Dante Leoncini
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39c75bb8c5
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hora dejo de verse todo de color negro. las texturas que estan dentro de gta3.img se estaban convirtiendo mal. por eso se veia negro. ahora usa las imagenes directamente. esto arregla los problemas visuales... pero no se si el juego se queda sin memoria y crashea al jugar un par de minutos. algo que no pasaba antes
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2026-05-05 01:10:16 -03:00 |
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Dante Leoncini
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e0107274a5
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Trying to get the keyboard working. The keys are already being detected correctly, but there’s still a part missing.
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2026-05-02 20:37:16 -03:00 |
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Dante Leoncini
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52d43468b3
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I disabled the lighting. This improved several things. The text that was invisible (black) is now visible and readable. The UI is fixed. A lot of things got better and the performance increase was significant. But obviously… it’s not magic, and there’s still more to do
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2026-05-02 18:00:40 -03:00 |
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Shinovon
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cf80610ce0
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Fix
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2026-05-01 20:44:25 +05:00 |
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Shinovon
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cbc14ed824
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Restore gl1 implementation
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2026-05-01 19:50:02 +05:00 |
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Shinovon
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af4ab6f1ac
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Fixes
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2026-05-01 18:13:39 +05:00 |
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Shinovon
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5c860e4431
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Fixes
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2026-05-01 17:13:01 +05:00 |
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Shinovon
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2e77ead661
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Fix
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2026-05-01 15:38:34 +05:00 |
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Dante Leoncini
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33a8324d08
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Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation
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2026-05-01 07:16:02 -03:00 |
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Shinovon
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558f1b9f32
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Better fix
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2026-05-01 14:37:44 +05:00 |
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Shinovon
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9adfa881b3
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Fix compilation with older sdk
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2026-05-01 14:34:05 +05:00 |
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Shinovon
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52e1b18729
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Something partially working
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2026-05-01 14:16:16 +05:00 |
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Shinovon
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6d11126db6
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Make gles1 stubs based on gl3 code
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2026-05-01 12:36:04 +05:00 |
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Shinovon
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feefe2e742
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Stub GLES 1.1 backend
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2026-05-01 11:27:14 +05:00 |
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Shinovon
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d5a130fc29
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Fix textures on VC4
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2026-04-29 13:17:43 +05:00 |
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Shinovon
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3eb71f2cc5
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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Shinovon
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77cdaaf97e
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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