re3-symbian/vendor/librw/src/gl/shaders/matfx_env.frag
2026-04-29 05:15:13 +05:00

33 lines
701 B
GLSL

uniform sampler2D tex0;
uniform sampler2D tex1;
uniform vec4 u_fxparams;
#define shininess (u_fxparams.x)
#define disableFBA (u_fxparams.y)
FSIN vec4 v_color;
FSIN vec4 v_envColor;
FSIN vec3 v_tex0_fog;
FSIN vec2 v_tex1;
void
main(void)
{
vec4 pass1 = v_color;
pass1 *= texture(tex0, vec2(v_tex0_fog.x, 1.0-v_tex0_fog.y));
vec4 pass2 = v_envColor*shininess*texture(tex1, vec2(v_tex1.x, 1.0-v_tex1.y));
pass1.rgb = mix(u_fogColor.rgb, pass1.rgb, v_tex0_fog.z);
pass2.rgb = mix(vec3(0.0, 0.0, 0.0), pass2.rgb, v_tex0_fog.z);
float fba = max(pass1.a, disableFBA);
vec4 color;
color.rgb = pass1.rgb*pass1.a + pass2.rgb*fba;
color.a = pass1.a;
DoAlphaTest(color.a);
FRAGCOLOR(color);
}