Enable bullet traces

This commit is contained in:
Shinovon 2026-05-08 20:36:41 +05:00
parent baa6d4e1c2
commit e81dbee77a
3 changed files with 5 additions and 3 deletions

View file

@ -3689,6 +3689,7 @@ const char* controllerTypesPaths[] = {
void void
CMenuManager::LoadController(int8 type) CMenuManager::LoadController(int8 type)
{ {
#ifdef BUTTON_ICONS
switch (type) switch (type)
{ {
case CONTROLLER_DUALSHOCK2: case CONTROLLER_DUALSHOCK2:
@ -3703,6 +3704,7 @@ CMenuManager::LoadController(int8 type)
CFont::LoadButtons("MODELS/X360BTNS.TXD"); CFont::LoadButtons("MODELS/X360BTNS.TXD");
break; break;
} }
#endif
// Unload current textures // Unload current textures
for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++)

View file

@ -342,7 +342,7 @@ enum Config {
#define ALT_DODO_CHEAT #define ALT_DODO_CHEAT
#define REGISTER_START_BUTTON #define REGISTER_START_BUTTON
#define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls #define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls
#define BUTTON_ICONS // use textures to show controller buttons //#define BUTTON_ICONS // use textures to show controller buttons
// Hud, frontend and radar // Hud, frontend and radar
//#define PS2_HUD //#define PS2_HUD

View file

@ -138,7 +138,7 @@ CSpecialFX::Render(void)
{ {
PUSH_RENDERGROUP("CSpecialFX::Render"); PUSH_RENDERGROUP("CSpecialFX::Render");
// CMotionBlurStreaks::Render(); // CMotionBlurStreaks::Render();
// CBulletTraces::Render(); CBulletTraces::Render();
// CBrightLights::Render(); // CBrightLights::Render();
// CShinyTexts::Render(); // CShinyTexts::Render();
CMoneyMessages::Render(); CMoneyMessages::Render();