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d3d
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Fixes
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2026-05-01 17:13:01 +05:00 |
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gl
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Disable skin shader on VC4
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2026-05-07 05:42:35 +05:00 |
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gles1
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I already fixed the textures that were broken. Now the cars are visible, and the heads that were missing are also showing (although they have a black texture. I need to check what happened there). The game no longer crashes, and I was able to complete a couple of missions without any issues
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2026-05-06 04:33:30 -03:00 |
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lodepng
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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ps2
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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anim.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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assert.cpp
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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base.cpp
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Fix
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2026-05-01 20:44:25 +05:00 |
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base.err
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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bmp.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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camera.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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charset.cpp
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Stub GLES 1.1 backend
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2026-05-01 11:27:14 +05:00 |
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clump.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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CMakeLists.txt
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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engine.cpp
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Restore gl1 implementation
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2026-05-01 19:50:02 +05:00 |
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error.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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fcaseopen.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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frame.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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geometry.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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geoplg.cpp
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Stub GLES 1.1 backend
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2026-05-01 11:27:14 +05:00 |
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hanim.cpp
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Bring more changes from DC port
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2026-05-02 15:22:39 +05:00 |
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image.cpp
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Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation
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2026-05-01 07:16:02 -03:00 |
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light.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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matfx.cpp
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Merge gles1 and master
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2026-05-06 22:01:55 +05:00 |
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pipeline.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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plg.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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png.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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prim.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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raster.cpp
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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render.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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rwanim.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwbase.h
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Don't downscale textures while in game
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2026-05-07 03:59:38 +05:00 |
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rwcharset.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwengine.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwerror.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwobjects.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwpipeline.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwplg.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwplugins.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwrender.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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rwuserdata.h
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Symbian^3 port
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2026-04-29 05:15:13 +05:00 |
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skin.cpp
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Merge gles1 and master
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2026-05-06 22:01:55 +05:00 |
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texture.cpp
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Restore gl1 implementation
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2026-05-01 19:50:02 +05:00 |
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tga.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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tristrip.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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userdata.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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uvanim.cpp
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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vgafont.inc
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Initial commit
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2026-04-29 04:17:06 +05:00 |
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world.cpp
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Completely remove dynamic lights
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2026-05-03 07:14:41 +05:00 |