Commit graph

19 commits

Author SHA1 Message Date
Dante Leoncini
c2fb268a62 I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues 2026-05-06 04:33:30 -03:00
Dante Leoncini
6d9929b7ce Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8 2026-05-06 03:22:18 -03:00
Dante Leoncini
39c75bb8c5 hora dejo de verse todo de color negro. las texturas que estan dentro de gta3.img se estaban convirtiendo mal. por eso se veia negro. ahora usa las imagenes directamente. esto arregla los problemas visuales... pero no se si el juego se queda sin memoria y crashea al jugar un par de minutos. algo que no pasaba antes 2026-05-05 01:10:16 -03:00
Dante Leoncini
e0107274a5 Trying to get the keyboard working. The keys are already being detected correctly, but there’s still a part missing. 2026-05-02 20:37:16 -03:00
Dante Leoncini
52d43468b3 I disabled the lighting. This improved several things. The text that was invisible (black) is now visible and readable. The UI is fixed. A lot of things got better and the performance increase was significant. But obviously… it’s not magic, and there’s still more to do 2026-05-02 18:00:40 -03:00
Shinovon
cf80610ce0 Fix 2026-05-01 20:44:25 +05:00
Shinovon
cbc14ed824 Restore gl1 implementation 2026-05-01 19:50:02 +05:00
Shinovon
af4ab6f1ac Fixes 2026-05-01 18:13:39 +05:00
Shinovon
5c860e4431 Fixes 2026-05-01 17:13:01 +05:00
Shinovon
2e77ead661 Fix 2026-05-01 15:38:34 +05:00
Dante Leoncini
33a8324d08 Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
Shinovon
558f1b9f32 Better fix 2026-05-01 14:37:44 +05:00
Shinovon
9adfa881b3 Fix compilation with older sdk 2026-05-01 14:34:05 +05:00
Shinovon
52e1b18729 Something partially working 2026-05-01 14:16:16 +05:00
Shinovon
6d11126db6 Make gles1 stubs based on gl3 code 2026-05-01 12:36:04 +05:00
Shinovon
feefe2e742 Stub GLES 1.1 backend 2026-05-01 11:27:14 +05:00
Shinovon
d5a130fc29 Fix textures on VC4 2026-04-29 13:17:43 +05:00
Shinovon
3eb71f2cc5 Symbian^3 port 2026-04-29 05:15:13 +05:00
Shinovon
77cdaaf97e Initial commit 2026-04-29 04:17:06 +05:00