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@ -117,7 +117,13 @@ its lifetime (e.g. it goes out of scope), which can lead to inclusion in
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exception handling code or just being called at the end of a code block even if
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exception handling code or just being called at the end of a code block even if
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the source code doesn't invoke it explicitly. This automatic resource
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the source code doesn't invoke it explicitly. This automatic resource
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management is often called part of C++'s RAII (resource acquisition is
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management is often called part of C++'s RAII (resource acquisition is
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initialization) design.
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initialization) design. Lastly, objects with constructors that exist for the
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lifetime of the program (e.g. global variables or static local variables) have
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special treatment, having their constructor run before `main()` and their
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destructor run on program exit. In an Xbox game specifically, the `_cinit()`
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function called by `mainXapiStartup()` walks a list of function pointers, with
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each called function calling an object's constructor and registering its
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destructor with `atexit()`.
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Virtual methods are methods that can be overridden on child classes. They're
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Virtual methods are methods that can be overridden on child classes. They're
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not called directly, but instead called through a hidden first member that
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not called directly, but instead called through a hidden first member that
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@ -4,6 +4,7 @@ A matching decompilation of the Xbox game Jet Set Radio Future.
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## Progress
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## Progress
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- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
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- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
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- Decompilation progress: 30.6% (30 out of the 98 functions delinked so far)
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- Decompilation progress: 30.6% (30 out of the 98 functions delinked so far)
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- **Estimated total progress: 0.16%** (previous two multiplied together)
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## Roadmap
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## Roadmap
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The approach of this decompilation is to:
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The approach of this decompilation is to:
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