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I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues
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8 changed files with 210 additions and 7 deletions
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vendor/librw/src/matfx.cpp
vendored
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vendor/librw/src/matfx.cpp
vendored
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@ -19,6 +19,8 @@
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#include "gl/rwwdgl.h"
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#include "gl/rwgl3.h"
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#include "gl/rwgl3plg.h"
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#include "gles1/rwgles1.h"
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#include "gles1/rwgles1plg.h"
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#define PLUGIN_ID ID_MATFX
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@ -619,6 +621,7 @@ registerMatFXPlugin(void)
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d3d9::initMatFX();
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wdgl::initMatFX();
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gl3::initMatFX();
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gles1::initMatFX();
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matFXGlobals.atomicOffset =
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Atomic::registerPlugin(sizeof(int32), ID_MATFX,
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