Fix some disconnected symbols in objdiff

This will be so much easier when we can export with name mangling.
This commit is contained in:
KeybadeBlox 2026-02-07 22:09:26 -05:00
parent 576a60d331
commit e6d7acfa05

View file

@ -15,10 +15,10 @@
}, },
"symbol_mappings": { "symbol_mappings": {
"[.rdata-0]": "[.xdata$x-0]", "[.rdata-0]": "[.xdata$x-0]",
"_main_funcinfo": "$T745", "_main_funcinfo": "$T754",
"_main_handler": "$L749", "_main_handler": "$L758",
"_main_handler_unwind1": "$L741", "_main_handler_unwind1": "$L750",
"_main_unwindmap": "$T751" "_main_unwindmap": "$T760"
} }
}, },
{ {
@ -48,6 +48,7 @@
"Game::drawObjs": "?drawObjs@Game@@QAEXXZ", "Game::drawObjs": "?drawObjs@Game@@QAEXXZ",
"Game::drawTree1": "?drawTree1@Game@@QAEXPAUGameObj@@@Z", "Game::drawTree1": "?drawTree1@Game@@QAEXPAUGameObj@@@Z",
"Game::enableDrawChildren": "?enableDrawChildren@Game@@QAEXXZ", "Game::enableDrawChildren": "?enableDrawChildren@Game@@QAEXXZ",
"Game::enableSkipDraw": "?enableSkipDraw@Game@@QAEXXZ",
"Game::enableSomeExtraDrawListCode": "?enableSomeExtraDrawListCode@Game@@QAEXXZ", "Game::enableSomeExtraDrawListCode": "?enableSomeExtraDrawListCode@Game@@QAEXXZ",
"Game::exec": "?exec@Game@@QAEXXZ", "Game::exec": "?exec@Game@@QAEXXZ",
"Game::fatal": "?fatal@Game@@QAEXXZ", "Game::fatal": "?fatal@Game@@QAEXXZ",
@ -67,7 +68,6 @@
"Game::setGlobal": "?setGlobal@Game@@QAEXW4GlobalIndex@@I@Z", "Game::setGlobal": "?setGlobal@Game@@QAEXW4GlobalIndex@@I@Z",
"Game::setLogosStarted": "?setLogosStarted@Game@@QAEXH@Z", "Game::setLogosStarted": "?setLogosStarted@Game@@QAEXH@Z",
"Game::setObj": "?setObj@Game@@QAEXW4GameObjIndex@@PAUGameObj@@@Z", "Game::setObj": "?setObj@Game@@QAEXW4GameObjIndex@@PAUGameObj@@@Z",
"Game::setSkipDraw": "?enableSkipDraw@Game@@QAEXXZ",
"Game::setUncoveredPauseNextFrame": "?setUncoveredPauseNextFrame@Game@@QAEXH@Z", "Game::setUncoveredPauseNextFrame": "?setUncoveredPauseNextFrame@Game@@QAEXH@Z",
"Game::sortDrawPriorityList": "?sortDrawPriorityList@Game@@QAEXXZ", "Game::sortDrawPriorityList": "?sortDrawPriorityList@Game@@QAEXXZ",
"Game::sortDrawPriorityListSingleLevel": "?sortDrawPriorityListSingleLevel@Game@@QAEXD@Z", "Game::sortDrawPriorityListSingleLevel": "?sortDrawPriorityListSingleLevel@Game@@QAEXD@Z",