JSRF-Decompilation/decompile/objdiff.json
KeybadeBlox 836b5eaa41 Incorporate known names from Smilebit code
The Yakuza 1 and 2 rereleases on the Wii U export function symbols,
preserving their names, and some debug data was also available in a PS2
release, providing some struct definitions.  These have been used to
rename analogous classes, functions, and member variables to the same
names used by Smilebit, plus a more general imitation of their naming
and typing conventions (i.e. Win32 style).
2026-03-31 20:24:13 -04:00

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{
"custom_make": "NMAKE.EXE",
"watch_patterns": [
"*.c",
"*.h",
"*.cpp",
"*.hpp"
],
"units": [
{
"name": "JSRF/Jet2",
"target_path": "target/JSRF/Jet2.obj",
"base_path": "src/JSRF/Jet2.obj",
"metadata": {
"complete": true,
"source_path": "src/JSRF/Jet2.cpp"
},
"symbol_mappings": {
"?main_funcinfo@@3UEHFuncInfo@@A": "$T1130",
"?main_handler@@YAXPAUExceptionRecord@@PAKPAXPAUEHDispatcherContext@@@Z": "$L1134",
"?main_handler_unwind1@@YAXXZ": "$L1126",
"?main_unwindmap@@3PAUEHUnwindMapEntry@@A": "$T1136",
"[.rdata-0]": "[.xdata$x-0]"
}
},
{
"name": "JSRF/Action",
"target_path": "target/JSRF/Action.obj",
"base_path": "src/JSRF/Action.obj",
"metadata": {
"complete": false,
"source_path": "src/JSRF/Action.cpp"
},
"symbol_mappings": {
"?nopMethod0Arg@CActBase@@UAEXXZ": "?Exec0Default@CActBase@@UAEXXZ",
"?nopMethod1Arg@CActBase@@UAEXI@Z": "?DrawListDefault@CActBase@@UAEXI@Z"
}
},
{
"name": "JSRF/SaveData",
"target_path": "target/JSRF/SaveData.obj",
"base_path": "src/JSRF/SaveData.obj",
"metadata": {
"complete": false,
"source_path": "src/JSRF/SaveData.cpp"
},
"symbol_mappings": {
"?finalizeGameData@@YAXXZ": "_$E2",
"?initGameData@@YAXXZ": "_$E1"
}
},
{
"name": "XDK/Xapi/xapi0",
"target_path": "target/XDK/Xapi/xapi0.obj",
"base_path": "src/XDK/Xapi/xapi0.obj",
"metadata": {
"complete": true,
"source_path": "src/XDK/Xapi/xapi0.c"
}
}
]
}