Fix some disconnected symbols in objdiff

This will be so much easier when we can export with name mangling.
This commit is contained in:
KeybadeBlox 2026-02-07 22:09:26 -05:00
parent 576a60d331
commit e6d7acfa05

View file

@ -15,10 +15,10 @@
},
"symbol_mappings": {
"[.rdata-0]": "[.xdata$x-0]",
"_main_funcinfo": "$T745",
"_main_handler": "$L749",
"_main_handler_unwind1": "$L741",
"_main_unwindmap": "$T751"
"_main_funcinfo": "$T754",
"_main_handler": "$L758",
"_main_handler_unwind1": "$L750",
"_main_unwindmap": "$T760"
}
},
{
@ -48,6 +48,7 @@
"Game::drawObjs": "?drawObjs@Game@@QAEXXZ",
"Game::drawTree1": "?drawTree1@Game@@QAEXPAUGameObj@@@Z",
"Game::enableDrawChildren": "?enableDrawChildren@Game@@QAEXXZ",
"Game::enableSkipDraw": "?enableSkipDraw@Game@@QAEXXZ",
"Game::enableSomeExtraDrawListCode": "?enableSomeExtraDrawListCode@Game@@QAEXXZ",
"Game::exec": "?exec@Game@@QAEXXZ",
"Game::fatal": "?fatal@Game@@QAEXXZ",
@ -67,7 +68,6 @@
"Game::setGlobal": "?setGlobal@Game@@QAEXW4GlobalIndex@@I@Z",
"Game::setLogosStarted": "?setLogosStarted@Game@@QAEXH@Z",
"Game::setObj": "?setObj@Game@@QAEXW4GameObjIndex@@PAUGameObj@@@Z",
"Game::setSkipDraw": "?enableSkipDraw@Game@@QAEXXZ",
"Game::setUncoveredPauseNextFrame": "?setUncoveredPauseNextFrame@Game@@QAEXH@Z",
"Game::sortDrawPriorityList": "?sortDrawPriorityList@Game@@QAEXXZ",
"Game::sortDrawPriorityListSingleLevel": "?sortDrawPriorityListSingleLevel@Game@@QAEXD@Z",