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@ -233,7 +233,7 @@ struct Game {
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BOOL useFallbackBgColour;
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BOOL useFallbackBgColour;
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// Game state used to select GameObj methods to call in main loop
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// Game state used to select GameObj methods to call in main loop
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// If multiple states are acivated, the precedence is
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// If multiple states are activated, the precedence is
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// coveredPause > Event > FreezeCam > UncoveredPause > Default
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// coveredPause > Event > FreezeCam > UncoveredPause > Default
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BOOL coveredPause; // Game paused with world not visible
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BOOL coveredPause; // Game paused with world not visible
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BOOL event; // Events (cutscenes)
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BOOL event; // Events (cutscenes)
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