From 52d43468b30c8faac1c20ca028f8aba8196936f8 Mon Sep 17 00:00:00 2001 From: Dante Leoncini Date: Sat, 2 May 2026 18:00:40 -0300 Subject: [PATCH] =?UTF-8?q?I=20disabled=20the=20lighting.=20This=20improve?= =?UTF-8?q?d=20several=20things.=20The=20text=20that=20was=20invisible=20(?= =?UTF-8?q?black)=20is=20now=20visible=20and=20readable.=20The=20UI=20is?= =?UTF-8?q?=20fixed.=20A=20lot=20of=20things=20got=20better=20and=20the=20?= =?UTF-8?q?performance=20increase=20was=20significant.=20But=20obviously?= =?UTF-8?q?=E2=80=A6=20it=E2=80=99s=20not=20magic,=20and=20there=E2=80=99s?= =?UTF-8?q?=20still=20more=20to=20do?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- vendor/librw/src/gles1/gl1device.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/vendor/librw/src/gles1/gl1device.cpp b/vendor/librw/src/gles1/gl1device.cpp index ffb6f8a..44b51cb 100644 --- a/vendor/librw/src/gles1/gl1device.cpp +++ b/vendor/librw/src/gles1/gl1device.cpp @@ -988,7 +988,9 @@ setLights(WorldLights *lightData) out: if(n > 0 || lightData->numAmbients > 0) - glEnable(GL_LIGHTING); + //pruebo a ver que tal sin luz + //glEnable(GL_LIGHTING); + glDisable(GL_LIGHTING); else glDisable(GL_LIGHTING);