JSRF-Decompilation/delink/objects.csv
KeybadeBlox 22a8c350eb Correct .data section ranges in delinked objects
The change in the previous commit was a silly case of not thinking
things through, not realizing that the .data range moved to Core.obj was
nowhere near the beginning of the section as it should be.  g_game has
been moved back into Jet2.obj (time will tell if this is correct) and a
missed data strucure at the beginning of .data (where it ought to be)
now makes up Core.obj's .data portion.
2025-12-30 00:39:14 -05:00

1.1 KiB

1ObjectDelink?.text.text$xD3DDSOUNDMMATRIXXGRPHXPP.rdata.rdata$x.dataDOLBY
2JSRF/Core.objtrue0x00011000-0x00013FEB0x00186BA0-0x00186C140x001C4390-0x001C44F90x001E4D20-0x001E4DAB0x001EB880-0x001EB933
3JSRF/Jet2.objtrue0x0006F9E0-0x0006FA6F0x00187710-0x001877240x001E620C-0x001E622F0x0022FCE0-0x0022FCE3
4ADX (need to decompose)false0x0013A570-0x0014555F????
5XDK Core (need to decompose)false0x00145560-0x0014B79F????
6Smilebit libs (need to decompose)false0x0014B7A0-0x0017BF3F????-0x0022ED2B
7C runtimefalse0x0017BF40-0x00182B80???0x0022ED2C-?
8Unknown MS math libfalse0x00182B81-0x0018694F????
9Another (tiny) Smilebit math libfalse0x00186950-0x00186B7F????
10Direct3D8 (need to decompose)false0x0018CB40-0x0019E334???
11DirectSound8 (need to decompose)false0x0019E340-0x001BA89B???0x0027E080-0x00284E17
12MMatrix.objfalse0x001BA8A0-0x001BBAAF0x00264BD8-0x00264C13
13Xgraphics (need to decompose)false0x001BBAC0-0x001BC7BB
14XDK Peripheralsfalse0x001BC7C0-0x001C3F57