mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-02-20 02:07:02 +03:00
Compare commits
2 commits
d06de00855
...
8c9f622ab5
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
8c9f622ab5 | ||
|
|
ee519090c1 |
2 changed files with 8 additions and 1 deletions
|
|
@ -117,7 +117,13 @@ its lifetime (e.g. it goes out of scope), which can lead to inclusion in
|
|||
exception handling code or just being called at the end of a code block even if
|
||||
the source code doesn't invoke it explicitly. This automatic resource
|
||||
management is often called part of C++'s RAII (resource acquisition is
|
||||
initialization) design.
|
||||
initialization) design. Lastly, objects with constructors that exist for the
|
||||
lifetime of the program (e.g. global variables or static local variables) have
|
||||
special treatment, having their constructor run before `main()` and their
|
||||
destructor run on program exit. In an Xbox game specifically, the `_cinit()`
|
||||
function called by `mainXapiStartup()` walks a list of function pointers, with
|
||||
each called function calling an object's constructor and registering its
|
||||
destructor with `atexit()`.
|
||||
|
||||
Virtual methods are methods that can be overridden on child classes. They're
|
||||
not called directly, but instead called through a hidden first member that
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ A matching decompilation of the Xbox game Jet Set Radio Future.
|
|||
## Progress
|
||||
- Delinking progress: 0.52% (13263 out of 2574172 bytes in XBE address space)
|
||||
- Decompilation progress: 30.6% (30 out of the 98 functions delinked so far)
|
||||
- **Estimated total progress: 0.16%** (previous two multiplied together)
|
||||
|
||||
## Roadmap
|
||||
The approach of this decompilation is to:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue