JSRF-Decompilation/ghidra/objects.csv
KeybadeBlox 836b5eaa41 Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols,
preserving their names, and some debug data was also available in a PS2
release, providing some struct definitions.  These have been used to
rename analogous classes, functions, and member variables to the same
names used by Smilebit, plus a more general imitation of their naming
and typing conventions (i.e. Win32 style).
2026-03-31 20:24:13 -04:00

1.5 KiB

1ObjectDelink?.text.text$yc.text$yd.text$xD3DDSOUNDMMATRIXXGRPHXPP.rdata.rdata$x.data$CRT.dataDOLBY
2JSRF/Action.objtrue0x00011000-0x00013FEB0x00186BA0-0x00186C140x001C4390-0x001C44F90x001E4D20-0x001E4DAB0x001EB880-0x001EB933
3JSRF/SaveData.objtrue0x00039B50-0x0003B9370x0018AD60-0x0018AD750x0018C9A0-0x0018C9AA0x001CA16C-0x001CA3DB0x001EB790-0x001EB7930x001EFC88-0x001F7047
4JSRF/Jet2.objtrue0x0006F9E0-0x0006FA6F0x00187710-0x001877240x001E620C-0x001E622F0x0022FCE0-0x0022FCE3
5ADX (need to decompose)false0x0013A570-0x0014555F???????
6Xapi (need to decompose)false0x00145560-0x0014B79F???????
7XDK/Xapi/xapi0.objtrue0x00147FB4-0x0014807C
8Smilebit MUSASHI libs (need to decompose)false0x0014B7A0-0x0017BF3F???????-0x0022ED2B
9C runtime (need to decompose)false0x0017BF40-0x00182B80?????0x0022ED2C-???
10Unknown MS math libfalse0x00182B81-0x0018694F????????
11Another (tiny) Smilebit math libfalse0x00186950-0x00186B7F????????
12Direct3D8 (need to decompose)false?0x0018CB40-0x0019E334?????
13DirectSound8 (need to decompose)false??0x0019E340-0x001BA89B????0x0027E080-0x00284E17
14MUSASHI/MMatrix.objfalse?0x001BA8A0-0x001BBAAF??0x00264BD8-0x00264C13
15Xgraphics (need to decompose)false?0x001BBAC0-0x001BC7BB??
16XDK Peripherals (need to decompose)false?0x001BC7C0-0x001C3F57??