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I disabled the lighting. This improved several things. The text that was invisible (black) is now visible and readable. The UI is fixed. A lot of things got better and the performance increase was significant. But obviously… it’s not magic, and there’s still more to do
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vendor/librw/src/gles1/gl1device.cpp
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vendor/librw/src/gles1/gl1device.cpp
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@ -988,7 +988,9 @@ setLights(WorldLights *lightData)
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out:
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out:
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if(n > 0 || lightData->numAmbients > 0)
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if(n > 0 || lightData->numAmbients > 0)
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glEnable(GL_LIGHTING);
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//pruebo a ver que tal sin luz
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//glEnable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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else
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else
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glDisable(GL_LIGHTING);
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glDisable(GL_LIGHTING);
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