativeData(void *object, int32, int32) { return object; }
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
961
vendor/librw/src/gles1/gl1raster.cpp
vendored
Normal file
961
vendor/librw/src/gles1/gl1raster.cpp
vendored
Normal file
|
|
@ -0,0 +1,961 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwerror.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "../rwengine.h"
|
||||
|
||||
#include "rwgles1.h"
|
||||
#include "rwgles1impl.h"
|
||||
|
||||
#define PLUGIN_ID ID_DRIVER
|
||||
|
||||
namespace rw {
|
||||
namespace gles1 {
|
||||
|
||||
int32 nativeRasterOffset;
|
||||
|
||||
static uint32
|
||||
getLevelSize(Raster *raster, int32 level)
|
||||
{
|
||||
int i;
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
|
||||
int w = raster->originalWidth;
|
||||
int h = raster->originalHeight;
|
||||
int s = raster->originalStride;
|
||||
int minDim = 1;
|
||||
|
||||
//#ifdef RW_GLES1
|
||||
// switch(natras->internalFormat){
|
||||
// case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
// case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
// case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
// case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
// minDim = 4;
|
||||
// break;
|
||||
// }
|
||||
//#endif
|
||||
|
||||
for(i = 0; i < level; i++){
|
||||
if(w > minDim){
|
||||
w /= 2;
|
||||
s /= 2;
|
||||
}
|
||||
if(h > minDim)
|
||||
h /= 2;
|
||||
}
|
||||
|
||||
return s*h;
|
||||
}
|
||||
|
||||
#ifdef RW_GLES1
|
||||
|
||||
static Raster*
|
||||
rasterCreateTexture(Raster *raster)
|
||||
{
|
||||
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
|
||||
RWERROR((ERR_NOTEXTURE));
|
||||
return nil;
|
||||
}
|
||||
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
switch(raster->format & 0xF00){
|
||||
case Raster::C8888:
|
||||
natras->internalFormat = GL_RGBA;
|
||||
natras->format = GL_RGBA;
|
||||
natras->type = GL_UNSIGNED_BYTE;
|
||||
natras->hasAlpha = 1;
|
||||
natras->bpp = 4;
|
||||
raster->depth = 32;
|
||||
break;
|
||||
case Raster::C888:
|
||||
natras->internalFormat = GL_RGB;
|
||||
natras->format = GL_RGB;
|
||||
natras->type = GL_UNSIGNED_BYTE;
|
||||
natras->hasAlpha = 0;
|
||||
natras->bpp = 3;
|
||||
raster->depth = 24;
|
||||
break;
|
||||
case Raster::C565:
|
||||
natras->internalFormat = GL_RGB;
|
||||
natras->format = GL_RGB;
|
||||
natras->type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
natras->hasAlpha = 0;
|
||||
natras->bpp = 2;
|
||||
raster->depth = 16;
|
||||
break;
|
||||
case Raster::C4444:
|
||||
natras->internalFormat = GL_RGBA;
|
||||
natras->format = GL_RGBA;
|
||||
natras->type = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
natras->hasAlpha = 1;
|
||||
natras->bpp = 2;
|
||||
raster->depth = 16;
|
||||
break;
|
||||
case Raster::C1555:
|
||||
// natras->internalFormat = GL_RGB5_A1;
|
||||
natras->internalFormat = GL_RGBA;
|
||||
natras->format = GL_RGBA;
|
||||
natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
natras->hasAlpha = 1;
|
||||
natras->bpp = 2;
|
||||
raster->depth = 16;
|
||||
break;
|
||||
default:
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return nil;
|
||||
}
|
||||
|
||||
natras->internalFormat = natras->format;
|
||||
|
||||
raster->stride = raster->width*natras->bpp;
|
||||
|
||||
if(raster->format & Raster::MIPMAP){
|
||||
int w = raster->width;
|
||||
int h = raster->height;
|
||||
natras->numLevels = 1;
|
||||
while(w != 1 || h != 1){
|
||||
natras->numLevels++;
|
||||
if(w > 1) w /= 2;
|
||||
if(h > 1) h /= 2;
|
||||
}
|
||||
}
|
||||
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
|
||||
if(natras->autogenMipmap)
|
||||
natras->numLevels = 1;
|
||||
|
||||
glGenTextures(1, &natras->texid);
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
|
||||
// raster->width, raster->height,
|
||||
1,1,
|
||||
0, natras->format, natras->type, nil);
|
||||
// TODO: allocate other levels...probably
|
||||
natras->filterMode = 0;
|
||||
natras->addressU = 0;
|
||||
natras->addressV = 0;
|
||||
natras->maxAnisotropy = 1;
|
||||
|
||||
bindTexture(prev);
|
||||
return raster;
|
||||
}
|
||||
|
||||
static Raster*
|
||||
rasterCreateCameraTexture(Raster *raster)
|
||||
{
|
||||
if(raster->format & (Raster::PAL4 | Raster::PAL8)){
|
||||
RWERROR((ERR_NOTEXTURE));
|
||||
return nil;
|
||||
}
|
||||
|
||||
// TODO: figure out what the backbuffer is and use that as a default
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
switch(raster->format & 0xF00){
|
||||
case Raster::C8888:
|
||||
natras->internalFormat = GL_RGBA;
|
||||
natras->format = GL_RGBA;
|
||||
natras->type = GL_UNSIGNED_BYTE;
|
||||
natras->hasAlpha = 1;
|
||||
natras->bpp = 4;
|
||||
break;
|
||||
case Raster::C4444:
|
||||
natras->internalFormat = GL_RGBA;
|
||||
natras->format = GL_RGBA;
|
||||
natras->type = GL_UNSIGNED_SHORT_4_4_4_4;
|
||||
natras->hasAlpha = 1;
|
||||
natras->bpp = 2;
|
||||
break;
|
||||
case Raster::C888:
|
||||
default:
|
||||
natras->internalFormat = GL_RGB;
|
||||
natras->format = GL_RGB;
|
||||
natras->type = GL_UNSIGNED_BYTE;
|
||||
natras->hasAlpha = 0;
|
||||
natras->bpp = 3;
|
||||
break;
|
||||
case Raster::C565:
|
||||
natras->internalFormat = GL_RGB;
|
||||
natras->format = GL_RGB;
|
||||
natras->type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
natras->hasAlpha = 0;
|
||||
natras->bpp = 2;
|
||||
break;
|
||||
case Raster::C1555:
|
||||
// natras->internalFormat = GL_RGB5_A1;
|
||||
natras->internalFormat = GL_RGBA;
|
||||
natras->format = GL_RGBA;
|
||||
natras->type = GL_UNSIGNED_SHORT_5_5_5_1;
|
||||
natras->hasAlpha = 1;
|
||||
natras->bpp = 2;
|
||||
break;
|
||||
}
|
||||
|
||||
natras->internalFormat = natras->format;
|
||||
|
||||
raster->stride = raster->width*natras->bpp;
|
||||
|
||||
natras->autogenMipmap = (raster->format & (Raster::MIPMAP|Raster::AUTOMIPMAP)) == (Raster::MIPMAP|Raster::AUTOMIPMAP);
|
||||
|
||||
glGenTextures(1, &natras->texid);
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
|
||||
// raster->width, raster->height,
|
||||
1,1,
|
||||
0, natras->format, natras->type, nil);
|
||||
natras->filterMode = 0;
|
||||
natras->addressU = 0;
|
||||
natras->addressV = 0;
|
||||
natras->maxAnisotropy = 1;
|
||||
|
||||
bindTexture(prev);
|
||||
|
||||
|
||||
// glGenFramebuffers(1, &natras->fbo);
|
||||
// bindFramebuffer(natras->fbo);
|
||||
// glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, natras->texid, 0);
|
||||
// bindFramebuffer(0);
|
||||
natras->fboMate = nil;
|
||||
|
||||
return raster;
|
||||
}
|
||||
|
||||
static Raster*
|
||||
rasterCreateCamera(Raster *raster)
|
||||
{
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
|
||||
// TODO: set/check width, height, depth, format?
|
||||
|
||||
// used for locking right now
|
||||
// raster->format = Raster::C888;
|
||||
// natras->internalFormat = GL_RGB;
|
||||
// natras->format = GL_RGB;
|
||||
// natras->type = GL_UNSIGNED_BYTE;
|
||||
// natras->hasAlpha = 0;
|
||||
// natras->bpp = 3;
|
||||
//
|
||||
// natras->autogenMipmap = 0;
|
||||
|
||||
raster->originalWidth = raster->width;
|
||||
raster->originalHeight = raster->height;
|
||||
raster->stride = 0;
|
||||
raster->pixels = nil;
|
||||
|
||||
natras->texid = 0;
|
||||
natras->fbo = 0;
|
||||
natras->fboMate = nil;
|
||||
|
||||
return raster;
|
||||
}
|
||||
|
||||
static Raster*
|
||||
rasterCreateZbuffer(Raster *raster)
|
||||
{
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
|
||||
raster->originalWidth = raster->width;
|
||||
raster->originalHeight = raster->height;
|
||||
raster->stride = 0;
|
||||
raster->pixels = nil;
|
||||
|
||||
// if(gl1Caps.gles){
|
||||
// // have to use RBO on GLES!!
|
||||
// glGenRenderbuffers(1, &natras->texid);
|
||||
// glBindRenderbuffer(GL_RENDERBUFFER, natras->texid);
|
||||
//#ifdef __SYMBIAN32__
|
||||
// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, raster->width, raster->height);
|
||||
//#else
|
||||
// glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, raster->width, raster->height);
|
||||
//#endif
|
||||
//#ifndef __SYMBIAN32__
|
||||
// }else{
|
||||
// // TODO: set/check width, height, depth, format?
|
||||
// natras->internalFormat = GL_DEPTH_STENCIL;
|
||||
// natras->format = GL_DEPTH_STENCIL;
|
||||
// natras->type = GL_UNSIGNED_INT_24_8;
|
||||
//
|
||||
// natras->autogenMipmap = 0;
|
||||
//
|
||||
// glGenTextures(1, &natras->texid);
|
||||
// uint32 prev = bindTexture(natras->texid);
|
||||
// glTexImage2D(GL_TEXTURE_2D, 0, natras->internalFormat,
|
||||
// raster->width, raster->height,
|
||||
// 0, natras->format, natras->type, nil);
|
||||
// natras->filterMode = 0;
|
||||
// natras->addressU = 0;
|
||||
// natras->addressV = 0;
|
||||
// natras->maxAnisotropy = 1;
|
||||
//
|
||||
// bindTexture(prev);
|
||||
//#endif
|
||||
// }
|
||||
// natras->fbo = 0;
|
||||
// natras->fboMate = nil;
|
||||
|
||||
return raster;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
/*
|
||||
{ 0, 0, 0 },
|
||||
{ 16, 4, GL_RGBA }, // 1555
|
||||
{ 16, 3, GL_RGB }, // 565
|
||||
{ 16, 4, GL_RGBA }, // 4444
|
||||
{ 0, 0, 0 }, // LUM8
|
||||
{ 32, 4, GL_RGBA }, // 8888
|
||||
{ 24, 3, GL_RGB }, // 888
|
||||
{ 16, 3, GL_RGB }, // D16
|
||||
{ 24, 3, GL_RGB }, // D24
|
||||
{ 32, 4, GL_RGBA }, // D32
|
||||
{ 16, 3, GL_RGB }, // 555
|
||||
|
||||
0,
|
||||
GL_RGB5_A1,
|
||||
GL_RGB5,
|
||||
GL_RGBA4,
|
||||
0,
|
||||
GL_RGBA8,
|
||||
GL_RGB8,
|
||||
GL_RGB5,
|
||||
GL_RGB8,
|
||||
GL_RGBA8,
|
||||
GL_RGB5
|
||||
*/
|
||||
|
||||
Raster*
|
||||
rasterCreate(Raster *raster)
|
||||
{
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
|
||||
natras->isCompressed = 0;
|
||||
natras->hasAlpha = 0;
|
||||
natras->numLevels = 1;
|
||||
|
||||
Raster *ret = raster;
|
||||
|
||||
if(raster->width == 0 || raster->height == 0){
|
||||
raster->flags |= Raster::DONTALLOCATE;
|
||||
raster->stride = 0;
|
||||
goto ret;
|
||||
}
|
||||
if(raster->flags & Raster::DONTALLOCATE)
|
||||
goto ret;
|
||||
|
||||
switch(raster->type){
|
||||
#ifdef RW_GLES1
|
||||
case Raster::NORMAL:
|
||||
case Raster::TEXTURE:
|
||||
ret = rasterCreateTexture(raster);
|
||||
break;
|
||||
case Raster::CAMERATEXTURE:
|
||||
ret = rasterCreateCameraTexture(raster);
|
||||
break;
|
||||
case Raster::ZBUFFER:
|
||||
ret = rasterCreateZbuffer(raster);
|
||||
break;
|
||||
case Raster::CAMERA:
|
||||
ret = rasterCreateCamera(raster);
|
||||
break;
|
||||
#endif
|
||||
|
||||
default:
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return nil;
|
||||
}
|
||||
|
||||
ret:
|
||||
raster->originalWidth = raster->width;
|
||||
raster->originalHeight = raster->height;
|
||||
raster->originalStride = raster->stride;
|
||||
raster->originalPixels = raster->pixels;
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint8*
|
||||
rasterLock(Raster *raster, int32 level, int32 lockMode)
|
||||
{
|
||||
#ifdef RW_GLES1
|
||||
Gl1Raster *natras GETGL1RASTEREXT(raster);
|
||||
uint8 *px;
|
||||
uint32 allocSz;
|
||||
int i;
|
||||
|
||||
assert(raster->privateFlags == 0);
|
||||
|
||||
switch(raster->type){
|
||||
case Raster::NORMAL:
|
||||
case Raster::TEXTURE:
|
||||
case Raster::CAMERATEXTURE:
|
||||
for(i = 0; i < level; i++){
|
||||
if(raster->width > 1){
|
||||
raster->width /= 2;
|
||||
raster->stride /= 2;
|
||||
}
|
||||
if(raster->height > 1)
|
||||
raster->height /= 2;
|
||||
}
|
||||
|
||||
allocSz = getLevelSize(raster, level);
|
||||
px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER);
|
||||
assert(raster->pixels == nil);
|
||||
raster->pixels = px;
|
||||
|
||||
if(lockMode & Raster::LOCKREAD || !(lockMode & Raster::LOCKNOFETCH)){
|
||||
if(natras->isCompressed){
|
||||
if(natras->backingStore){
|
||||
assert(level < natras->backingStore->numlevels);
|
||||
assert(allocSz >= natras->backingStore->levels[level].size);
|
||||
memcpy(px, natras->backingStore->levels[level].data, allocSz);
|
||||
}else{
|
||||
// GLES is losing here
|
||||
}
|
||||
} else {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
raster->privateFlags = lockMode;
|
||||
break;
|
||||
|
||||
case Raster::CAMERA:
|
||||
if(lockMode & Raster::PRIVATELOCK_WRITE)
|
||||
assert(0 && "can't lock framebuffer for writing");
|
||||
raster->width = glGlobals.presentWidth;
|
||||
raster->height = glGlobals.presentHeight;
|
||||
raster->stride = raster->width*natras->bpp;
|
||||
assert(natras->bpp == 3);
|
||||
allocSz = raster->height*raster->stride;
|
||||
px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER);
|
||||
assert(raster->pixels == nil);
|
||||
raster->pixels = px;
|
||||
#ifdef __SYMBIAN32__
|
||||
memset(px, 0, allocSz);
|
||||
#else
|
||||
glReadBuffer(GL_BACK);
|
||||
#endif
|
||||
glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px);
|
||||
|
||||
raster->privateFlags = lockMode;
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(0 && "cannot lock this type of raster yet");
|
||||
return nil;
|
||||
}
|
||||
|
||||
return px;
|
||||
#else
|
||||
return nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
rasterUnlock(Raster *raster, int32 level)
|
||||
{
|
||||
#ifdef RW_GLES1
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
|
||||
assert(raster->pixels);
|
||||
|
||||
switch(raster->type){
|
||||
case Raster::NORMAL:
|
||||
case Raster::TEXTURE:
|
||||
case Raster::CAMERATEXTURE:
|
||||
if(raster->privateFlags & Raster::LOCKWRITE){
|
||||
if (level != 0) break;
|
||||
uint32 prev = bindTexture(natras->texid);
|
||||
if(natras->isCompressed){
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
|
||||
raster->width, raster->height, 0,
|
||||
getLevelSize(raster, level),
|
||||
raster->pixels);
|
||||
if(natras->backingStore){
|
||||
assert(level < natras->backingStore->numlevels);
|
||||
memcpy(natras->backingStore->levels[level].data, raster->pixels,
|
||||
natras->backingStore->levels[level].size);
|
||||
}
|
||||
}else{
|
||||
if (raster->pixels != nil && natras->format == GL_RGBA && natras->type == GL_UNSIGNED_BYTE) {
|
||||
// convert to 16-bit
|
||||
uint16_t* pixels16 = (uint16_t*)malloc(raster->width * raster->height * sizeof(uint16_t));
|
||||
uint8_t* pixels8 = (uint8_t*)raster->pixels;
|
||||
|
||||
for (int i = 0; i < raster->width * raster->height; i++) {
|
||||
uint8_t r = pixels8[i * 4 + 0];
|
||||
uint8_t g = pixels8[i * 4 + 1];
|
||||
uint8_t b = pixels8[i * 4 + 2];
|
||||
uint8_t a = pixels8[i * 4 + 3];
|
||||
|
||||
pixels16[i] = ((r >> 4) << 12) | ((g >> 4) << 8) | ((b >> 4) << 4) | (a >> 4);
|
||||
}
|
||||
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, raster->width, raster->height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels16);
|
||||
free(pixels16);
|
||||
} else
|
||||
{
|
||||
// glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
|
||||
raster->width, raster->height,
|
||||
0, natras->format, natras->type, raster->pixels);
|
||||
}
|
||||
}
|
||||
// if(level == 0 && natras->autogenMipmap)
|
||||
// glGenerateMipmap(GL_TEXTURE_2D);
|
||||
bindTexture(prev);
|
||||
}
|
||||
break;
|
||||
|
||||
case Raster::CAMERA:
|
||||
// TODO: write?
|
||||
break;
|
||||
}
|
||||
|
||||
rwFree(raster->pixels);
|
||||
raster->pixels = nil;
|
||||
#endif
|
||||
raster->width = raster->originalWidth;
|
||||
raster->height = raster->originalHeight;
|
||||
raster->stride = raster->originalStride;
|
||||
raster->pixels = raster->originalPixels;
|
||||
raster->privateFlags = 0;
|
||||
}
|
||||
|
||||
int32
|
||||
rasterNumLevels(Raster *raster)
|
||||
{
|
||||
return GETGL1RASTEREXT(raster)->numLevels;
|
||||
}
|
||||
|
||||
// Almost the same as d3d9 and ps2 function
|
||||
bool32
|
||||
imageFindRasterFormat(Image *img, int32 type,
|
||||
int32 *pWidth, int32 *pHeight, int32 *pDepth, int32 *pFormat)
|
||||
{
|
||||
int32 width, height, depth, format;
|
||||
|
||||
assert((type&0xF) == Raster::TEXTURE);
|
||||
|
||||
// for(width = 1; width < img->width; width <<= 1);
|
||||
// for(height = 1; height < img->height; height <<= 1);
|
||||
// Perhaps non-power-of-2 textures are acceptable?
|
||||
width = img->width;
|
||||
height = img->height;
|
||||
|
||||
depth = img->depth;
|
||||
|
||||
if(depth <= 8)
|
||||
depth = 32;
|
||||
|
||||
switch(depth){
|
||||
case 32:
|
||||
if(img->hasAlpha())
|
||||
format = Raster::C8888;
|
||||
else{
|
||||
format = Raster::C888;
|
||||
depth = 24;
|
||||
}
|
||||
break;
|
||||
case 24:
|
||||
format = Raster::C888;
|
||||
break;
|
||||
case 16:
|
||||
format = Raster::C1555;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
case 4:
|
||||
default:
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return 0;
|
||||
}
|
||||
|
||||
format |= type;
|
||||
|
||||
*pWidth = width;
|
||||
*pHeight = height;
|
||||
*pDepth = depth;
|
||||
*pFormat = format;
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool32
|
||||
rasterFromImage(Raster *raster, Image *image)
|
||||
{
|
||||
if((raster->type&0xF) != Raster::TEXTURE)
|
||||
return 0;
|
||||
|
||||
void (*conv)(uint8 *out, uint8 *in) = nil;
|
||||
|
||||
// Unpalettize image if necessary but don't change original
|
||||
Image *truecolimg = nil;
|
||||
if(image->depth <= 8){
|
||||
truecolimg = Image::create(image->width, image->height, image->depth);
|
||||
truecolimg->pixels = image->pixels;
|
||||
truecolimg->stride = image->stride;
|
||||
truecolimg->palette = image->palette;
|
||||
truecolimg->unpalettize();
|
||||
image = truecolimg;
|
||||
}
|
||||
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
int32 format = raster->format&0xF00;
|
||||
assert(!natras->isCompressed);
|
||||
switch(image->depth){
|
||||
case 32:
|
||||
if(format == Raster::C8888)
|
||||
conv = conv_RGBA8888_from_RGBA8888;
|
||||
else if(format == Raster::C888)
|
||||
conv = conv_RGB888_from_RGB888;
|
||||
else
|
||||
goto err;
|
||||
break;
|
||||
case 24:
|
||||
if(format == Raster::C8888)
|
||||
conv = conv_RGBA8888_from_RGB888;
|
||||
else if(format == Raster::C888)
|
||||
conv = conv_RGB888_from_RGB888;
|
||||
else
|
||||
goto err;
|
||||
break;
|
||||
case 16:
|
||||
if(format == Raster::C8888)
|
||||
conv = conv_RGBA8888_from_ARGB1555;
|
||||
else if(format == Raster::C1555)
|
||||
conv = conv_RGBA5551_from_ARGB1555;
|
||||
else
|
||||
goto err;
|
||||
break;
|
||||
|
||||
case 8:
|
||||
case 4:
|
||||
default:
|
||||
err:
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return 0;
|
||||
}
|
||||
|
||||
natras->hasAlpha = image->hasAlpha();
|
||||
|
||||
bool unlock = false;
|
||||
if(raster->pixels == nil){
|
||||
raster->lock(0, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
|
||||
unlock = true;
|
||||
}
|
||||
|
||||
uint8 *pixels = raster->pixels;
|
||||
assert(pixels);
|
||||
uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
|
||||
|
||||
int x, y;
|
||||
assert(image->width == raster->width);
|
||||
assert(image->height == raster->height);
|
||||
for(y = 0; y < image->height; y++){
|
||||
uint8 *imgrow = imgpixels;
|
||||
uint8 *rasrow = pixels;
|
||||
for(x = 0; x < image->width; x++){
|
||||
conv(rasrow, imgrow);
|
||||
imgrow += image->bpp;
|
||||
rasrow += natras->bpp;
|
||||
}
|
||||
imgpixels -= image->stride;
|
||||
pixels += raster->stride;
|
||||
}
|
||||
if(unlock)
|
||||
raster->unlock(0);
|
||||
|
||||
if(truecolimg)
|
||||
truecolimg->destroy();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
Image*
|
||||
rasterToImage(Raster *raster)
|
||||
{
|
||||
int32 depth;
|
||||
Image *image;
|
||||
|
||||
bool unlock = false;
|
||||
if(raster->pixels == nil){
|
||||
raster->lock(0, Raster::LOCKREAD);
|
||||
unlock = true;
|
||||
}
|
||||
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
if(natras->isCompressed){
|
||||
// TODO
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return nil;
|
||||
}
|
||||
|
||||
void (*conv)(uint8 *out, uint8 *in) = nil;
|
||||
switch(raster->format & 0xF00){
|
||||
case Raster::C1555:
|
||||
depth = 16;
|
||||
conv = conv_ARGB1555_from_RGBA5551;
|
||||
break;
|
||||
case Raster::C8888:
|
||||
depth = 32;
|
||||
conv = conv_RGBA8888_from_RGBA8888;
|
||||
break;
|
||||
case Raster::C888:
|
||||
depth = 24;
|
||||
conv = conv_RGB888_from_RGB888;
|
||||
break;
|
||||
|
||||
default:
|
||||
case Raster::C555:
|
||||
case Raster::C565:
|
||||
case Raster::C4444:
|
||||
case Raster::LUM8:
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return nil;
|
||||
}
|
||||
|
||||
if(raster->format & Raster::PAL4 ||
|
||||
raster->format & Raster::PAL8){
|
||||
RWERROR((ERR_INVRASTER));
|
||||
return nil;
|
||||
}
|
||||
|
||||
uint8 *in, *out;
|
||||
image = Image::create(raster->width, raster->height, depth);
|
||||
image->allocate();
|
||||
|
||||
uint8 *imgpixels = image->pixels + (image->height-1)*image->stride;
|
||||
uint8 *pixels = raster->pixels;
|
||||
|
||||
int x, y;
|
||||
assert(image->width == raster->width);
|
||||
assert(image->height == raster->height);
|
||||
for(y = 0; y < image->height; y++){
|
||||
uint8 *imgrow = imgpixels;
|
||||
uint8 *rasrow = pixels;
|
||||
for(x = 0; x < image->width; x++){
|
||||
conv(imgrow, rasrow);
|
||||
imgrow += image->bpp;
|
||||
rasrow += natras->bpp;
|
||||
}
|
||||
imgpixels -= image->stride;
|
||||
pixels += raster->stride;
|
||||
}
|
||||
|
||||
if(unlock)
|
||||
raster->unlock(0);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
static void*
|
||||
createNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
Gl1Raster *ras = PLUGINOFFSET(Gl1Raster, object, offset);
|
||||
ras->texid = 0;
|
||||
ras->fbo = 0;
|
||||
ras->fboMate = nil;
|
||||
ras->backingStore = nil;
|
||||
return object;
|
||||
}
|
||||
|
||||
void evictRaster(Raster *raster);
|
||||
|
||||
static void*
|
||||
destroyNativeRaster(void *object, int32 offset, int32)
|
||||
{
|
||||
Raster *raster = (Raster*)object;
|
||||
Gl1Raster *natras = PLUGINOFFSET(Gl1Raster, object, offset);
|
||||
#ifdef RW_GLES1
|
||||
evictRaster(raster);
|
||||
switch(raster->type){
|
||||
case Raster::NORMAL:
|
||||
case Raster::TEXTURE:
|
||||
glDeleteTextures(1, &natras->texid);
|
||||
break;
|
||||
|
||||
case Raster::CAMERATEXTURE:
|
||||
break;
|
||||
|
||||
case Raster::ZBUFFER:
|
||||
break;
|
||||
|
||||
case Raster::CAMERA:
|
||||
if(natras->fboMate){
|
||||
// Break apart from currently associated zbuffer
|
||||
Gl1Raster *zras = GETGL1RASTEREXT(natras->fboMate);
|
||||
zras->fboMate = nil;
|
||||
natras->fboMate = nil;
|
||||
}
|
||||
break;
|
||||
}
|
||||
natras->texid = 0;
|
||||
natras->fbo = 0;
|
||||
|
||||
free(natras->backingStore);
|
||||
|
||||
#endif
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
copyNativeRaster(void *dst, void *, int32 offset, int32)
|
||||
{
|
||||
Gl1Raster *d = PLUGINOFFSET(Gl1Raster, dst, offset);
|
||||
d->texid = 0;
|
||||
d->fbo = 0;
|
||||
d->fboMate = nil;
|
||||
d->backingStore = nil;
|
||||
return dst;
|
||||
}
|
||||
|
||||
Texture*
|
||||
readNativeTexture(Stream *stream)
|
||||
{
|
||||
uint32 platform;
|
||||
if(!findChunk(stream, ID_STRUCT, nil, nil)){
|
||||
RWERROR((ERR_CHUNK, "STRUCT"));
|
||||
return nil;
|
||||
}
|
||||
platform = stream->readU32();
|
||||
if(platform != PLATFORM_GLES1){
|
||||
RWERROR((ERR_PLATFORM, platform));
|
||||
return nil;
|
||||
}
|
||||
Texture *tex = Texture::create(nil);
|
||||
if(tex == nil)
|
||||
return nil;
|
||||
|
||||
// Texture
|
||||
tex->filterAddressing = stream->readU32();
|
||||
stream->read8(tex->name, 32);
|
||||
stream->read8(tex->mask, 32);
|
||||
|
||||
// Raster
|
||||
uint32 format = stream->readU32();
|
||||
int32 width = stream->readI32();
|
||||
int32 height = stream->readI32();
|
||||
int32 depth = stream->readI32();
|
||||
int32 numLevels = stream->readI32();
|
||||
|
||||
// Native raster
|
||||
int32 subplatform = stream->readI32();
|
||||
int32 flags = stream->readI32();
|
||||
int32 compression = stream->readI32();
|
||||
|
||||
Raster *raster;
|
||||
Gl1Raster *natras;
|
||||
if(flags & 2){
|
||||
tex->destroy();
|
||||
RWERROR((ERR_FORMAT_UNSUPPORTED));
|
||||
return nil;
|
||||
}else{
|
||||
raster = Raster::create(width, height, depth, format | Raster::TEXTURE, PLATFORM_GLES1);
|
||||
}
|
||||
assert(raster);
|
||||
natras = GETGL1RASTEREXT(raster);
|
||||
tex->raster = raster;
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
size = stream->readU32();
|
||||
data = raster->lock(i, Raster::LOCKWRITE|Raster::LOCKNOFETCH);
|
||||
stream->read8(data, size);
|
||||
raster->unlock(i);
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
void
|
||||
writeNativeTexture(Texture *tex, Stream *stream)
|
||||
{
|
||||
Raster *raster = tex->raster;
|
||||
Gl1Raster *natras = GETGL1RASTEREXT(raster);
|
||||
|
||||
int32 chunksize = getSizeNativeTexture(tex);
|
||||
writeChunkHeader(stream, ID_STRUCT, chunksize-12);
|
||||
stream->writeU32(PLATFORM_GLES1);
|
||||
|
||||
// Texture
|
||||
stream->writeU32(tex->filterAddressing);
|
||||
stream->write8(tex->name, 32);
|
||||
stream->write8(tex->mask, 32);
|
||||
|
||||
// Raster
|
||||
int32 numLevels = natras->numLevels;
|
||||
stream->writeI32(raster->format);
|
||||
stream->writeI32(raster->width);
|
||||
stream->writeI32(raster->height);
|
||||
stream->writeI32(raster->depth);
|
||||
stream->writeI32(numLevels);
|
||||
|
||||
// Native raster
|
||||
int32 flags = 0;
|
||||
int32 compression = 0;
|
||||
if(natras->hasAlpha)
|
||||
flags |= 1;
|
||||
if(natras->isCompressed){
|
||||
flags |= 2;
|
||||
switch(natras->internalFormat){
|
||||
#ifdef RW_OPENGL
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||||
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||||
compression = 1;
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||||
compression = 3;
|
||||
break;
|
||||
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||||
compression = 5;
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
assert(0 && "unknown compression");
|
||||
}
|
||||
}
|
||||
stream->writeI32(1);
|
||||
stream->writeI32(flags);
|
||||
stream->writeI32(compression);
|
||||
// TODO: auto mipmaps?
|
||||
|
||||
uint32 size;
|
||||
uint8 *data;
|
||||
for(int32 i = 0; i < numLevels; i++){
|
||||
size = getLevelSize(raster, i);
|
||||
stream->writeU32(size);
|
||||
data = raster->lock(i, Raster::LOCKREAD);
|
||||
stream->write8(data, size);
|
||||
raster->unlock(i);
|
||||
}
|
||||
}
|
||||
|
||||
uint32
|
||||
getSizeNativeTexture(Texture *tex)
|
||||
{
|
||||
uint32 size = 12 + 72 + 32;
|
||||
int32 levels = tex->raster->getNumLevels();
|
||||
for(int32 i = 0; i < levels; i++)
|
||||
size += 4 + getLevelSize(tex->raster, i);
|
||||
return size;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void registerNativeRaster(void)
|
||||
{
|
||||
nativeRasterOffset = Raster::registerPlugin(sizeof(Gl1Raster),
|
||||
ID_RASTERGLES1,
|
||||
createNativeRaster,
|
||||
destroyNativeRaster,
|
||||
copyNativeRaster);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
143
vendor/librw/src/gles1/gl1render.cpp
vendored
Normal file
143
vendor/librw/src/gles1/gl1render.cpp
vendored
Normal file
|
|
@ -0,0 +1,143 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwerror.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwrender.h"
|
||||
#include "../rwengine.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#ifdef RW_GLES1
|
||||
#include "rwgles1.h"
|
||||
#include "rwgles1impl.h"
|
||||
|
||||
namespace rw {
|
||||
namespace gles1 {
|
||||
|
||||
#define MAX_LIGHTS
|
||||
|
||||
void
|
||||
drawInst_simple(InstanceDataHeader *header, InstanceData *inst)
|
||||
{
|
||||
flushCache();
|
||||
glDrawElements(header->primType, inst->numIndex,
|
||||
GL_UNSIGNED_SHORT, (void*)(uintptr)inst->offset);
|
||||
}
|
||||
|
||||
// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer
|
||||
void
|
||||
drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst)
|
||||
{
|
||||
uint32 hasAlpha;
|
||||
int alphafunc, alpharef, gsalpharef;
|
||||
int zwrite;
|
||||
hasAlpha = getAlphaBlend();
|
||||
if(hasAlpha){
|
||||
zwrite = rw::GetRenderState(rw::ZWRITEENABLE);
|
||||
alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
|
||||
if(zwrite){
|
||||
alpharef = rw::GetRenderState(rw::ALPHATESTREF);
|
||||
gsalpharef = rw::GetRenderState(rw::GSALPHATESTREF);
|
||||
|
||||
SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
|
||||
SetRenderState(rw::ALPHATESTREF, gsalpharef);
|
||||
drawInst_simple(header, inst);
|
||||
SetRenderState(rw::ALPHATESTFUNC, rw::ALPHALESS);
|
||||
SetRenderState(rw::ZWRITEENABLE, 0);
|
||||
drawInst_simple(header, inst);
|
||||
SetRenderState(rw::ZWRITEENABLE, 1);
|
||||
SetRenderState(rw::ALPHATESTFUNC, alphafunc);
|
||||
SetRenderState(rw::ALPHATESTREF, alpharef);
|
||||
}else{
|
||||
SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAALWAYS);
|
||||
drawInst_simple(header, inst);
|
||||
SetRenderState(rw::ALPHATESTFUNC, alphafunc);
|
||||
}
|
||||
}else
|
||||
drawInst_simple(header, inst);
|
||||
}
|
||||
|
||||
void
|
||||
drawInst(InstanceDataHeader *header, InstanceData *inst)
|
||||
{
|
||||
// if(rw::GetRenderState(rw::GSALPHATEST))
|
||||
// drawInst_GSemu(header, inst);
|
||||
// else
|
||||
drawInst_simple(header, inst);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
setupVertexInput(InstanceDataHeader *header)
|
||||
{
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, header->ibo);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, header->vbo);
|
||||
}
|
||||
|
||||
void
|
||||
teardownVertexInput(InstanceDataHeader *header)
|
||||
{
|
||||
}
|
||||
|
||||
int32
|
||||
lightingCB(Atomic *atomic)
|
||||
{
|
||||
WorldLights lightData;
|
||||
Light *directionals[8];
|
||||
Light *locals[8];
|
||||
lightData.directionals = directionals;
|
||||
lightData.numDirectionals = 0; // 8;
|
||||
lightData.locals = locals;
|
||||
lightData.numLocals = 0; // 8;
|
||||
|
||||
if(atomic->geometry->flags & rw::Geometry::LIGHT){
|
||||
((World*)engine->currentWorld)->enumerateLights(atomic, &lightData);
|
||||
if((atomic->geometry->flags & rw::Geometry::NORMALS) == 0){
|
||||
// Get rid of lights that need normals when we don't have any
|
||||
lightData.numDirectionals = 0;
|
||||
lightData.numLocals = 0;
|
||||
}
|
||||
return setLights(&lightData);
|
||||
}else{
|
||||
memset(&lightData, 0, sizeof(lightData));
|
||||
return setLights(&lightData);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
defaultRenderCB(Atomic *atomic, InstanceDataHeader *header)
|
||||
{
|
||||
Material *m;
|
||||
|
||||
uint32 flags = atomic->geometry->flags;
|
||||
setWorldMatrix(atomic->getFrame()->getLTM());
|
||||
int32 vsBits = lightingCB(atomic);
|
||||
|
||||
setupVertexInput(header);
|
||||
|
||||
InstanceData *inst = header->inst;
|
||||
int32 n = header->numMeshes;
|
||||
|
||||
while(n--){
|
||||
m = inst->material;
|
||||
|
||||
setMaterial(flags, m->color, m->surfaceProps);
|
||||
|
||||
setTexture(0, m->texture);
|
||||
|
||||
rw::SetRenderState(VERTEXALPHA, inst->vertexAlpha || m->color.alpha != 0xFF);
|
||||
|
||||
drawInst(header, inst);
|
||||
inst++;
|
||||
}
|
||||
teardownVertexInput(header);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
58
vendor/librw/src/gles1/rwgles1.cpp
vendored
58
vendor/librw/src/gles1/rwgles1.cpp
vendored
|
|
@ -1,58 +0,0 @@
|
|||
#include "rwgles1.h"
|
||||
|
||||
#ifdef RW_GLES1
|
||||
|
||||
namespace rw {
|
||||
|
||||
namespace gles1 {
|
||||
|
||||
// --- Funciones dummy (para linkear después) ---
|
||||
|
||||
inline void im2DRenderPrimitive(int, void*, int) {}
|
||||
inline void im2DRenderIndexedPrimitive(int, void*, int, void*, int) {}
|
||||
inline void im3DTransform(void*, int, void*, unsigned int) {}
|
||||
inline void im3DRenderPrimitive(int) {}
|
||||
inline void im3DRenderIndexedPrimitive(int, void*, int) {}
|
||||
inline void im3DEnd(void) {}
|
||||
|
||||
// --- Driver lifecycle ---
|
||||
static void*
|
||||
driverOpen(void* object, int32 offset, int32 size)
|
||||
{
|
||||
// stub: no hace nada
|
||||
return object;
|
||||
}
|
||||
|
||||
static void*
|
||||
driverClose(void* object, int32 offset, int32 size)
|
||||
{
|
||||
// stub: no hace nada
|
||||
return object;
|
||||
}
|
||||
|
||||
// --- Raster ---
|
||||
static void
|
||||
registerNativeRaster(void)
|
||||
{
|
||||
// stub por ahora
|
||||
}
|
||||
|
||||
void
|
||||
registerPlatformPlugins(void)
|
||||
{
|
||||
Driver::registerPlugin(PLATFORM_GLES1, 0, PLATFORM_GLES1,
|
||||
driverOpen, driverClose);
|
||||
registerNativeRaster();
|
||||
}
|
||||
|
||||
void*
|
||||
destroyNativeData(void *object, int32, int32)
|
||||
{
|
||||
//freeInstanceData((Geometry*)object);
|
||||
return object;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
321
vendor/librw/src/gles1/rwgles1.h
vendored
321
vendor/librw/src/gles1/rwgles1.h
vendored
|
|
@ -1,28 +1,7 @@
|
|||
#pragma once
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "../rwbase.h"
|
||||
#include "../rwerror.h"
|
||||
#include "../rwplg.h"
|
||||
#include "../rwpipeline.h"
|
||||
#include "../rwobjects.h"
|
||||
#include "../rwengine.h"
|
||||
|
||||
#ifdef RW_GLES1
|
||||
#include <GLES/gl.h>
|
||||
#include <GLES/egl.h>
|
||||
#ifdef __SYMBIAN32__
|
||||
|
||||
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
||||
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
||||
|
||||
#endif
|
||||
#include <gles/gl.h>
|
||||
#include <gles/glext.h>
|
||||
#include <gles/egl.h>
|
||||
#endif
|
||||
|
||||
namespace rw {
|
||||
|
|
@ -30,79 +9,245 @@ namespace rw {
|
|||
#ifdef RW_GLES1
|
||||
struct EngineOpenParams
|
||||
{
|
||||
int width, height;
|
||||
int width, height;
|
||||
const char *windowtitle;
|
||||
};
|
||||
#endif
|
||||
|
||||
namespace gles1 {
|
||||
|
||||
// --- Tipos básicos que charset.cpp y otros esperan ---
|
||||
|
||||
struct Im2DVertex {
|
||||
float x, y, z, w;
|
||||
float camZ;
|
||||
float recipCamZ;
|
||||
unsigned char r, g, b, a;
|
||||
float u, v;
|
||||
|
||||
// --- setters esperados por librw ---
|
||||
|
||||
void setScreenX(float v) { x = v; }
|
||||
void setScreenY(float v) { y = v; }
|
||||
void setScreenZ(float v) { z = v; }
|
||||
|
||||
void setCameraZ(float v) { camZ = v; }
|
||||
void setRecipCameraZ(float v) { recipCamZ = v; }
|
||||
|
||||
void setColor(unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a) {
|
||||
r = _r; g = _g; b = _b; a = _a;
|
||||
}
|
||||
|
||||
void setU(float val, float recipZ) { u = val; }
|
||||
void setV(float val, float recipZ) { v = val; }
|
||||
};
|
||||
|
||||
struct Im3DVertex {
|
||||
float x, y, z;
|
||||
float u, v;
|
||||
uint32 color;
|
||||
|
||||
void setX(float v) { x = v; }
|
||||
void setY(float v) { y = v; }
|
||||
void setZ(float v) { z = v; }
|
||||
|
||||
void setU(float v) { u = v; }
|
||||
void setV(float v) { this->v = v; }
|
||||
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) {
|
||||
color = (a<<24) | (r<<16) | (g<<8) | b;
|
||||
}
|
||||
};
|
||||
|
||||
// --- Funciones dummy (para linkear después) ---
|
||||
|
||||
inline void im2DRenderPrimitive(int, void*, int);
|
||||
inline void im2DRenderIndexedPrimitive(int, void*, int, void*, int);
|
||||
inline void im3DTransform(void*, int, void*, unsigned int);
|
||||
inline void im3DRenderPrimitive(int);
|
||||
inline void im3DRenderIndexedPrimitive(int, void*, int);
|
||||
inline void im3DEnd(void);
|
||||
|
||||
// --- Driver lifecycle ---
|
||||
static void*
|
||||
driverOpen(void* object, int32 offset, int32 size);
|
||||
|
||||
static void*
|
||||
driverClose(void* object, int32 offset, int32 size);
|
||||
|
||||
// --- Raster ---
|
||||
static void
|
||||
registerNativeRaster(void);
|
||||
|
||||
void registerPlatformPlugins(void);
|
||||
|
||||
extern Device renderdevice;
|
||||
|
||||
// arguments to glVertexAttribPointer basically
|
||||
struct AttribDesc
|
||||
{
|
||||
uint32 index;
|
||||
int32 type;
|
||||
bool32 normalized;
|
||||
int32 size;
|
||||
uint32 stride;
|
||||
uint32 offset;
|
||||
};
|
||||
|
||||
enum AttribIndices
|
||||
{
|
||||
ATTRIB_POS = 0,
|
||||
ATTRIB_NORMAL,
|
||||
ATTRIB_COLOR,
|
||||
ATTRIB_WEIGHTS,
|
||||
ATTRIB_INDICES,
|
||||
ATTRIB_TEXCOORDS0,
|
||||
ATTRIB_TEXCOORDS1,
|
||||
#if 0
|
||||
ATTRIB_TEXCOORDS2,
|
||||
ATTRIB_TEXCOORDS3,
|
||||
ATTRIB_TEXCOORDS4,
|
||||
ATTRIB_TEXCOORDS5,
|
||||
ATTRIB_TEXCOORDS6,
|
||||
ATTRIB_TEXCOORDS7,
|
||||
#endif
|
||||
};
|
||||
|
||||
// default uniform indices
|
||||
extern int32 u_matColor;
|
||||
extern int32 u_surfProps;
|
||||
|
||||
struct InstanceData
|
||||
{
|
||||
uint32 numIndex;
|
||||
uint32 minVert; // not used for rendering
|
||||
int32 numVertices; //
|
||||
Material *material;
|
||||
bool32 vertexAlpha;
|
||||
uint32 program;
|
||||
uint32 offset;
|
||||
};
|
||||
|
||||
struct InstanceDataHeader : rw::InstanceDataHeader
|
||||
{
|
||||
uint32 serialNumber;
|
||||
uint32 numMeshes;
|
||||
uint16 *indexBuffer;
|
||||
uint32 primType;
|
||||
uint8 *vertexBuffer;
|
||||
int32 numAttribs;
|
||||
AttribDesc *attribDesc;
|
||||
uint32 totalNumIndex;
|
||||
uint32 totalNumVertex;
|
||||
|
||||
uint32 ibo;
|
||||
uint32 vbo; // or 2?
|
||||
|
||||
InstanceData *inst;
|
||||
};
|
||||
|
||||
#ifdef RW_GLES1
|
||||
|
||||
struct Im3DVertex
|
||||
{
|
||||
V3d position;
|
||||
uint8 r, g, b, a;
|
||||
float32 u, v;
|
||||
|
||||
void setX(float32 x) { this->position.x = x; }
|
||||
void setY(float32 y) { this->position.y = y; }
|
||||
void setZ(float32 z) { this->position.z = z; }
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) {
|
||||
this->r = r; this->g = g; this->b = b; this->a = a; }
|
||||
void setU(float32 u) { this->u = u; }
|
||||
void setV(float32 v) { this->v = v; }
|
||||
|
||||
float getX(void) { return this->position.x; }
|
||||
float getY(void) { return this->position.y; }
|
||||
float getZ(void) { return this->position.z; }
|
||||
RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); }
|
||||
float getU(void) { return this->u; }
|
||||
float getV(void) { return this->v; }
|
||||
};
|
||||
|
||||
struct Im2DVertex
|
||||
{
|
||||
float32 x, y, z, w;
|
||||
uint8 r, g, b, a;
|
||||
float32 u, v;
|
||||
|
||||
void setScreenX(float32 x) { this->x = x; }
|
||||
void setScreenY(float32 y) { this->y = y; }
|
||||
void setScreenZ(float32 z) { this->z = z; }
|
||||
// This is a bit unefficient but we have to counteract GL's divide, so multiply
|
||||
void setCameraZ(float32 z) { this->w = z; }
|
||||
void setRecipCameraZ(float32 recipz) { this->w = 1.0f/recipz; }
|
||||
void setColor(uint8 r, uint8 g, uint8 b, uint8 a) {
|
||||
this->r = r; this->g = g; this->b = b; this->a = a; }
|
||||
void setU(float32 u, float recipz) { this->u = u; }
|
||||
void setV(float32 v, float recipz) { this->v = v; }
|
||||
|
||||
float getScreenX(void) { return this->x; }
|
||||
float getScreenY(void) { return this->y; }
|
||||
float getScreenZ(void) { return this->z; }
|
||||
float getCameraZ(void) { return this->w; }
|
||||
float getRecipCameraZ(void) { return 1.0f/this->w; }
|
||||
RGBA getColor(void) { return makeRGBA(this->r, this->g, this->b, this->a); }
|
||||
float getU(void) { return this->u; }
|
||||
float getV(void) { return this->v; }
|
||||
};
|
||||
|
||||
void setupVertexInput(InstanceDataHeader *header);
|
||||
void teardownVertexInput(InstanceDataHeader *header);
|
||||
|
||||
// Render state
|
||||
|
||||
// Vertex shader bits
|
||||
enum
|
||||
{
|
||||
// These should be low so they could be used as indices
|
||||
VSLIGHT_DIRECT = 1,
|
||||
VSLIGHT_POINT = 2,
|
||||
VSLIGHT_SPOT = 4,
|
||||
VSLIGHT_MASK = 7, // all the above
|
||||
// less critical
|
||||
VSLIGHT_AMBIENT = 8,
|
||||
};
|
||||
// per Scene
|
||||
void setProjectionMatrix(float32*);
|
||||
void setViewMatrix(float32*);
|
||||
|
||||
// per Object
|
||||
void setWorldMatrix(Matrix*);
|
||||
int32 setLights(WorldLights *lightData);
|
||||
|
||||
// per Mesh
|
||||
void setTexture(int32 n, Texture *tex);
|
||||
void setMaterial(const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f);
|
||||
inline void setMaterial(uint32 flags, const RGBA &color, const SurfaceProperties &surfaceprops, float extraSurfProp = 0.0f)
|
||||
{
|
||||
static RGBA white = { 255, 255, 255, 255 };
|
||||
if(flags & Geometry::MODULATE)
|
||||
setMaterial(color, surfaceprops, extraSurfProp);
|
||||
else
|
||||
setMaterial(white, surfaceprops, extraSurfProp);
|
||||
}
|
||||
|
||||
void setAlphaBlend(bool32 enable);
|
||||
bool32 getAlphaBlend(void);
|
||||
|
||||
bool32 getAlphaTest(void);
|
||||
|
||||
void bindFramebuffer(uint32 fbo);
|
||||
uint32 bindTexture(uint32 texid);
|
||||
|
||||
void flushCache(void);
|
||||
|
||||
#endif
|
||||
|
||||
class ObjPipeline : public rw::ObjPipeline
|
||||
{
|
||||
public:
|
||||
void init(void);
|
||||
static ObjPipeline *create(void);
|
||||
|
||||
void (*instanceCB)(Geometry *geo, InstanceDataHeader *header, bool32 reinstance);
|
||||
void (*uninstanceCB)(Geometry *geo, InstanceDataHeader *header);
|
||||
void (*renderCB)(Atomic *atomic, InstanceDataHeader *header);
|
||||
};
|
||||
|
||||
void defaultInstanceCB(Geometry *geo, InstanceDataHeader *header, bool32 reinstance);
|
||||
void defaultUninstanceCB(Geometry *geo, InstanceDataHeader *header);
|
||||
void defaultRenderCB(Atomic *atomic, InstanceDataHeader *header);
|
||||
int32 lightingCB(Atomic *atomic);
|
||||
|
||||
void drawInst_simple(InstanceDataHeader *header, InstanceData *inst);
|
||||
// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer
|
||||
void drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst);
|
||||
// This one switches between the above two depending on render state;
|
||||
void drawInst(InstanceDataHeader *header, InstanceData *inst);
|
||||
|
||||
|
||||
void *destroyNativeData(void *object, int32, int32);
|
||||
|
||||
ObjPipeline *makeDefaultPipeline(void);
|
||||
|
||||
// Native Texture and Raster
|
||||
|
||||
struct Gl1Raster
|
||||
{
|
||||
// arguments to glTexImage2D
|
||||
int32 internalFormat;
|
||||
int32 type;
|
||||
int32 format;
|
||||
int32 bpp; // bytes per pixel
|
||||
// texture object
|
||||
uint32 texid;
|
||||
|
||||
bool isCompressed;
|
||||
bool hasAlpha;
|
||||
bool autogenMipmap;
|
||||
int8 numLevels;
|
||||
// cached filtermode and addressing
|
||||
uint8 filterMode;
|
||||
uint8 addressU;
|
||||
uint8 addressV;
|
||||
int32 maxAnisotropy;
|
||||
|
||||
uint32 fbo; // used for camera texture only!
|
||||
Raster *fboMate; // color or zbuffer raster mate of this one
|
||||
RasterLevels *backingStore; // if we can't read back GPU memory but have to
|
||||
};
|
||||
|
||||
// GLES can't read back textures very nicely.
|
||||
// In most cases that's not an issue, but when it is,
|
||||
// this has to be set before the texture is filled:
|
||||
extern bool32 needToReadBackTextures;
|
||||
|
||||
Texture *readNativeTexture(Stream *stream);
|
||||
void writeNativeTexture(Texture *tex, Stream *stream);
|
||||
uint32 getSizeNativeTexture(Texture *tex);
|
||||
|
||||
extern int32 nativeRasterOffset;
|
||||
void registerNativeRaster(void);
|
||||
#define GETGL1RASTEREXT(raster) PLUGINOFFSET(Gl1Raster, raster, rw::gles1::nativeRasterOffset)
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
|||
83
vendor/librw/src/gles1/rwgles1impl.h
vendored
Normal file
83
vendor/librw/src/gles1/rwgles1impl.h
vendored
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
namespace rw {
|
||||
namespace gles1 {
|
||||
|
||||
#ifdef RW_GLES1
|
||||
|
||||
extern uint32 im2DVbo, im2DIbo;
|
||||
void openIm2D(void);
|
||||
void closeIm2D(void);
|
||||
void im2DRenderLine(void *vertices, int32 numVertices,
|
||||
int32 vert1, int32 vert2);
|
||||
void im2DRenderTriangle(void *vertices, int32 numVertices,
|
||||
int32 vert1, int32 vert2, int32 vert3);
|
||||
void im2DRenderPrimitive(PrimitiveType primType,
|
||||
void *vertices, int32 numVertices);
|
||||
void im2DRenderIndexedPrimitive(PrimitiveType primType,
|
||||
void *vertices, int32 numVertices, void *indices, int32 numIndices);
|
||||
|
||||
void openIm3D(void);
|
||||
void closeIm3D(void);
|
||||
void im3DTransform(void *vertices, int32 numVertices, Matrix *world, uint32 flags);
|
||||
void im3DRenderPrimitive(PrimitiveType primType);
|
||||
void im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndices);
|
||||
void im3DEnd(void);
|
||||
|
||||
struct DisplayMode
|
||||
{
|
||||
#ifdef __SYMBIAN32__
|
||||
uint32 width;
|
||||
uint32 height;
|
||||
#else
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_DisplayMode mode;
|
||||
#else
|
||||
GLFWvidmode mode;
|
||||
#endif
|
||||
#endif
|
||||
int32 depth;
|
||||
uint32 flags;
|
||||
};
|
||||
|
||||
struct GlGlobals
|
||||
{
|
||||
#ifdef LIBRW_SDL2
|
||||
SDL_Window **pWindow;
|
||||
SDL_Window *window;
|
||||
SDL_GLContext glcontext;
|
||||
#else
|
||||
#ifndef __SYMBIAN32__
|
||||
GLFWwindow **pWindow;
|
||||
GLFWwindow *window;
|
||||
|
||||
GLFWmonitor *monitor;
|
||||
#endif
|
||||
int numMonitors;
|
||||
int currentMonitor;
|
||||
#endif
|
||||
|
||||
DisplayMode *modes;
|
||||
int numModes;
|
||||
int currentMode;
|
||||
int presentWidth, presentHeight;
|
||||
int presentOffX, presentOffY;
|
||||
|
||||
// for opening the window
|
||||
int winWidth, winHeight;
|
||||
const char *winTitle;
|
||||
uint32 numSamples;
|
||||
};
|
||||
|
||||
extern GlGlobals glGlobals;
|
||||
#endif
|
||||
|
||||
Raster *rasterCreate(Raster *raster);
|
||||
uint8 *rasterLock(Raster*, int32 level, int32 lockMode);
|
||||
void rasterUnlock(Raster*, int32);
|
||||
int32 rasterNumLevels(Raster*);
|
||||
bool32 imageFindRasterFormat(Image *img, int32 type,
|
||||
int32 *width, int32 *height, int32 *depth, int32 *format);
|
||||
bool32 rasterFromImage(Raster *raster, Image *image);
|
||||
Image *rasterToImage(Raster *raster);
|
||||
|
||||
}
|
||||
}
|
||||
1
vendor/librw/src/rwbase.h
vendored
1
vendor/librw/src/rwbase.h
vendored
|
|
@ -626,6 +626,7 @@ enum PluginID
|
|||
ID_RASTERD3D9 = MAKEPLUGINID(VEND_RASTER, PLATFORM_D3D9),
|
||||
ID_RASTERWDGL = MAKEPLUGINID(VEND_RASTER, PLATFORM_WDGL),
|
||||
ID_RASTERGL3 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GL3),
|
||||
ID_RASTERGLES1 = MAKEPLUGINID(VEND_RASTER, PLATFORM_GLES1),
|
||||
|
||||
// anything driver/device related (only as allocation tag)
|
||||
ID_DRIVER = MAKEPLUGINID(VEND_DRIVER, 0)
|
||||
|
|
|
|||
13
vendor/librw/src/texture.cpp
vendored
13
vendor/librw/src/texture.cpp
vendored
|
|
@ -17,6 +17,7 @@
|
|||
#include "d3d/rwd3d9.h"
|
||||
#include "d3d/rwd3dimpl.h"
|
||||
#include "gl/rwgl3.h"
|
||||
#include "gles1/rwgles1.h"
|
||||
|
||||
#define PLUGIN_ID 0
|
||||
|
||||
|
|
@ -482,8 +483,8 @@ Texture::streamReadNative(Stream *stream)
|
|||
if(platform == PLATFORM_GL3)
|
||||
return gl3::readNativeTexture(stream);
|
||||
#ifdef RW_GLES1
|
||||
// if(platform == PLATFORM_GLES1) // TODO
|
||||
// return gles1::readNativeTexture(stream);
|
||||
if(platform == PLATFORM_GLES1)
|
||||
return gles1::readNativeTexture(stream);
|
||||
#endif
|
||||
assert(0 && "unsupported platform");
|
||||
return nil;
|
||||
|
|
@ -503,8 +504,8 @@ Texture::streamWriteNative(Stream *stream)
|
|||
else if(this->raster->platform == PLATFORM_GL3)
|
||||
gl3::writeNativeTexture(this, stream);
|
||||
#ifdef RW_GLES1
|
||||
// else if(this->raster->platform == PLATFORM_GLES1)
|
||||
// gles1::writeNativeTexture(this, stream);
|
||||
else if(this->raster->platform == PLATFORM_GLES1)
|
||||
gles1::writeNativeTexture(this, stream);
|
||||
#endif
|
||||
else
|
||||
assert(0 && "unsupported platform");
|
||||
|
|
@ -524,8 +525,8 @@ Texture::streamGetSizeNative(void)
|
|||
if(this->raster->platform == PLATFORM_GL3)
|
||||
return gl3::getSizeNativeTexture(this);
|
||||
#ifdef RW_GLES1
|
||||
// if(this->raster->platform == PLATFORM_GLES1)
|
||||
// return gles1::getSizeNativeTexture(this);
|
||||
if(this->raster->platform == PLATFORM_GLES1)
|
||||
return gles1::getSizeNativeTexture(this);
|
||||
#endif
|
||||
assert(0 && "unsupported platform");
|
||||
return 0;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue