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2026-05-03 08:09:10 +05:00
gamefiles Initial commit 2026-04-29 04:17:06 +05:00
group Completely remove dynamic lights 2026-05-03 07:14:41 +05:00
sis Symbian^3 port 2026-04-29 05:15:13 +05:00
src Fix fps limiter 2026-05-03 08:09:10 +05:00
utils/gxt Initial commit 2026-04-29 04:17:06 +05:00
vendor/librw Fix 2026-05-03 07:30:29 +05:00
.gitignore Symbian^3 port 2026-04-29 05:15:13 +05:00
README.md Add notes about building 2026-05-03 05:13:02 +05:00
TODO.md Fix skin shader 2026-05-03 06:34:24 +05:00

re3-symbian

Work-in-progress port of GTA III for Symbian^3 using GLES 2.0

Based on re3, uses some code from Dreamcast and Vita ports.

State

Currently compiles and runs normally on Nokia 700 (Belle FP1), and with texture glitches on Nokia N8 (Symbian Anna) and Nokia E7 (Belle Refresh).

See TODO.md for more details on project state

Building

Import bld.inf in Carbide.c++ with Symbian^3 or newer SDK, add PKG file to SIS Builder and build the project.

I use Carbide.c++ 3.2, Symbian Belle SDK with sbsv2 from QtSDK and RVCT 4.0, but it should also work with GCCE 4.4.1.

Combination of S60 5th Edition (and older) with GCCE 3 or RVCT 2.2 produces non-working binaries, either use GCCE 4, or Symbian^3 SDK.

License (copied from original README)

We don't feel like we're in a position to give this code a license.
The code should only be used for educational, documentation and modding purposes.
We do not encourage piracy or commercial use.
Please keep derivate work open source and give proper credit.