mirror of
https://codeberg.org/KeybadeBlox/JSRF-Decompilation.git
synced 2026-04-06 20:40:23 +03:00
The Yakuza 1 and 2 rereleases on the Wii U export function symbols, preserving their names, and some debug data was also available in a PS2 release, providing some struct definitions. These have been used to rename analogous classes, functions, and member variables to the same names used by Smilebit, plus a more general imitation of their naming and typing conventions (i.e. Win32 style).
62 lines
No EOL
1.7 KiB
JSON
62 lines
No EOL
1.7 KiB
JSON
{
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"custom_make": "NMAKE.EXE",
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"watch_patterns": [
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"*.c",
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"*.h",
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"*.cpp",
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"*.hpp"
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],
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"units": [
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{
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"name": "JSRF/Jet2",
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"target_path": "target/JSRF/Jet2.obj",
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"base_path": "src/JSRF/Jet2.obj",
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"metadata": {
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"complete": true,
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"source_path": "src/JSRF/Jet2.cpp"
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},
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"symbol_mappings": {
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"?main_funcinfo@@3UEHFuncInfo@@A": "$T1130",
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"?main_handler@@YAXPAUExceptionRecord@@PAKPAXPAUEHDispatcherContext@@@Z": "$L1134",
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"?main_handler_unwind1@@YAXXZ": "$L1126",
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"?main_unwindmap@@3PAUEHUnwindMapEntry@@A": "$T1136",
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"[.rdata-0]": "[.xdata$x-0]"
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}
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},
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{
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"name": "JSRF/Action",
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"target_path": "target/JSRF/Action.obj",
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"base_path": "src/JSRF/Action.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/Action.cpp"
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},
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"symbol_mappings": {
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"?nopMethod0Arg@CActBase@@UAEXXZ": "?Exec0Default@CActBase@@UAEXXZ",
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"?nopMethod1Arg@CActBase@@UAEXI@Z": "?DrawListDefault@CActBase@@UAEXI@Z"
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}
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},
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{
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"name": "JSRF/SaveData",
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"target_path": "target/JSRF/SaveData.obj",
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"base_path": "src/JSRF/SaveData.obj",
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"metadata": {
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"complete": false,
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"source_path": "src/JSRF/SaveData.cpp"
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},
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"symbol_mappings": {
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"?finalizeGameData@@YAXXZ": "_$E2",
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"?initGameData@@YAXXZ": "_$E1"
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}
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},
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{
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"name": "XDK/Xapi/xapi0",
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"target_path": "target/XDK/Xapi/xapi0.obj",
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"base_path": "src/XDK/Xapi/xapi0.obj",
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"metadata": {
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"complete": true,
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"source_path": "src/XDK/Xapi/xapi0.c"
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}
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}
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]
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} |