Commit graph

27 commits

Author SHA1 Message Date
Shinovon
78e6740735 Supress logging 2026-05-14 13:52:53 +05:00
Shinovon
fa4776192b Add resources in pkg 2026-05-09 18:10:08 +05:00
Shinovon
124ea7befd something 2026-05-09 04:15:27 +05:00
Shinovon
5f33056f5a Fix build config 2026-05-09 04:06:58 +05:00
Shinovon
0d9599fd52 Use vfpv2 instead of softvfp+vfpv2 2026-05-08 20:46:20 +05:00
Shinovon
85d6e68889 Try to fix compilation 2026-05-08 05:59:16 +05:00
Shinovon
e392f442b6 Fix 2026-05-08 05:24:57 +05:00
Shinovon
3ad8607a78 Fix another crash, update todo 2026-05-07 03:28:28 +05:00
Shinovon
689c76b4c5 Reduce buffer size back to 16, enable start menu
RwInitialised non-sense
2026-05-07 01:25:53 +05:00
Shinovon
26151a7ad9 Preparations for possible audio impl in future 2026-05-06 23:23:36 +05:00
Shinovon
82ffdf5733 Enable both gles1 and gles2 builds 2026-05-06 23:14:16 +05:00
Shinovon
55aecc66f3 Merge gles1 and master
# Conflicts:
#	TODO.md
#	group/bld.inf
#	group/common.mmh
#	src/skel/symbian/symbian.cpp
2026-05-06 22:01:55 +05:00
Dante Leoncini
c2fb268a62 I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues 2026-05-06 04:33:30 -03:00
Shinovon
d2fbcccd01 Completely remove dynamic lights 2026-05-03 07:14:41 +05:00
Shinovon
0ad6fe45d1 Fix skin shader
TODO: test on vc4
2026-05-03 06:34:24 +05:00
Shinovon
1209902fe9 Don't use IBOs 2026-05-03 00:28:22 +05:00
Dante Leoncini
c3120900b4 I removed the log I wrote. There was already one in the project, so it wasn’t necessary 2026-05-01 13:01:19 -03:00
Shinovon
cbc14ed824 Restore gl1 implementation 2026-05-01 19:50:02 +05:00
Shinovon
5c860e4431 Fixes 2026-05-01 17:13:01 +05:00
Shinovon
3b6eaf91e3 Fix running on s60v3 2026-05-01 16:19:33 +05:00
Dante Leoncini
905ab38a64 A log was added that creates a re3_log.txt file on the memory card for debugging purposes 2026-05-01 07:41:30 -03:00
Dante Leoncini
33a8324d08 Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
Shinovon
9c3f9b9ed6 Test 2026-05-01 12:36:09 +05:00
Shinovon
6d11126db6 Make gles1 stubs based on gl3 code 2026-05-01 12:36:04 +05:00
Shinovon
feefe2e742 Stub GLES 1.1 backend 2026-05-01 11:27:14 +05:00
Shinovon
d5a130fc29 Fix textures on VC4 2026-04-29 13:17:43 +05:00
Shinovon
3eb71f2cc5 Symbian^3 port 2026-04-29 05:15:13 +05:00