re3-symbian/group/re3.mmh
2026-05-06 23:14:16 +05:00

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Text

#include "common.mmh"
TARGETTYPE exe
UID 0 0xe0d67647
LIBRARY euser.lib
LIBRARY libc.lib
LIBRARY libm.lib
LIBRARY libpthread.lib
LIBRARY apparc.lib
LIBRARY cone.lib
LIBRARY eikcore.lib
LIBRARY avkon.lib
LIBRARY ws32.lib
LIBRARY hal.lib
LIBRARY featdiscovery.lib
LIBRARY mediaclientaudiostream.lib
LIBRARY mediaclientaudio.lib
EPOCSTACKSIZE 0x14000
EPOCHEAPSIZE 0x80000 0x4000000
SYSTEMINCLUDE ../vendor/librw
SOURCEPATH .
START RESOURCE re3.rss
HEADER
TARGETPATH \resource\apps
LANG SC
END
START RESOURCE re3_reg.rss
TARGETPATH \private\10003a3f\import\apps
END
CAPABILITY NetworkServices ReadUserData WriteUserData
USERINCLUDE ../src
USERINCLUDE ../src/animation
USERINCLUDE ../src/audio
USERINCLUDE ../src/buildings
USERINCLUDE ../src/collision
USERINCLUDE ../src/control
USERINCLUDE ../src/core
USERINCLUDE ../src/entities
USERINCLUDE ../src/extras
USERINCLUDE ../src/fakerw
USERINCLUDE ../src/math
USERINCLUDE ../src/modelinfo
USERINCLUDE ../src/objects
USERINCLUDE ../src/peds
USERINCLUDE ../src/renderer
USERINCLUDE ../src/rw
USERINCLUDE ../src/save
USERINCLUDE ../src/skel
USERINCLUDE ../src/text
USERINCLUDE ../src/vehicles
USERINCLUDE ../src/weapons
SOURCEPATH ../src/animation
SOURCE AnimBlendAssocGroup.cpp AnimBlendAssociation.cpp AnimBlendClumpData.cpp AnimBlendHierarchy.cpp AnimBlendNode.cpp AnimBlendSequence.cpp AnimManager.cpp Bones.cpp CutsceneMgr.cpp FrameUpdate.cpp RpAnimBlend.cpp
SOURCEPATH ../src/audio
SOURCE AudioCollision.cpp AudioLogic.cpp AudioManager.cpp AudioScriptObject.cpp DMAudio.cpp MusicManager.cpp PolRadio.cpp
SOURCEPATH ../src/audio/oal
SOURCE aldlist.cpp channel.cpp oal_utils.cpp stream.cpp
SOURCEPATH ../src/audio
SOURCE sampman_miles.cpp sampman_null.cpp sampman_oal.cpp
SOURCEPATH ../src/buildings
SOURCE Building.cpp Treadable.cpp
SOURCEPATH ../src/collision
SOURCE ColBox.cpp ColLine.cpp ColModel.cpp ColPoint.cpp ColSphere.cpp ColTriangle.cpp Collision.cpp TempColModels.cpp VuCollision.cpp
SOURCEPATH ../src/control
SOURCE AutoPilot.cpp Bridge.cpp CarAI.cpp CarCtrl.cpp Curves.cpp Darkel.cpp GameLogic.cpp Garages.cpp NameGrid.cpp OnscreenTimer.cpp PathFind.cpp Phones.cpp Pickups.cpp PowerPoints.cpp Record.cpp Remote.cpp Replay.cpp Restart.cpp RoadBlocks.cpp SceneEdit.cpp Script.cpp Script2.cpp Script3.cpp Script4.cpp Script5.cpp Script6.cpp ScriptDebug.cpp TrafficLights.cpp
SOURCEPATH ../src/core
SOURCE Accident.cpp AnimViewer.cpp Cam.cpp Camera.cpp CdStream.cpp CdStreamPosix.cpp Clock.cpp ControllerConfig.cpp Debug.cpp Directory.cpp EventList.cpp FileLoader.cpp FileMgr.cpp Fire.cpp FrontEndControls.cpp Frontend.cpp Frontend_PS2.cpp Game.cpp IniFile.cpp Lists.cpp MenuScreens.cpp MenuScreensCustom.cpp Pad.cpp Placeable.cpp PlayerInfo.cpp Pools.cpp Profile.cpp Radar.cpp Range2D.cpp Range3D.cpp References.cpp Stats.cpp Streaming.cpp SurfaceTable.cpp TimeStep.cpp Timer.cpp User.cpp Wanted.cpp World.cpp ZoneCull.cpp Zones.cpp main.cpp obrstr.cpp re3.cpp timebars.cpp
SOURCEPATH ../src/entities
SOURCE Dummy.cpp Entity.cpp Physical.cpp
SOURCEPATH ../src/extras
SOURCE custompipes.cpp custompipes_d3d9.cpp custompipes_gl.cpp debugmenu.cpp frontendoption.cpp postfx.cpp screendroplets.cpp
SOURCEPATH ../src/fakerw
SOURCE fake.cpp
SOURCEPATH ../src/math
SOURCE Matrix.cpp Quaternion.cpp Rect.cpp Vector.cpp math.cpp
SOURCEPATH ../src/modelinfo
SOURCE BaseModelInfo.cpp ClumpModelInfo.cpp MloModelInfo.cpp ModelIndices.cpp ModelInfo.cpp PedModelInfo.cpp SimpleModelInfo.cpp TimeModelInfo.cpp VehicleModelInfo.cpp
SOURCEPATH ../src/objects
SOURCE CutsceneHead.cpp CutsceneObject.cpp DummyObject.cpp Object.cpp ObjectData.cpp ParticleObject.cpp Projectile.cpp
SOURCEPATH ../src/peds
SOURCE CivilianPed.cpp CopPed.cpp EmergencyPed.cpp Gangs.cpp Ped.cpp PedAI.cpp PedChat.cpp PedDebug.cpp PedFight.cpp PedIK.cpp PedPlacement.cpp PedRoutes.cpp PedType.cpp PlayerPed.cpp Population.cpp
SOURCEPATH ../src/renderer
SOURCE Antennas.cpp Clouds.cpp Console.cpp Coronas.cpp Credits.cpp Draw.cpp Fluff.cpp Font.cpp Glass.cpp Hud.cpp Instance.cpp Lines.cpp MBlur.cpp Particle.cpp ParticleMgr.cpp PlayerSkin.cpp PointLights.cpp RenderBuffer.cpp Renderer.cpp Rubbish.cpp Shadows.cpp Skidmarks.cpp SpecialFX.cpp Sprite.cpp Sprite2d.cpp TexList.cpp Timecycle.cpp WaterCannon.cpp WaterLevel.cpp Weather.cpp
SOURCEPATH ../src/rw
SOURCE ClumpRead.cpp Lights.cpp MemoryHeap.cpp MemoryMgr.cpp NodeName.cpp RwHelper.cpp RwMatFX.cpp RwPS2AlphaTest.cpp TexRead.cpp TexturePools.cpp TxdStore.cpp VisibilityPlugins.cpp
SOURCEPATH ../src/save
SOURCE Date.cpp GenericGameStorage.cpp MemoryCard.cpp PCSave.cpp
SOURCEPATH ../src/skel
SOURCE crossplatform.cpp events.cpp
SOURCEPATH ../src/skel
SOURCE skeleton.cpp
SOURCEPATH ../src/skel/symbian
SOURCE symbian.cpp
SOURCEPATH ../src/text
SOURCE Messages.cpp Pager.cpp Text.cpp
SOURCEPATH ../src/vehicles
SOURCE Automobile.cpp Boat.cpp CarGen.cpp Cranes.cpp DamageManager.cpp Door.cpp Floater.cpp HandlingMgr.cpp Heli.cpp Plane.cpp Train.cpp Transmission.cpp Vehicle.cpp
SOURCEPATH ../src/weapons
SOURCE BulletInfo.cpp Explosion.cpp ProjectileInfo.cpp ShotInfo.cpp Weapon.cpp WeaponEffects.cpp WeaponInfo.cpp
SOURCEPATH ../vendor/librw/src
SOURCE assert.cpp