diff --git a/game/main.lua b/game/main.lua index 13a62ba..fc4d77d 100644 --- a/game/main.lua +++ b/game/main.lua @@ -69,11 +69,11 @@ function love.draw() love.graphics.clear() love.graphics.setFont(bf) - -- tilemap.offsetX = math.floor(mapX) - -- tilemap.offsetY = math.floor(mapY) - local time = love.timer.getTime() - tilemap.offsetX = 50 + math.floor(math.cos(time) * 25) - tilemap.offsetY = 50 + math.floor(math.sin(time) * 25) + tilemap.offsetX = math.floor(mapX) + tilemap.offsetY = math.floor(mapY) + -- local time = love.timer.getTime() + -- tilemap.offsetX = 50 + math.floor(math.cos(time) * 25) + -- tilemap.offsetY = 50 + math.floor(math.sin(time) * 25) tilemap:update() local tilemapPosX = tilemap.offsetX local tilemapPosY = tilemap.offsetY diff --git a/game/tilemap.lua b/game/tilemap.lua index e43eafd..40b046c 100644 --- a/game/tilemap.lua +++ b/game/tilemap.lua @@ -58,12 +58,16 @@ function TileMap:update() love.graphics.clear(0, 255, 0) -- TODO: debug + local spriteY = self.size * (iOffset - 1) - y for i = iOffset, iUpper do + local spriteX = self.size * (jOffset - 1) - x for j = jOffset, jUpper do local tileIndex = self.map[i][j] - love.graphics.draw(self.tiles[tileIndex], self.size * (j - 1) - x, self.size * (i - 1) - y) - -- love.graphics.print(tostring(tileIndex), self.size * (j - 1) - x, self.size * (i - 1) - y) + love.graphics.draw(self.tiles[tileIndex], spriteX, spriteY) + -- love.graphics.print(tostring(tileIndex), spriteX, spriteY) + spriteX = spriteX + self.size end + spriteY = spriteY + self.size end love.graphics.setBlendMode(prevBlendMode)