#include "common.mmh" TARGET re3.exe TARGETTYPE exe UID 0 0xe0d67647 LIBRARY euser.lib LIBRARY libstdcppv5.lib LIBRARY libc.lib LIBRARY libm.lib LIBRARY libpthread.lib LIBRARY libglesv2.lib LIBRARY libegl.lib LIBRARY apparc.lib LIBRARY cone.lib LIBRARY eikcore.lib LIBRARY avkon.lib LIBRARY ws32.lib LIBRARY hal.lib LIBRARY platformver.lib EPOCSTACKSIZE 0x14000 EPOCHEAPSIZE 0x80000 0x4000000 STATICLIBRARY librw.lib SYSTEMINCLUDE ../vendor/librw SOURCEPATH . START RESOURCE re3.rss HEADER TARGETPATH \resource\apps LANG SC END START RESOURCE re3_reg.rss TARGETPATH \private\10003a3f\import\apps END CAPABILITY NetworkServices ReadUserData WriteUserData USERINCLUDE ../src USERINCLUDE ../src/animation USERINCLUDE ../src/audio USERINCLUDE ../src/buildings USERINCLUDE ../src/collision USERINCLUDE ../src/control USERINCLUDE ../src/core USERINCLUDE ../src/entities USERINCLUDE ../src/extras USERINCLUDE ../src/fakerw USERINCLUDE ../src/math USERINCLUDE ../src/modelinfo USERINCLUDE ../src/objects USERINCLUDE ../src/peds USERINCLUDE ../src/renderer USERINCLUDE ../src/rw USERINCLUDE ../src/save USERINCLUDE ../src/skel USERINCLUDE ../src/text USERINCLUDE ../src/vehicles USERINCLUDE ../src/weapons SOURCEPATH ../src/animation SOURCE AnimBlendAssocGroup.cpp AnimBlendAssociation.cpp AnimBlendClumpData.cpp AnimBlendHierarchy.cpp AnimBlendNode.cpp AnimBlendSequence.cpp AnimManager.cpp Bones.cpp CutsceneMgr.cpp FrameUpdate.cpp RpAnimBlend.cpp SOURCEPATH ../src/audio SOURCE AudioCollision.cpp AudioLogic.cpp AudioManager.cpp AudioScriptObject.cpp DMAudio.cpp MusicManager.cpp PolRadio.cpp SOURCEPATH ../src/audio/oal SOURCE aldlist.cpp channel.cpp oal_utils.cpp stream.cpp SOURCEPATH ../src/audio SOURCE sampman_miles.cpp sampman_null.cpp sampman_oal.cpp SOURCEPATH ../src/buildings SOURCE Building.cpp Treadable.cpp SOURCEPATH ../src/collision SOURCE ColBox.cpp ColLine.cpp ColModel.cpp ColPoint.cpp ColSphere.cpp ColTriangle.cpp Collision.cpp TempColModels.cpp VuCollision.cpp SOURCEPATH ../src/control SOURCE AutoPilot.cpp Bridge.cpp CarAI.cpp CarCtrl.cpp Curves.cpp Darkel.cpp GameLogic.cpp Garages.cpp NameGrid.cpp OnscreenTimer.cpp PathFind.cpp Phones.cpp Pickups.cpp PowerPoints.cpp Record.cpp Remote.cpp Replay.cpp Restart.cpp RoadBlocks.cpp SceneEdit.cpp Script.cpp Script2.cpp Script3.cpp Script4.cpp Script5.cpp Script6.cpp ScriptDebug.cpp TrafficLights.cpp SOURCEPATH ../src/core SOURCE Accident.cpp AnimViewer.cpp Cam.cpp Camera.cpp CdStream.cpp CdStreamPosix.cpp Clock.cpp ControllerConfig.cpp Debug.cpp Directory.cpp EventList.cpp FileLoader.cpp FileMgr.cpp Fire.cpp FrontEndControls.cpp Frontend.cpp Frontend_PS2.cpp Game.cpp IniFile.cpp Lists.cpp MenuScreens.cpp MenuScreensCustom.cpp Pad.cpp Placeable.cpp PlayerInfo.cpp Pools.cpp Profile.cpp Radar.cpp Range2D.cpp Range3D.cpp References.cpp Stats.cpp Streaming.cpp SurfaceTable.cpp TimeStep.cpp Timer.cpp User.cpp Wanted.cpp World.cpp ZoneCull.cpp Zones.cpp main.cpp obrstr.cpp re3.cpp timebars.cpp SOURCEPATH ../src/entities SOURCE Dummy.cpp Entity.cpp Physical.cpp SOURCEPATH ../src/extras SOURCE custompipes.cpp custompipes_d3d9.cpp custompipes_gl.cpp debugmenu.cpp frontendoption.cpp postfx.cpp screendroplets.cpp SOURCEPATH ../src/fakerw SOURCE fake.cpp SOURCEPATH ../src/math SOURCE Matrix.cpp Quaternion.cpp Rect.cpp Vector.cpp math.cpp SOURCEPATH ../src/modelinfo SOURCE BaseModelInfo.cpp ClumpModelInfo.cpp MloModelInfo.cpp ModelIndices.cpp ModelInfo.cpp PedModelInfo.cpp SimpleModelInfo.cpp TimeModelInfo.cpp VehicleModelInfo.cpp SOURCEPATH ../src/objects SOURCE CutsceneHead.cpp CutsceneObject.cpp DummyObject.cpp Object.cpp ObjectData.cpp ParticleObject.cpp Projectile.cpp SOURCEPATH ../src/peds SOURCE CivilianPed.cpp CopPed.cpp EmergencyPed.cpp Gangs.cpp Ped.cpp PedAI.cpp PedChat.cpp PedDebug.cpp PedFight.cpp PedIK.cpp PedPlacement.cpp PedRoutes.cpp PedType.cpp PlayerPed.cpp Population.cpp SOURCEPATH ../src/renderer SOURCE Antennas.cpp Clouds.cpp Console.cpp Coronas.cpp Credits.cpp Draw.cpp Fluff.cpp Font.cpp Glass.cpp Hud.cpp Instance.cpp Lines.cpp MBlur.cpp Particle.cpp ParticleMgr.cpp PlayerSkin.cpp PointLights.cpp RenderBuffer.cpp Renderer.cpp Rubbish.cpp Shadows.cpp Skidmarks.cpp SpecialFX.cpp Sprite.cpp Sprite2d.cpp TexList.cpp Timecycle.cpp WaterCannon.cpp WaterLevel.cpp Weather.cpp SOURCEPATH ../src/rw SOURCE ClumpRead.cpp Lights.cpp MemoryHeap.cpp MemoryMgr.cpp NodeName.cpp RwHelper.cpp RwMatFX.cpp RwPS2AlphaTest.cpp TexRead.cpp TexturePools.cpp TxdStore.cpp VisibilityPlugins.cpp SOURCEPATH ../src/save SOURCE Date.cpp GenericGameStorage.cpp MemoryCard.cpp PCSave.cpp SOURCEPATH ../src/skel SOURCE crossplatform.cpp events.cpp SOURCEPATH ../src/skel SOURCE skeleton.cpp SOURCEPATH ../src/skel/symbian SOURCE symbian.cpp SOURCEPATH ../src/text SOURCE Messages.cpp Pager.cpp Text.cpp SOURCEPATH ../src/vehicles SOURCE Automobile.cpp Boat.cpp CarGen.cpp Cranes.cpp DamageManager.cpp Door.cpp Floater.cpp HandlingMgr.cpp Heli.cpp Plane.cpp Train.cpp Transmission.cpp Vehicle.cpp SOURCEPATH ../src/weapons SOURCE BulletInfo.cpp Explosion.cpp ProjectileInfo.cpp ShotInfo.cpp Weapon.cpp WeaponEffects.cpp WeaponInfo.cpp SOURCEPATH ../vendor/librw/src SOURCE assert.cpp