Dante Leoncini
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c2fb268a62
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I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues
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2026-05-06 04:33:30 -03:00 |
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Dante Leoncini
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c3120900b4
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I removed the log I wrote. There was already one in the project, so it wasn’t necessary
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2026-05-01 13:01:19 -03:00 |
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Shinovon
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cbc14ed824
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Restore gl1 implementation
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2026-05-01 19:50:02 +05:00 |
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Shinovon
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5c860e4431
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Fixes
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2026-05-01 17:13:01 +05:00 |
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Shinovon
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3b6eaf91e3
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Fix running on s60v3
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2026-05-01 16:19:33 +05:00 |
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Dante Leoncini
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905ab38a64
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A log was added that creates a re3_log.txt file on the memory card for debugging purposes
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2026-05-01 07:41:30 -03:00 |
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Dante Leoncini
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33a8324d08
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Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation
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2026-05-01 07:16:02 -03:00 |
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Shinovon
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9c3f9b9ed6
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Test
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2026-05-01 12:36:09 +05:00 |
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Shinovon
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6d11126db6
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Make gles1 stubs based on gl3 code
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2026-05-01 12:36:04 +05:00 |
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Shinovon
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feefe2e742
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Stub GLES 1.1 backend
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2026-05-01 11:27:14 +05:00 |
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Shinovon
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d5a130fc29
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Fix textures on VC4
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2026-04-29 13:17:43 +05:00 |
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Shinovon
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3eb71f2cc5
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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