JSRF-Decompilation/ghidra/objects.csv
KeybadeBlox 836b5eaa41 Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols,
preserving their names, and some debug data was also available in a PS2
release, providing some struct definitions.  These have been used to
rename analogous classes, functions, and member variables to the same
names used by Smilebit, plus a more general imitation of their naming
and typing conventions (i.e. Win32 style).
2026-03-31 20:24:13 -04:00

16 lines
1.5 KiB
CSV

Object,Delink?,.text,.text$yc,.text$yd,.text$x,D3D,DSOUND,MMATRIX,XGRPH,XPP,.rdata,.rdata$x,.data$CRT,.data,DOLBY
JSRF/Action.obj,true,0x00011000-0x00013FEB,,,0x00186BA0-0x00186C14,,,,,,0x001C4390-0x001C44F9,0x001E4D20-0x001E4DAB,,0x001EB880-0x001EB933,
JSRF/SaveData.obj,true,0x00039B50-0x0003B937,0x0018AD60-0x0018AD75,0x0018C9A0-0x0018C9AA,,,,,,,0x001CA16C-0x001CA3DB,,0x001EB790-0x001EB793,0x001EFC88-0x001F7047,
JSRF/Jet2.obj,true,0x0006F9E0-0x0006FA6F,,,0x00187710-0x00187724,,,,,,,0x001E620C-0x001E622F,,0x0022FCE0-0x0022FCE3,
ADX (need to decompose),false,0x0013A570-0x0014555F,?,?,?,?,,,,,,?,?,?,
Xapi (need to decompose),false,0x00145560-0x0014B79F,?,?,?,?,,,,,,?,?,?,
XDK/Xapi/xapi0.obj,true,0x00147FB4-0x0014807C,,,,,,,,,,,,,
Smilebit MUSASHI libs (need to decompose),false,0x0014B7A0-0x0017BF3F,?,?,?,?,,,,,,?,?,?-0x0022ED2B,
C runtime (need to decompose),false,0x0017BF40-0x00182B80,?,?,?,,,,,?,?,0x0022ED2C-?,?,?,
Unknown MS math lib,false,0x00182B81-0x0018694F,?,?,?,,,,,?,?,?,?,?,
Another (tiny) Smilebit math lib,false,0x00186950-0x00186B7F,?,?,?,,,,,?,?,?,?,?,
Direct3D8 (need to decompose),false,,?,,0x0018CB40-0x0019E334,,,,,?,?,?,?,?,
DirectSound8 (need to decompose),false,,?,?,,,0x0019E340-0x001BA89B,,,,?,?,?,?,0x0027E080-0x00284E17
MUSASHI/MMatrix.obj,false,,?,,,,0x001BA8A0-0x001BBAAF,,,,,?,?,0x00264BD8-0x00264C13,
Xgraphics (need to decompose),false,,?,,,,,0x001BBAC0-0x001BC7BB,,,,?,?,,
XDK Peripherals (need to decompose),false,,?,,,,,,0x001BC7C0-0x001C3F57,,,?,?,,