Disable skin shader on VC4

This commit is contained in:
Shinovon 2026-05-07 05:42:35 +05:00
parent 7592dde85c
commit 1f01daa3c1

View file

@ -19,6 +19,8 @@
#include "rwgl3impl.h" #include "rwgl3impl.h"
extern bool moreVram;
namespace rw { namespace rw {
namespace gl3 { namespace gl3 {
@ -340,6 +342,7 @@ skinClose(void *o, int32, int32)
void void
initSkin(void) initSkin(void)
{ {
if (moreVram) return; // TODO
u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES); u_boneMatrices = registerUniform("u_boneMatrices", UNIFORM_MAT4, MAX_BONES);
Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN, Driver::registerPlugin(PLATFORM_GL3, 0, ID_SKIN,