KeybadeBlox
9ad0f2a807
Update matching status of main()
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For whatever reason, it doesn't match on decomp.me, but using the same
compiler and options locally, it produces a perfect match.
2025-12-13 19:12:58 -05:00
KeybadeBlox
e9080510ab
Finish XDK peripherals object(s) in objects.csv
2025-12-13 19:12:13 -05:00
KeybadeBlox
dd0428a340
Specify code section of MMatrix.cpp
2025-12-13 08:55:17 -05:00
KeybadeBlox
a968f475e8
Add g_game extern declaration to Core.hpp
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Honestly not sure why it's not defined in there, but it's not up to me.
2025-12-13 08:54:22 -05:00
KeybadeBlox
e3687ac823
Add XDK peripherals to objects.csv
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Forgot that one somehow.
2025-12-12 22:44:55 -05:00
KeybadeBlox
ce2ecd658f
Further object updates
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Some filled in addresses, plus adding new columns for the exception
portions at the end of .text and .rdata.
2025-12-12 22:25:08 -05:00
KeybadeBlox
ca748f4663
Finish major .text components in objects.csv
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There's actually a chunk at the end of the section with static object
constructors and exception handling code, which might need to be paired
up with each component as well, but this covers the whole section
otherwise.
2025-12-12 12:55:55 -05:00
KeybadeBlox
aa4973217e
Objects additions/updates
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XDK now has its whole .text region mapped. New additions include
partial mappings for Smilebit's in-house libraries and the C runtime.
2025-12-11 23:50:38 -05:00
KeybadeBlox
ff5d10a00b
Sort objects.csv by address
2025-12-11 18:53:39 -05:00
KeybadeBlox
c34049e5ad
Correct typo in Core.o end address
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Left a 0 off the end.
2025-12-11 18:51:43 -05:00
KeybadeBlox
65f0860139
Add new object addresses (ADX, XDK, Xgraphics)
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The former two are incomplete, however.
2025-12-11 18:48:18 -05:00
KeybadeBlox
52e8353421
Update GameObj data members
2025-12-11 17:32:18 -05:00
KeybadeBlox
0f1c561abb
Inline DrawMode enum into Game definition
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Wasn't much point in having it float around in global scope.
2025-12-10 23:02:28 -05:00
KeybadeBlox
ef64c9d683
Add g_matricesHead and g_matrices to MMatrix.cpp
2025-12-10 22:49:29 -05:00
KeybadeBlox
58a2dbb2fb
Consistent capitalization
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The release binary was called Jet2.exe (according to the XBE header), so
they were apparently capitalizing file names. This was already
reflected in objects.csv, but not the source files.
2025-12-10 22:43:42 -05:00
KeybadeBlox
aaddf5213a
Initial commit
2025-12-10 22:38:12 -05:00