#include "common.mmh" TARGET librw.lib TARGETTYPE lib USERINCLUDE ../vendor/librw USERINCLUDE ../vendor/librw/src SOURCEPATH ../vendor/librw/src SOURCE anim.cpp base.cpp bmp.cpp camera.cpp charset.cpp clump.cpp SOURCEPATH ../vendor/librw/src/d3d SOURCE d3d.cpp d3d8.cpp d3d8matfx.cpp d3d8render.cpp d3d8skin.cpp d3d9.cpp d3d9matfx.cpp d3d9render.cpp d3d9skin.cpp d3ddevice.cpp d3dimmed.cpp d3drender.cpp xbox.cpp xboxmatfx.cpp xboxskin.cpp xboxvfmt.cpp SOURCEPATH ../vendor/librw/src SOURCE engine.cpp error.cpp frame.cpp geometry.cpp geoplg.cpp SOURCEPATH ../vendor/librw/src/gl SOURCE gl3.cpp gl3device.cpp gl3immed.cpp gl3matfx.cpp gl3pipe.cpp gl3raster.cpp gl3render.cpp gl3shader.cpp gl3skin.cpp wdgl.cpp SOURCEPATH ../vendor/librw/src SOURCE hanim.cpp image.cpp light.cpp SOURCEPATH ../vendor/librw/src/lodepng SOURCE lodepng.cpp SOURCEPATH ../vendor/librw/src SOURCE matfx.cpp pipeline.cpp plg.cpp png.cpp prim.cpp SOURCEPATH ../vendor/librw/src/ps2 SOURCE pds.cpp ps2.cpp ps2device.cpp ps2matfx.cpp ps2raster.cpp ps2skin.cpp SOURCEPATH ../vendor/librw/src SOURCE raster.cpp render.cpp skin.cpp texture.cpp tga.cpp tristrip.cpp userdata.cpp uvanim.cpp world.cpp SOURCE assert.cpp