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There's actually a chunk at the end of the section with static object constructors and exception handling code, which might need to be paired up with each component as well, but this covers the whole section otherwise.
883 B
883 B
| 1 | Object | .text | D3D | DSOUND | MMATRIX | XGRPH | XPP | .rdata | .data | DOLBY |
|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Core.obj | 0x00011000-0x00013FF0 | 0x001C4390-0x001C44FF | 0x00251D40-0x00251DAB (maybe) | ||||||
| 3 | Jet2.obj | 0x0006F9E0-0x0006FA6F | 0x0022FCE0-0x0022FCE7 | |||||||
| 4 | ADX (need to decompose) | 0x0013A570-0x0014555F | ? | ? | ? | ? | ? | ? | ? | |
| 5 | XDK Core (need to decompose) | 0x00145560-0x0014B79F | ? | ? | ? | ? | ? | ? | ? | |
| 6 | Smilebit libs (need to decompose) | 0x0014B7A0-0x0017BF3F | ? | ? | ? | ? | ? | ? | ?-0x0022ED2B | |
| 7 | C runtime | 0x0017BF40-0x00182B80 | ? | ? | ? | ? | ? | ? | 0x0022ED2C-? | |
| 8 | Unknown MS math lib | 0x00182B81-0x0018694F | ? | ? | ? | ? | ? | ? | ? | |
| 9 | Another (tiny) Smilebit math lib | 0x00186950-0x00186B7F | ? | ? | ? | ? | ? | ? | ? | |
| 10 | Direct3D8 (need to decompose) | 0x0018CB40-0x0019E334 | ? | ? | ? | ? | ? | ? | ||
| 11 | DirectSound8 (need to decompose) | 0x0019E340-0x001BA89B | ? | ? | ? | ? | ? | ? | 0x0027E080-0x00284E17 | |
| 12 | MMatrix.obj | 0x001BA8A0-0x001BBAAF | 0x00264BD8-0x00264C13 | |||||||
| 13 | Xgraphics (need to decompose) | 0x001BBAC0-0x001BC7BB |