From e81dbee77a5724d215788726352f3b2515d56b36 Mon Sep 17 00:00:00 2001 From: Shinovon Date: Fri, 8 May 2026 20:36:41 +0500 Subject: [PATCH] Enable bullet traces --- src/core/Frontend.cpp | 4 +++- src/core/config.h | 2 +- src/renderer/SpecialFX.cpp | 2 +- 3 files changed, 5 insertions(+), 3 deletions(-) diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index db481f2..e27ebcf 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -3689,6 +3689,7 @@ const char* controllerTypesPaths[] = { void CMenuManager::LoadController(int8 type) { +#ifdef BUTTON_ICONS switch (type) { case CONTROLLER_DUALSHOCK2: @@ -3703,7 +3704,8 @@ CMenuManager::LoadController(int8 type) CFont::LoadButtons("MODELS/X360BTNS.TXD"); break; } - +#endif + // Unload current textures for (int i = FE_CONTROLLER; i <= FE_ARROWS4; i++) m_aFrontEndSprites[i].Delete(); diff --git a/src/core/config.h b/src/core/config.h index b7baed8..56a689e 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -342,7 +342,7 @@ enum Config { #define ALT_DODO_CHEAT #define REGISTER_START_BUTTON #define BIND_VEHICLE_FIREWEAPON // Adds ability to rebind fire key for 'in vehicle' controls -#define BUTTON_ICONS // use textures to show controller buttons +//#define BUTTON_ICONS // use textures to show controller buttons // Hud, frontend and radar //#define PS2_HUD diff --git a/src/renderer/SpecialFX.cpp b/src/renderer/SpecialFX.cpp index 485a404..4f4e4a0 100644 --- a/src/renderer/SpecialFX.cpp +++ b/src/renderer/SpecialFX.cpp @@ -138,7 +138,7 @@ CSpecialFX::Render(void) { PUSH_RENDERGROUP("CSpecialFX::Render"); // CMotionBlurStreaks::Render(); -// CBulletTraces::Render(); + CBulletTraces::Render(); // CBrightLights::Render(); // CShinyTexts::Render(); CMoneyMessages::Render();