From 4cd4b86b9673bfcdd8399fb655a4f7cbc0c307bf Mon Sep 17 00:00:00 2001 From: Ivan Kuzmenko <6745157+rndtrash@users.noreply.github.com> Date: Sun, 7 Sep 2025 11:35:27 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A3=D0=B1=D1=80=D0=B0=D0=BB=20=D0=BB=D0=B8?= =?UTF-8?q?=D1=88=D0=BD=D0=B8=D0=B5=20=D1=83=D0=BC=D0=BD=D0=BE=D0=B6=D0=B5?= =?UTF-8?q?=D0=BD=D0=B8=D1=8F=20=D0=BA=D0=B0=D0=B6=D0=B4=D1=8B=D0=B9=20?= =?UTF-8?q?=D0=BA=D0=B0=D0=B4=D1=80=20=D1=83=20=D1=82=D0=B0=D0=B9=D0=BB?= =?UTF-8?q?=D0=BC=D0=B0=D0=BF=D1=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game/main.lua | 10 +++++----- game/tilemap.lua | 8 ++++++-- 2 files changed, 11 insertions(+), 7 deletions(-) diff --git a/game/main.lua b/game/main.lua index 13a62ba..fc4d77d 100644 --- a/game/main.lua +++ b/game/main.lua @@ -69,11 +69,11 @@ function love.draw() love.graphics.clear() love.graphics.setFont(bf) - -- tilemap.offsetX = math.floor(mapX) - -- tilemap.offsetY = math.floor(mapY) - local time = love.timer.getTime() - tilemap.offsetX = 50 + math.floor(math.cos(time) * 25) - tilemap.offsetY = 50 + math.floor(math.sin(time) * 25) + tilemap.offsetX = math.floor(mapX) + tilemap.offsetY = math.floor(mapY) + -- local time = love.timer.getTime() + -- tilemap.offsetX = 50 + math.floor(math.cos(time) * 25) + -- tilemap.offsetY = 50 + math.floor(math.sin(time) * 25) tilemap:update() local tilemapPosX = tilemap.offsetX local tilemapPosY = tilemap.offsetY diff --git a/game/tilemap.lua b/game/tilemap.lua index e43eafd..40b046c 100644 --- a/game/tilemap.lua +++ b/game/tilemap.lua @@ -58,12 +58,16 @@ function TileMap:update() love.graphics.clear(0, 255, 0) -- TODO: debug + local spriteY = self.size * (iOffset - 1) - y for i = iOffset, iUpper do + local spriteX = self.size * (jOffset - 1) - x for j = jOffset, jUpper do local tileIndex = self.map[i][j] - love.graphics.draw(self.tiles[tileIndex], self.size * (j - 1) - x, self.size * (i - 1) - y) - -- love.graphics.print(tostring(tileIndex), self.size * (j - 1) - x, self.size * (i - 1) - y) + love.graphics.draw(self.tiles[tileIndex], spriteX, spriteY) + -- love.graphics.print(tostring(tileIndex), spriteX, spriteY) + spriteX = spriteX + self.size end + spriteY = spriteY + self.size end love.graphics.setBlendMode(prevBlendMode)