re3-symbian/src
2026-05-07 01:25:53 +05:00
..
animation Fixes 2026-05-01 17:13:01 +05:00
audio Update readme 2026-05-06 23:53:36 +05:00
buildings Initial commit 2026-04-29 04:17:06 +05:00
collision Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
control Symbian^3 port 2026-04-29 05:15:13 +05:00
core Reduce buffer size back to 16, enable start menu 2026-05-07 01:25:53 +05:00
entities Initial commit 2026-04-29 04:17:06 +05:00
extras Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
fakerw Initial commit 2026-04-29 04:17:06 +05:00
math Reduce buffer size back to 16, enable start menu 2026-05-07 01:25:53 +05:00
modelinfo Merge gles1 and master 2026-05-06 22:01:55 +05:00
objects Bring more changes from DC port 2026-05-02 15:22:39 +05:00
peds Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
renderer Hide controller hud on keyboard 2026-05-06 23:16:34 +05:00
rw Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8 2026-05-06 03:22:18 -03:00
save Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
skel Reduce buffer size back to 16, enable start menu 2026-05-07 01:25:53 +05:00
text Initial commit 2026-04-29 04:17:06 +05:00
vehicles Merge gles1 and master 2026-05-06 22:01:55 +05:00
weapons Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation 2026-05-01 07:16:02 -03:00
CMakeLists.txt Initial commit 2026-04-29 04:17:06 +05:00