const char *default_vert_src = "VSIN(ATTRIB_POS) vec3 in_pos;\n" "VSOUT vec4 v_color;\n" "VSOUT vec3 v_tex0_fog;\n" "void\n" "main(void)\n" "{\n" " vec4 Vertex = u_world * vec4(in_pos, 1.0);\n" " gl_Position = u_proj * u_view * Vertex;\n" " vec3 Normal = mat3(u_world) * in_normal;\n" " v_tex0_fog.xy = in_tex0;\n" " v_color = in_color;\n" " v_color.rgb += u_ambLight.rgb*surfAmbient;\n" " v_color.rgb += DoDynamicLight(Vertex.xyz, Normal)*surfDiffuse;\n" " v_color = clamp(v_color, 0.0, 1.0);\n" " v_color *= u_matColor;\n" " v_tex0_fog.z = DoFog(gl_Position.w);\n" "}\n" ;