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Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols, preserving their names, and some debug data was also available in a PS2 release, providing some struct definitions. These have been used to rename analogous classes, functions, and member variables to the same names used by Smilebit, plus a more general imitation of their naming and typing conventions (i.e. Win32 style).
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15 changed files with 2198 additions and 2141 deletions
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@ -24,21 +24,25 @@
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}
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},
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{
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"name": "JSRF/Core",
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"target_path": "target/JSRF/Core.obj",
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"base_path": "src/JSRF/Core.obj",
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"name": "JSRF/Action",
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"target_path": "target/JSRF/Action.obj",
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"base_path": "src/JSRF/Action.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/Core.cpp"
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"source_path": "src/JSRF/Action.cpp"
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},
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"symbol_mappings": {
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"?nopMethod0Arg@CActBase@@UAEXXZ": "?Exec0Default@CActBase@@UAEXXZ",
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"?nopMethod1Arg@CActBase@@UAEXI@Z": "?DrawListDefault@CActBase@@UAEXI@Z"
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}
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},
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{
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"name": "JSRF/GameData",
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"target_path": "target/JSRF/GameData.obj",
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"base_path": "src/JSRF/GameData.obj",
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"name": "JSRF/SaveData",
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"target_path": "target/JSRF/SaveData.obj",
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"base_path": "src/JSRF/SaveData.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/GameData.cpp"
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"source_path": "src/JSRF/SaveData.cpp"
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},
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"symbol_mappings": {
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"?finalizeGameData@@YAXXZ": "_$E2",
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