diff --git a/decompile/src/JSRF/Core.hpp b/decompile/src/JSRF/Core.hpp index cc56748..f77395e 100644 --- a/decompile/src/JSRF/Core.hpp +++ b/decompile/src/JSRF/Core.hpp @@ -233,7 +233,7 @@ struct Game { BOOL useFallbackBgColour; // Game state used to select GameObj methods to call in main loop - // If multiple states are acivated, the precedence is + // If multiple states are activated, the precedence is // coveredPause > Event > FreezeCam > UncoveredPause > Default BOOL coveredPause; // Game paused with world not visible BOOL event; // Events (cutscenes)