I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues

This commit is contained in:
Dante Leoncini 2026-05-06 04:33:30 -03:00
parent 6d9929b7ce
commit c2fb268a62
8 changed files with 210 additions and 7 deletions

View file

@ -19,6 +19,8 @@
#include "gl/rwwdgl.h"
#include "gl/rwgl3.h"
#include "gl/rwgl3plg.h"
#include "gles1/rwgles1.h"
#include "gles1/rwgles1plg.h"
#define PLUGIN_ID ID_MATFX
@ -619,6 +621,7 @@ registerMatFXPlugin(void)
d3d9::initMatFX();
wdgl::initMatFX();
gl3::initMatFX();
gles1::initMatFX();
matFXGlobals.atomicOffset =
Atomic::registerPlugin(sizeof(int32), ID_MATFX,