Убрал лишние умножения каждый кадр у тайлмапы

This commit is contained in:
Иван Кузьменко 2025-09-07 11:35:27 +03:00
parent 478a6ee109
commit 4cd4b86b96
2 changed files with 11 additions and 7 deletions

View file

@ -69,11 +69,11 @@ function love.draw()
love.graphics.clear()
love.graphics.setFont(bf)
-- tilemap.offsetX = math.floor(mapX)
-- tilemap.offsetY = math.floor(mapY)
local time = love.timer.getTime()
tilemap.offsetX = 50 + math.floor(math.cos(time) * 25)
tilemap.offsetY = 50 + math.floor(math.sin(time) * 25)
tilemap.offsetX = math.floor(mapX)
tilemap.offsetY = math.floor(mapY)
-- local time = love.timer.getTime()
-- tilemap.offsetX = 50 + math.floor(math.cos(time) * 25)
-- tilemap.offsetY = 50 + math.floor(math.sin(time) * 25)
tilemap:update()
local tilemapPosX = tilemap.offsetX
local tilemapPosY = tilemap.offsetY

View file

@ -58,12 +58,16 @@ function TileMap:update()
love.graphics.clear(0, 255, 0) -- TODO: debug
local spriteY = self.size * (iOffset - 1) - y
for i = iOffset, iUpper do
local spriteX = self.size * (jOffset - 1) - x
for j = jOffset, jUpper do
local tileIndex = self.map[i][j]
love.graphics.draw(self.tiles[tileIndex], self.size * (j - 1) - x, self.size * (i - 1) - y)
-- love.graphics.print(tostring(tileIndex), self.size * (j - 1) - x, self.size * (i - 1) - y)
love.graphics.draw(self.tiles[tileIndex], spriteX, spriteY)
-- love.graphics.print(tostring(tileIndex), spriteX, spriteY)
spriteX = spriteX + self.size
end
spriteY = spriteY + self.size
end
love.graphics.setBlendMode(prevBlendMode)