Decompilation project for North American standalone release of Jet Set Radio Future
Find a file
KeybadeBlox ca748f4663 Finish major .text components in objects.csv
There's actually a chunk at the end of the section with static object
constructors and exception handling code, which might need to be paired
up with each component as well, but this covers the whole section
otherwise.
2025-12-12 12:55:55 -05:00
src Update GameObj data members 2025-12-11 17:32:18 -05:00
objects.csv Finish major .text components in objects.csv 2025-12-12 12:55:55 -05:00
readme.md Initial commit 2025-12-10 22:38:12 -05:00

Jet Set Radio Future Decompilation Notes

This is just a public holding space for anything I put together as a part of the JSRF decompilation effort.

objects.csv is a table of suspected object file boundaries for delinking. The addresses given in each section are runtime memory addresses (as one would see in e.g. Ghidra).

The src/ directory contains decompiled code and data. Each symbol is annotated with its corresponding memory address in the original binary, and functions are marked as perfectly or imperfectly matching. It's not necessarily intended to be compilable, but more scratch space for noting down what I've worked out.