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https://gitlab.com/shinovon/re3-symbian.git
synced 2026-05-22 17:47:20 +03:00
Fix
This commit is contained in:
parent
d2fbcccd01
commit
e938d48607
2 changed files with 4 additions and 37 deletions
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@ -355,6 +355,7 @@ public:
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// container->gGameState = GS_INIT_PLAYING_GAME;
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break;
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case GS_FRONTEND:
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if (!IsForegroundApp()) break;
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RsEventHandler(rsFRONTENDIDLE, nil);
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if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bWantToLoad )
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{
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@ -377,6 +378,7 @@ public:
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TRACE("gGameState = GS_PLAYING_GAME;");
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break;
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case GS_PLAYING_GAME:
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if (!IsForegroundApp()) break;
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// float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)tickPeriod; //(float)CTimer::GetCyclesPerMillisecond();
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// if ( RwInitialised )
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// {
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39
vendor/librw/src/gl/gl3render.cpp
vendored
39
vendor/librw/src/gl/gl3render.cpp
vendored
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@ -26,50 +26,15 @@ void
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drawInst_simple(InstanceDataHeader *header, InstanceData *inst)
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{
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draw++;
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flushCache();
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glDrawElements(header->primType, inst->numIndex,
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GL_UNSIGNED_SHORT, ((uint8*) header->indexBuffer) + inst->offset);
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}
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// Emulate PS2 GS alpha test FB_ONLY case: failed alpha writes to frame- but not to depth buffer
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void
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drawInst_GSemu(InstanceDataHeader *header, InstanceData *inst)
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{
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uint32 hasAlpha;
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int alphafunc, alpharef, gsalpharef;
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int zwrite;
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hasAlpha = getAlphaBlend();
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if(hasAlpha){
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zwrite = rw::GetRenderState(rw::ZWRITEENABLE);
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alphafunc = rw::GetRenderState(rw::ALPHATESTFUNC);
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if(zwrite){
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alpharef = rw::GetRenderState(rw::ALPHATESTREF);
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gsalpharef = rw::GetRenderState(rw::GSALPHATESTREF);
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SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAGREATEREQUAL);
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SetRenderState(rw::ALPHATESTREF, gsalpharef);
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drawInst_simple(header, inst);
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SetRenderState(rw::ALPHATESTFUNC, rw::ALPHALESS);
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SetRenderState(rw::ZWRITEENABLE, 0);
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drawInst_simple(header, inst);
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SetRenderState(rw::ZWRITEENABLE, 1);
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SetRenderState(rw::ALPHATESTFUNC, alphafunc);
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SetRenderState(rw::ALPHATESTREF, alpharef);
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}else{
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SetRenderState(rw::ALPHATESTFUNC, rw::ALPHAALWAYS);
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drawInst_simple(header, inst);
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SetRenderState(rw::ALPHATESTFUNC, alphafunc);
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}
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}else
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drawInst_simple(header, inst);
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}
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void
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drawInst(InstanceDataHeader *header, InstanceData *inst)
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{
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// if(rw::GetRenderState(rw::GSALPHATEST))
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// drawInst_GSemu(header, inst);
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// else
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drawInst_simple(header, inst);
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drawInst_simple(header, inst);
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}
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