Commit graph

107 commits

Author SHA1 Message Date
Shinovon
30fff6bbab No more out of memory errors on VC3 2026-05-07 02:48:00 +05:00
Shinovon
689c76b4c5 Reduce buffer size back to 16, enable start menu
RwInitialised non-sense
2026-05-07 01:25:53 +05:00
Shinovon
38bc1a6dab Update readme 2026-05-06 23:53:36 +05:00
Shinovon
e86fba79ac Fix 2026-05-06 23:37:19 +05:00
Shinovon
ef8ca1f430 Fix typo 2026-05-06 23:31:04 +05:00
Shinovon
c546c273db Update todo, disable effects in s60v3 2026-05-06 23:30:01 +05:00
Shinovon
26151a7ad9 Preparations for possible audio impl in future 2026-05-06 23:23:36 +05:00
Shinovon
0e69f01030 Hide controller hud on keyboard 2026-05-06 23:16:34 +05:00
Shinovon
82ffdf5733 Enable both gles1 and gles2 builds 2026-05-06 23:14:16 +05:00
Shinovon
55aecc66f3 Merge gles1 and master
# Conflicts:
#	TODO.md
#	group/bld.inf
#	group/common.mmh
#	src/skel/symbian/symbian.cpp
2026-05-06 22:01:55 +05:00
Shinovon
2044f05719 Update todo 2026-05-06 18:30:55 +05:00
Shinovon
37a9ff7963 Update todo 2026-05-06 16:30:51 +05:00
Shinovon
7efcaf573a Touch controls wip 2026-05-06 16:16:41 +05:00
Dante Leoncini
c2fb268a62 I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues 2026-05-06 04:33:30 -03:00
Dante Leoncini
6d9929b7ce Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8 2026-05-06 03:22:18 -03:00
Dante Leoncini
39c75bb8c5 hora dejo de verse todo de color negro. las texturas que estan dentro de gta3.img se estaban convirtiendo mal. por eso se veia negro. ahora usa las imagenes directamente. esto arregla los problemas visuales... pero no se si el juego se queda sin memoria y crashea al jugar un par de minutos. algo que no pasaba antes 2026-05-05 01:10:16 -03:00
Shinovon
a56793f44b Touch controls concept 2026-05-03 08:52:21 +05:00
Dante Leoncini
d4d2f375d2 Controls are working now 2026-05-03 00:49:10 -03:00
Dante Leoncini
6d7e068d03 Controls are working now 2026-05-03 00:43:51 -03:00
Shinovon
b310f7081f Fix fps limiter 2026-05-03 08:09:10 +05:00
Shinovon
25b5595bc5 Enable fps limiter 2026-05-03 07:31:40 +05:00
Shinovon
e938d48607 Fix 2026-05-03 07:30:29 +05:00
Shinovon
d2fbcccd01 Completely remove dynamic lights 2026-05-03 07:14:41 +05:00
Shinovon
2b8a26d4d7 Enable effects back 2026-05-03 07:05:34 +05:00
Shinovon
0ad6fe45d1 Fix skin shader
TODO: test on vc4
2026-05-03 06:34:24 +05:00
Shinovon
f484ef9460 Fix uv addressing 2026-05-03 05:16:51 +05:00
Shinovon
9108718dca Update todo 2026-05-03 05:16:38 +05:00
Shinovon
64027b2997 Add notes about building 2026-05-03 05:13:02 +05:00
Dante Leoncini
e0107274a5 Trying to get the keyboard working. The keys are already being detected correctly, but there’s still a part missing. 2026-05-02 20:37:16 -03:00
Shinovon
8e714d416d Implement simple keyboard controls 2026-05-03 02:32:10 +05:00
Dante Leoncini
52d43468b3 I disabled the lighting. This improved several things. The text that was invisible (black) is now visible and readable. The UI is fixed. A lot of things got better and the performance increase was significant. But obviously… it’s not magic, and there’s still more to do 2026-05-02 18:00:40 -03:00
Shinovon
7e7188abbd Some stats 2026-05-03 01:29:57 +05:00
Shinovon
1209902fe9 Don't use IBOs 2026-05-03 00:28:22 +05:00
Shinovon
7dae1b0268 Bring more changes from DC port 2026-05-02 15:22:39 +05:00
Dante Leoncini
c3120900b4 I removed the log I wrote. There was already one in the project, so it wasn’t necessary 2026-05-01 13:01:19 -03:00
Shinovon
cf80610ce0 Fix 2026-05-01 20:44:25 +05:00
Shinovon
cbc14ed824 Restore gl1 implementation 2026-05-01 19:50:02 +05:00
Shinovon
af4ab6f1ac Fixes 2026-05-01 18:13:39 +05:00
Shinovon
5c860e4431 Fixes 2026-05-01 17:13:01 +05:00
Shinovon
3b6eaf91e3 Fix running on s60v3 2026-05-01 16:19:33 +05:00
Dante Leoncini
e76ad572cb A log was added that creates a re3_log.txt file on the memory card for debugging purposes 2026-05-01 07:43:23 -03:00
Dante Leoncini
905ab38a64 A log was added that creates a re3_log.txt file on the memory card for debugging purposes 2026-05-01 07:41:30 -03:00
Shinovon
80900a711c Update gitignore 2026-05-01 15:39:46 +05:00
Shinovon
2e77ead661 Fix 2026-05-01 15:38:34 +05:00
Dante Leoncini
33a8324d08 Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
Shinovon
558f1b9f32 Better fix 2026-05-01 14:37:44 +05:00
Shinovon
9adfa881b3 Fix compilation with older sdk 2026-05-01 14:34:05 +05:00
Shinovon
52e1b18729 Something partially working 2026-05-01 14:16:16 +05:00
Shinovon
9c3f9b9ed6 Test 2026-05-01 12:36:09 +05:00
Shinovon
6d11126db6 Make gles1 stubs based on gl3 code 2026-05-01 12:36:04 +05:00