Commit graph

16 commits

Author SHA1 Message Date
Dante Leoncini
e0107274a5 Trying to get the keyboard working. The keys are already being detected correctly, but there’s still a part missing. 2026-05-02 20:37:16 -03:00
Dante Leoncini
52d43468b3 I disabled the lighting. This improved several things. The text that was invisible (black) is now visible and readable. The UI is fixed. A lot of things got better and the performance increase was significant. But obviously… it’s not magic, and there’s still more to do 2026-05-02 18:00:40 -03:00
Shinovon
cf80610ce0 Fix 2026-05-01 20:44:25 +05:00
Shinovon
cbc14ed824 Restore gl1 implementation 2026-05-01 19:50:02 +05:00
Shinovon
af4ab6f1ac Fixes 2026-05-01 18:13:39 +05:00
Shinovon
5c860e4431 Fixes 2026-05-01 17:13:01 +05:00
Shinovon
2e77ead661 Fix 2026-05-01 15:38:34 +05:00
Dante Leoncini
33a8324d08 Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
Shinovon
558f1b9f32 Better fix 2026-05-01 14:37:44 +05:00
Shinovon
9adfa881b3 Fix compilation with older sdk 2026-05-01 14:34:05 +05:00
Shinovon
52e1b18729 Something partially working 2026-05-01 14:16:16 +05:00
Shinovon
6d11126db6 Make gles1 stubs based on gl3 code 2026-05-01 12:36:04 +05:00
Shinovon
feefe2e742 Stub GLES 1.1 backend 2026-05-01 11:27:14 +05:00
Shinovon
d5a130fc29 Fix textures on VC4 2026-04-29 13:17:43 +05:00
Shinovon
3eb71f2cc5 Symbian^3 port 2026-04-29 05:15:13 +05:00
Shinovon
77cdaaf97e Initial commit 2026-04-29 04:17:06 +05:00