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No commits in common. "ad5d8af63b1be9a8a85431f055fd81cb4136fd98" and "7e3f0685a3283cc0593ddc002b54a7a092c1450a" have entirely different histories.

6 changed files with 7 additions and 35 deletions

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@ -8,6 +8,11 @@ Based on re3, uses some code from [Dreamcast](https://gitlab.com/skmp/dca3-game)
See [TODO.md](/TODO.md) for more details on project state. See [TODO.md](/TODO.md) for more details on project state.
Tested devices:
- Belle with BCM2763 (700) - GLES 2.0
- Anna/Belle with BCM2727 (E7, N8, E6) - GLES 2.0
- S60v3.1 with PowerVR MBX (E90, N95) - GLES 1.1
## Device requirements ## Device requirements
- S60 3rd Edition FP1, S60 5th Edition (non-Nokia), Symbian^3 or later - S60 3rd Edition FP1, S60 5th Edition (non-Nokia), Symbian^3 or later
@ -15,11 +20,6 @@ See [TODO.md](/TODO.md) for more details on project state.
- 128 MB RAM with at least 50 MB free (won't run on regular 64 MB N95 unless you disable all textures) - 128 MB RAM with at least 50 MB free (won't run on regular 64 MB N95 unless you disable all textures)
- Functional E: drive with 400 MB of free space (will be more as it'll start to support audio) - Functional E: drive with 400 MB of free space (will be more as it'll start to support audio)
Tested devices:
- Belle with BCM2763 (700) - GLES 2.0
- Anna/Belle with BCM2727 (E7, N8, E6) - GLES 2.0
- S60v3.1 with PowerVR MBX (E90, N95) - GLES 1.1
## Building ## Building
Import bld.inf in Carbide.c++ with Symbian^3 or newer SDK, add PKG file to SIS Builder and build the project. Import bld.inf in Carbide.c++ with Symbian^3 or newer SDK, add PKG file to SIS Builder and build the project.

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@ -25,4 +25,4 @@ SOURCEPATH ../vendor/librw/src/ps2
SOURCE pds.cpp ps2.cpp ps2device.cpp ps2matfx.cpp ps2raster.cpp ps2skin.cpp SOURCE pds.cpp ps2.cpp ps2device.cpp ps2matfx.cpp ps2raster.cpp ps2skin.cpp
SOURCEPATH ../vendor/librw/src SOURCEPATH ../vendor/librw/src
SOURCE raster.cpp render.cpp skin.cpp texture.cpp tga.cpp tristrip.cpp userdata.cpp uvanim.cpp world.cpp SOURCE raster.cpp render.cpp skin.cpp texture.cpp tga.cpp tristrip.cpp userdata.cpp uvanim.cpp world.cpp
SOURCE assert.cpp printf_stub.c SOURCE assert.cpp

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@ -7,7 +7,7 @@
%{"nnproject"} %{"nnproject"}
:"nnproject" :"nnproject"
IF (NOT package(0x20009A80)) OR (NOT package(0x2002372A)) OR (NOT package(0x10282872)) ; old or missing openc IF (NOT package(0x20009A80)) OR (NOT package(0x2002372A)) ; old or missing openc
"incompatible_openc.txt"-"", FT, FORCEABORT "incompatible_openc.txt"-"", FT, FORCEABORT
ENDIF ENDIF

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@ -96,7 +96,6 @@ static bool spinning;
bool qwerty; bool qwerty;
bool touch; bool touch;
bool moreVram; bool moreVram;
bool powervr;
void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) {
} }
@ -575,17 +574,6 @@ public:
eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext); eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext);
const char* renderer = (const char *)glGetString(GL_RENDERER);
if (strstr(renderer, "MBX") || strstr(renderer, "SGX")) {
// use pvrtc
powervr = true;
} else if (strstr(renderer, "VideoCore")) {
// use etc1
} else {
User::Leave(KErrNotSupported);
return;
}
setlocale(LC_ALL, ""); setlocale(LC_ALL, "");
setlocale(LC_CTYPE, "C"); setlocale(LC_CTYPE, "C");
setlocale(LC_COLLATE, "C"); setlocale(LC_COLLATE, "C");

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@ -189,13 +189,8 @@ compileshader(GLenum type, const char **src, GLuint *shader)
glShaderSource(shdr, n, src, nil); glShaderSource(shdr, n, src, nil);
glCompileShader(shdr); glCompileShader(shdr);
glGetShaderiv(shdr, GL_COMPILE_STATUS, &success); glGetShaderiv(shdr, GL_COMPILE_STATUS, &success);
#ifdef _DEBUG
printShaderSource(src); printShaderSource(src);
#endif
if(!success){ if(!success){
#ifndef _DEBUG
printShaderSource(src);
#endif
fprintf(stderr, "Error in %s shader\n", fprintf(stderr, "Error in %s shader\n",
type == GL_VERTEX_SHADER ? "vertex" : "fragment"); type == GL_VERTEX_SHADER ? "vertex" : "fragment");
glGetShaderiv(shdr, GL_INFO_LOG_LENGTH, &len); glGetShaderiv(shdr, GL_INFO_LOG_LENGTH, &len);

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@ -1,11 +0,0 @@
#ifndef _DEBUG
#include <stdio.h>
int printf(const char * __restrict s, ...) {
return 0;
}
int puts(const char *s) {
return 0;
}
#endif