mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-02-20 02:07:02 +03:00
The change in the previous commit was a silly case of not thinking things through, not realizing that the .data range moved to Core.obj was nowhere near the beginning of the section as it should be. g_game has been moved back into Jet2.obj (time will tell if this is correct) and a missed data strucure at the beginning of .data (where it ought to be) now makes up Core.obj's .data portion.
1.4 KiB
1.4 KiB
Jet Set Radio Future North American Standalone Decompilation
A matching decompilation of the Xbox game Jet Set Radio Future.
Progress
- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
- Decompilation progress: 3.1% (3 out of the 98 functions delinked so far)
Roadmap
The approach of this decompilation is to:
- Delink the JSRF executable (
default.xbe) into object files, each representing a single C++ source file - Decompile the object files into C++ code that produces matching object files
- Link the object files into a Windows executable (n.b. this would not be runnable on Windows)
- Repackage the Windows executable into a working Xbox executable
We are currently engaging in the first two steps simultaneously, decompiling
code as it's delinked. Further details on these steps can be found in the
contribution guide. Step 3 will use the linker from the
same Visual C++ 7.0 already used to compile object files. Step 4 is expected
to use the cxbe tool found in e.g. nxdk.
Contributing
Anybody interested in joining the effort is welcome to read the contribution guide. Those looking to get in contact with other contributors can post to the repository's issue tracker or join the JSRF Reverse Engineering Discord.