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8 commits

Author SHA1 Message Date
Shinovon
2829feffad Enable mission retry 2026-05-12 14:02:36 +05:00
Shinovon
fa86cdc880 Bump pkg version 2026-05-12 13:17:38 +05:00
Shinovon
52c4681c0c Improve touch controls 2026-05-12 13:17:18 +05:00
Shinovon
6c644421fd Fix 2026-05-12 09:01:52 +05:00
Shinovon
dfdd037ed3 Fixes 2026-05-12 08:55:18 +05:00
Shinovon
6992f313a9 Something with streaming 2026-05-12 08:00:13 +05:00
Shinovon
e3ad2108f1 Fix streaming on windows 2026-05-12 07:24:54 +05:00
Shinovon
7f9b635431 Fix compilation for windows 2026-05-12 07:00:35 +05:00
20 changed files with 246 additions and 140 deletions

1
.gitignore vendored
View file

@ -1,6 +1,7 @@
.cproject
.project
*.bat
!/printHash.bat
*.sis
*.sisx
*.d

26
printHash.bat Normal file
View file

@ -0,0 +1,26 @@
@echo off
REM creates version.h with HEAD commit hash
REM params: $1=full path to output file (usually points version.h)
setlocal enableextensions enabledelayedexpansion
cd /d "%~dp0"
break> %1
<nul set /p=^"#define GIT_SHA1 ^"^"> %1
where git
if "%errorlevel%" == "0" ( goto :havegit ) else ( goto :writeending )
:havegit
for /f %%v in ('git rev-parse --short HEAD') do set version=%%v
<nul set /p="%version%" >> %1
:writeending
echo ^" >> %1
echo const char* g_GIT_SHA1 = GIT_SHA1; >> %1
EXIT /B

14
printHash.sh Normal file
View file

@ -0,0 +1,14 @@
#!/usr/bin/env sh
if [ -z "${1}" ]
then
printf "%s\n" "Input the path to the file for writing the commit hash to."
else
printf "%s" "#define GIT_SHA1 \"" > $1
if (command -v "git" >/dev/null) then
git rev-parse --short HEAD | tr -d '\n' >> $1
fi
printf "%s\n" "\"" >> $1
printf "%s\n" "const char* g_GIT_SHA1 = GIT_SHA1;" >> $1
fi

View file

@ -1,4 +1,4 @@
#{"GTA III"},(0xe0d67647),1,0,1
#{"GTA III"},(0xe0d67647),1,0,2
[0x101F7961], 0, 0, 0, {"S60ProductID"} ; S60v3
[0x1028315F], 0, 0, 0, {"S60ProductID"} ; ^1

View file

@ -1,4 +1,4 @@
#{"GTA III"},(0xe0d67647),1,0,1
#{"GTA III"},(0xe0d67647),1,0,2
[0x101F7961], 0, 0, 0, {"S60ProductID"} ; S60v3
[0x1028315F], 0, 0, 0, {"S60ProductID"} ; ^1

View file

@ -6,7 +6,7 @@
* Arrays grouping together all the EAX presets in a scenario *
* *
************************************************************************************************/
#if 0
#include "eax-util.h"
#include <math.h>
@ -704,3 +704,4 @@ EAXLISTENERPROPERTIES EAX30_MISC_PRESETS[] =
EAX30_PRESET_SMALLWATERROOM
};
#endif

View file

@ -8,7 +8,7 @@
* *
\*******************************************************************/
#ifndef EAXUTIL_INCLUDED
#if !defined EAXUTIL_INCLUDED && 0
#define EAXUTIL_INCLUDED
#include <eax.h>

View file

@ -5,7 +5,7 @@
* *
********************************************************************/
#ifndef EAX_H_INCLUDED
#if !defined EAX_H_INCLUDED && 0
#define EAX_H_INCLUDED
#ifdef __cplusplus

View file

@ -1,5 +1,9 @@
#pragma once
#ifdef AUDIO_OAL
#undef AUDIO_OAL
#endif
#ifdef AUDIO_OAL
#include "eax.h"
#include "AL/efx.h"

View file

@ -1,6 +1,6 @@
//#define JUICY_OAL
#ifdef AUDIO_OAL
#if defined AUDIO_OAL && 0
#include <time.h>
#include "eax.h"

View file

@ -85,8 +85,6 @@ int32 islandLODcomSub;
int32 islandLODsubInd;
int32 islandLODsubCom;
#define STREAMING_MEM_SIZE (10 * 1024 * 1024)
bool
CStreamingInfo::GetCdPosnAndSize(uint32 &posn, uint32 &size)
{
@ -221,15 +219,14 @@ CStreaming::Init2(void)
#ifdef GTA_PC
#define MB (1024*1024)
#ifdef __SYMBIAN32__
extern bool moreVram;
if (moreVram) {
extern size_t streamingMemSize;
ms_memoryAvailable = streamingMemSize;
#else
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10*MB)/2;
if(ms_memoryAvailable < 10*MB)
ms_memoryAvailable = 10*MB;
} else
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
if (ms_memoryAvailable < 10 * MB)
ms_memoryAvailable = 10 * MB;
#endif
ms_memoryAvailable = STREAMING_MEM_SIZE;
desiredNumVehiclesLoaded = 12;
if(desiredNumVehiclesLoaded > MAXVEHICLESLOADED)
desiredNumVehiclesLoaded = MAXVEHICLESLOADED;
@ -642,7 +639,9 @@ CStreaming::ConvertBufferToObject(int8 *buf, int32 streamId)
if(ms_aInfoForModel[streamId].m_loadState != STREAMSTATE_STARTED){
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED;
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
if(streamId < STREAM_OFFSET_TXD) {
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
}
#endif
}
@ -708,7 +707,9 @@ CStreaming::FinishLoadingLargeFile(int8 *buf, int32 streamId)
ms_aInfoForModel[streamId].m_loadState = STREAMSTATE_LOADED; // only done if success on PS2
#ifndef USE_CUSTOM_ALLOCATOR
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
if(streamId < STREAM_OFFSET_TXD) {
ms_memoryUsed += ms_aInfoForModel[streamId].GetCdSize() * CDSTREAM_SECTOR_SIZE;
}
#endif
if(!success){
@ -954,7 +955,9 @@ CStreaming::RemoveModel(int32 id)
#ifdef USE_CUSTOM_ALLOCATOR
UpdateMemoryUsed();
#else
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
if (id < STREAM_OFFSET_TXD) {
ms_memoryUsed -= ms_aInfoForModel[id].GetCdSize()*CDSTREAM_SECTOR_SIZE;
}
#endif
}
@ -2696,14 +2699,13 @@ CStreaming::MakeSpaceFor(int32 size)
#define MB (1024 * 1024)
if(ms_memoryAvailable == 0) {
#ifdef __SYMBIAN32__
extern bool moreVram;
if (moreVram) {
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
if(ms_memoryAvailable < 10 * MB) ms_memoryAvailable = 10 * MB;
} else
extern size_t streamingMemSize;
ms_memoryAvailable = streamingMemSize;
#else
extern size_t _dwMemAvailPhys;
ms_memoryAvailable = (_dwMemAvailPhys - 10 * MB) / 2;
if (ms_memoryAvailable < 10 * MB) ms_memoryAvailable = 10 * MB;
#endif
ms_memoryAvailable = STREAMING_MEM_SIZE;
}
#undef MB
#endif

View file

@ -1,7 +1,15 @@
#pragma once
#ifdef _DEBUG
#define LOGS
#ifdef __SYMBIAN32__
#define LOGS_RDEBUG
#endif
#endif
#ifdef AUDIO_OAL
#undef AUDIO_OAL
#endif
// disables (most) stuff that wasn't in original gta3.exe
#ifdef __MWERKS__
@ -386,9 +394,9 @@ enum Config {
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
#ifdef PC_MENU
//# define MISSION_REPLAY // mobile feature
# define MISSION_REPLAY // mobile feature
#endif
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define SIMPLIER_MISSIONS // apply simplifications from mobile
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
@ -438,8 +446,8 @@ enum Config {
//#define AUDIO_CACHE
#define PS2_AUDIO_CHANNELS // increases the maximum number of audio channels to PS2 value of 44 (PC has 28 originally)
#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
//#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
#define ATTACH_RELEASING_SOUNDS_TO_ENTITIES // sounds would follow ped and vehicles coordinates if not being queued otherwise
#define USE_TIME_SCALE_FOR_AUDIO // slow down/speed up sounds according to the speed of the game

View file

@ -91,7 +91,9 @@ float Diag_GetFPS()
return 39000.0f / (msCollected[(curMS - 1) % MAX_MS_COLLECTED] - msCollected[curMS % MAX_MS_COLLECTED]);
}
#ifdef LOGS_RDEBUG
extern "C" void RDebug_Printf(const char*, ...);
#endif
void tbDisplay()
{
@ -114,6 +116,7 @@ void tbDisplay()
CFont::SetFontStyle(FONT_BANK);
sprintf(temp, "FPS: %.2f", Diag_GetFPS());
if (frames >= 15) {
//#ifdef LOGS_RDEBUG
// RDebug_Printf("FPS: %.2f", Diag_GetFPS());
// RDebug_Printf("vbo: %d, draw: %d, render: %d, matfx: %d, skin: %d, im2d: %d, im3d: %d", vboUploads, draw, render, matfx, skin, im2d, im3d);
// for (uint32 i = 0; i < TimerBar.count; i++) {
@ -124,6 +127,7 @@ void tbDisplay()
// RDebug_Printf("EndOfFrame: %.2f", endOfFrameTime);
// RDebug_Printf("Frame Time: %.2f", MaxFrameTime);
// RDebug_Printf(" ");
//#endif
frames = 0;
} else frames++;

View file

@ -1325,6 +1325,7 @@ void CHud::DrawAfterFade()
if (touch) {
// FIXME
int w = 640;
int h = 360;
int y = 0;
{
CFont::SetJustifyOff();
@ -1349,11 +1350,30 @@ void CHud::DrawAfterFade()
CSprite2d::DrawRect(CRECT(w - 180 - 90, 6 + y, 90, 20), CRGBA(0, 0, 0, 128));
PRINT("R2", w - 180 - 90, 12 + y, 90);
// select, start
CSprite2d::DrawRect(CRECT(320 - 80, 286 + y, 60, 20), CRGBA(0, 0, 0, 128));
PRINT("select", 320 - 80, 290 + y, 60);
CSprite2d::DrawRect(CRECT(320 + 20, 286 + y, 60, 20), CRGBA(0, 0, 0, 128));
PRINT("start", 320 + 20, 290 + y, 60);
int cy = (h * 2) / 5;
int b = 14; //(40 - 12) / 2;
// dpad
int cx = w / 8;
CSprite2d::DrawRect(CRECT(cx - 20, cy - 60, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("\"", cx - 15, cy - 60 + b, 30);
CSprite2d::DrawRect(CRECT(cx - 20, cy + 30, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("v", cx - 15, cy + 30 + b, 30);
CSprite2d::DrawRect(CRECT(cx - 75, cy - 20, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("<", cx - 75 + 8, cy - 20 + b, 30);
CSprite2d::DrawRect(CRECT(cx + 35, cy - 20, 40, 40), CRGBA(0, 0, 0, 128));
PRINT(">", cx + 35 + 10, cy - 20 + b, 30);
// abxy
cx = w - w / 8;
CSprite2d::DrawRect(CRECT(cx - 20, cy - 60, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("\"", cx - 15, cy - 60 + b, 30);
CSprite2d::DrawRect(CRECT(cx - 20, cy + 30, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("X", cx - 15, cy + 30 + b, 30);
CSprite2d::DrawRect(CRECT(cx - 75, cy - 20, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("[]", cx - 75 + 12, cy - 20 + b, 30);
CSprite2d::DrawRect(CRECT(cx + 35, cy - 20, 40, 40), CRGBA(0, 0, 0, 128));
PRINT("|", cx + 35 + 10, cy - 20 + b, 30);
// l3, r3
CSprite2d::DrawRect(CRECT(320 - 80, 254 + y, 60, 20), CRGBA(0, 0, 0, 128));
@ -1361,19 +1381,13 @@ void CHud::DrawAfterFade()
CSprite2d::DrawRect(CRECT(320 + 20, 254 + y, 60, 20), CRGBA(0, 0, 0, 128));
PRINT("R3", 320 + 20, 258 + y, 60);
// dpad
CSprite2d::DrawRect(CRECT(0, 80 + y, w / 4, 120), CRGBA(0, 0, 0, 128));
PRINT("\"", w / 8 - 15, 90 + y, 30);
PRINT("v", w / 8 - 15, 160 + y, 30);
PRINT("<", w / 8 - 60, 125 + y, 30);
PRINT(">", w / 8 + 30, 125 + y, 30);
CFont::SetScale(0.65f, 0.65f);
// abxy
CSprite2d::DrawRect(CRECT(w - w / 4, 80 + y, w / 4, 120), CRGBA(0, 0, 0, 128));
PRINT("\"", w - w / 8 - 15, 90 + y, 30);
PRINT("X", w - w / 8 - 15, 160 + y, 30);
PRINT("[]", w - w / 8 - 60, 125 + y, 30);
PRINT("|", w - w / 8 + 30, 125 + y, 30);
// select, start
CSprite2d::DrawRect(CRECT(320 - 80, 286 + y, 60, 20), CRGBA(0, 0, 0, 128));
PRINT("SELECT", 320 - 80, 290 + y, 60);
CSprite2d::DrawRect(CRECT(320 + 20, 286 + y, 60, 20), CRGBA(0, 0, 0, 128));
PRINT("START", 320 + 20, 290 + y, 60);
#undef PRINT
#undef CRECT
}

View file

@ -95,67 +95,69 @@ static int clamp(int size, int targetSize)
static void halveTexture(RwTexture *texture){
if(texture == nil)
return;
return;
debug("halving %s", texture->name);
RwRaster *oldRaster = RwTextureGetRaster(texture);
if(oldRaster == nil)
return;
RwRaster *oldRaster = RwTextureGetRaster(texture);
if(oldRaster == nil)
return;
int oldWidth = RwRasterGetWidth(oldRaster);
int oldHeight = RwRasterGetHeight(oldRaster);
int oldWidth = RwRasterGetWidth(oldRaster);
int oldHeight = RwRasterGetHeight(oldRaster);
// dividir a la mitad, mínimo 16x16
int newWidth = oldWidth > 16 ? oldWidth / 2 : oldWidth;
int newHeight = oldHeight > 16 ? oldHeight / 2 : oldHeight;
// dividir a la mitad, mínimo 16x16
int newWidth = oldWidth > 16 ? oldWidth / 2 : oldWidth;
int newHeight = oldHeight > 16 ? oldHeight / 2 : oldHeight;
// si ya es suficientemente chica, no hacer nada
if(newWidth == oldWidth && newHeight == oldHeight)
return;
// si ya es suficientemente chica, no hacer nada
if(newWidth == oldWidth && newHeight == oldHeight)
return;
// toImage() funciona porque el backingStore está populado
RwImage *image = oldRaster->toImage();
if(image == nil){
debug("downscaleTexture: toImage FAILED for %dx%d", oldWidth, oldHeight);
return;
}
// toImage() funciona porque el backingStore está populado
RwImage *image = oldRaster->toImage();
if(image == nil){
debug("downscaleTexture: toImage FAILED for %dx%d", oldWidth, oldHeight);
return;
}
RwImage *resized = resizeImage(image, newWidth, newHeight);
RwImageDestroy(image);
if(resized == nil){
debug("downscaleTexture: resizeImage FAILED");
return;
}
RwImage *resized = resizeImage(image, newWidth, newHeight);
RwImageDestroy(image);
if(resized == nil){
debug("downscaleTexture: resizeImage FAILED");
return;
}
// crear nuevo raster en formato compatible con GLES1
int32 w, h, d, f;
rw::Raster::imageFindRasterFormat(resized, rw::Raster::TEXTURE, &w, &h, &d, &f);
// crear nuevo raster en formato compatible con GLES1
int32 w, h, d, f;
rw::Raster::imageFindRasterFormat(resized, rw::Raster::TEXTURE, &w, &h, &d, &f);
#ifdef RW_GLES1
RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GLES1);
RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GLES1);
#else
RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GL3);
RwRaster *newRaster = rw::Raster::create(w, h, d, f | rw::Raster::TEXTURE, rw::PLATFORM_GL3);
#endif
if(newRaster == nil){
debug("downscaleTexture: raster create FAILED");
RwImageDestroy(resized);
return;
}
if(newRaster->setFromImage(resized) == nil){
debug("downscaleTexture: setFromImage FAILED");
RwRasterDestroy(newRaster);
RwImageDestroy(resized);
return;
}
if(newRaster == nil){
debug("downscaleTexture: raster create FAILED");
RwImageDestroy(resized);
RwTextureSetRaster(texture, newRaster);
RwRasterDestroy(oldRaster);
return;
}
if(newRaster->setFromImage(resized) == nil){
debug("downscaleTexture: setFromImage FAILED");
RwRasterDestroy(newRaster);
RwImageDestroy(resized);
return;
}
RwImageDestroy(resized);
RwTextureSetRaster(texture, newRaster);
RwRasterDestroy(oldRaster);
}
static void downscaleTexture(RwTexture *texture) {
RwRaster *oldRaster = RwTextureGetRaster(texture);
if (oldRaster == nil)
return;
debug("downscaling %s", texture->name);
extern bool moreVram;
int targetSize = moreVram ? 64 : 32;
@ -207,12 +209,14 @@ RwTextureGtaStreamRead(RwStream *stream)
if (gGameState == GS_INIT_PLAYING_GAME) {
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
} else if (gGameState != GS_PLAYING_GAME || FrontEndMenuManager.m_bMenuActive) {
}
#ifdef __SYMBIAN32__
else if (gGameState != GS_PLAYING_GAME || FrontEndMenuManager.m_bMenuActive) {
if (tex != nil && tex->raster != nil && (RwRasterGetWidth(tex->raster) > 128 || RwRasterGetHeight(tex->raster) > 128)) {
// debug("downscaling %s", tex->name);
halveTexture(tex);
}
}
#endif
#ifdef ANISOTROPIC_FILTERING
if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense
@ -529,6 +533,8 @@ CreateTxdImageForVideoCard()
// only works for textures that are not yet loaded
// so let's hope that is the case for all
rw::gl3::needToReadBackTextures = true;
#elif defined RW_GLES1
rw::gles1::needToReadBackTextures = true;
#endif
#ifdef DISABLE_VSYNC_ON_TEXTURE_CONVERSION
@ -579,6 +585,8 @@ CreateTxdImageForVideoCard()
CStreaming::RemoveTxd(i);
#ifdef RW_GL3
rw::gl3::needToReadBackTextures = false;
#elif defined RW_GLES1
rw::gles1::needToReadBackTextures = false;
#endif
return false;
}
@ -614,6 +622,8 @@ CreateTxdImageForVideoCard()
#ifdef RW_GL3
rw::gl3::needToReadBackTextures = false;
#elif defined RW_GLES1
rw::gles1::needToReadBackTextures = false;
#endif
if (!pDir->WriteDirFile("models\\txd.dir")) {

View file

@ -49,6 +49,7 @@ psGlobalType psGlobal;
uint32 gGameState = 0;
long _dwOperatingSystemVersion = 0;
uint32 _dwMemAvailPhys = 0;
size_t streamingMemSize;
static EGLDisplay eglDisplay;
static EGLContext eglContext;
@ -526,6 +527,13 @@ public:
VersionInfo::TPlatformVersion platformVersion;
VersionInfo::GetVersion(platformVersion);
moreVram = platformVersion.iMajorVersion == 5 && platformVersion.iMinorVersion >= 4;
if (moreVram) {
streamingMemSize = 12 * 1024 * 1024;
} else {
streamingMemSize = 10 * 1024 * 1024;
}
#else
streamingMemSize = 8 * 1024 * 1024;
#endif
TSize size = Size();
@ -617,6 +625,10 @@ public:
RestartTimerL(10000);
}
static bool c(int px, int py, int x, int y, int w, int h) {
return px >= x && py >= y && px <= x + w && py <= y + h;
}
virtual void HandlePointerEventL(const TPointerEvent& aPointerEvent) {
touch = true;
int x = aPointerEvent.iPosition.iX;
@ -675,7 +687,7 @@ public:
activeZone[i] = JOY_R2 + 1;
virtualButtons[JOY_R2] = 1;
}
} else if (y > 200 && y <= 360 && (x < 200 || x > w - 200)) {
} else if (y > 220 && y <= 360 && (x < 200 || x > w - 200)) {
if (x < 200) {
activeZone[i] = -1;
stickCenterX[i] = x;
@ -704,35 +716,44 @@ public:
virtualButtons[JOY_R3] = 1;
}
} else if (y >= 80 && y <= 80 + 120) {
if (x < w / 4) {
// dpad
int b = 0;
if (y < 125) {
b = JOY_DPAD_UP;
} else if (y > 155) {
b = JOY_DPAD_DOWN;
} else if (x < w / 8) {
b = JOY_DPAD_LEFT;
} else {
b = JOY_DPAD_RIGHT;
do {
int cy = (h * 2) / 5;
if (x < w / 4) {
// dpad
int b = 0;
int cx = w / 8;
if (c(x, y, cx - 20, cy - 60, 40, 30)) {
b = JOY_DPAD_UP;
} else if (c(x, y, cx - 20, cy + 30, 40, 40)) {
b = JOY_DPAD_DOWN;
} else if (c(x, y, cx - 75, cy - 20, 40, 40)) {
b = JOY_DPAD_LEFT;
} else if (c(x, y, cx + 35, cy - 20, 40, 40)) {
b = JOY_DPAD_RIGHT;
} else {
break;
}
activeZone[i] = b + 1;
virtualButtons[b] = 1;
} else if (x > w - w / 4) {
// abxy
int cx = w - w / 8;
int b = 0;
if (c(x, y, cx - 20, cy - 60, 40, 40)) {
b = JOY_Y;
} else if (c(x, y, cx - 20, cy + 30, 40, 40)) {
b = JOY_B;
} else if (c(x, y, cx - 75, cy - 20, 40, 40)) {
b = JOY_X;
} else if (c(x, y, cx + 35, cy - 20, 40, 40)) {
b = JOY_A;
} else {
break;
}
activeZone[i] = b + 1;
virtualButtons[b] = 1;
}
activeZone[i] = b + 1;
virtualButtons[b] = 1;
} else if (x > w - w / 4) {
// abxy
int b = 0;
if (y < 125) {
b = JOY_Y;
} else if (y > 155) {
b = JOY_B;
} else if (x < w - w / 8) {
b = JOY_X;
} else {
b = JOY_A;
}
activeZone[i] = b + 1;
virtualButtons[b] = 1;
}
} while (0);
}
} else if (aPointerEvent.iType == TPointerEvent::EDrag) {
if (activeZone[i] == -1 || activeZone[i] == -2) {

View file

@ -630,7 +630,7 @@ rasterUnlock(Raster *raster, int32 level)
#endif
) {
// convert to 16-bit
uint16_t* pixels16 = (uint16_t*)malloc(raster->width * raster->height * sizeof(uint16_t));
uint16_t* pixels16 = (uint16_t*)rwMalloc(raster->width * raster->height * sizeof(uint16_t), MEMDUR_FUNCTION | ID_DRIVER);
uint8_t* pixels8 = (uint8_t*)raster->pixels;
for (int i = 0; i < raster->width * raster->height; i++) {
@ -642,7 +642,7 @@ rasterUnlock(Raster *raster, int32 level)
pixels16[i] = ((r >> 4) << 12) | ((g >> 4) << 8) | ((b >> 4) << 4) | (a >> 4);
}
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, raster->width, raster->height, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels16);
free(pixels16);
rwFree(pixels16);
CHECK_GL_ERROR("glTexImage2D 1");
} else
{

View file

@ -18,7 +18,7 @@
#endif
#endif
#if 0
#ifdef _DEBUG
extern void re3_debug(const char *format, ...);
extern void re3_trace(const char *filename, unsigned int lineno, const char *func, const char *format, ...);
#define CHECK_GL_ERROR(trace) do { \

View file

@ -395,11 +395,8 @@ rasterLock(Raster *raster, int32 level, int32 lockMode)
px = (uint8*)rwMalloc(allocSz, MEMDUR_EVENT | ID_DRIVER);
assert(raster->pixels == nil);
raster->pixels = px;
#ifdef __SYMBIAN32__
memset(px, 0, allocSz);
#else
glReadBuffer(GL_BACK);
#endif
glReadPixels(0, 0, raster->width, raster->height, GL_RGB, GL_UNSIGNED_BYTE, px);
raster->privateFlags = lockMode;
@ -456,7 +453,7 @@ void rasterUnlock(Raster *raster, int32 level){
// flip vertical (igual que antes)
{
int stride = raster->width * natras->bpp;
uint8_t *tmp = (uint8_t*)malloc(stride);
uint8_t *tmp = (uint8_t*)rwMalloc(stride, MEMDUR_FUNCTION | ID_DRIVER);
for(int y = 0; y < raster->height / 2; y++){
uint8_t *a = (uint8_t*)raster->pixels + y * stride;
uint8_t *b = (uint8_t*)raster->pixels + (raster->height - 1 - y) * stride;
@ -464,13 +461,13 @@ void rasterUnlock(Raster *raster, int32 level){
memcpy(a, b, stride);
memcpy(b, tmp, stride);
}
free(tmp);
rwFree(tmp);
}
if(!natras->isCompressed){
if(natras->format == GL_RGBA && natras->type == GL_UNSIGNED_BYTE){
// convertir RGBA8888 → RGBA4444
uint16_t *pixels16 = (uint16_t*)malloc(raster->width * raster->height * 2);
uint16_t *pixels16 = (uint16_t*)rwMalloc(raster->width * raster->height * 2, MEMDUR_FUNCTION | ID_DRIVER);
uint8_t *pixels8 = (uint8_t*)raster->pixels;
for(int i = 0; i < raster->width * raster->height; i++){
uint8_t r = pixels8[i*4+0];
@ -482,7 +479,7 @@ void rasterUnlock(Raster *raster, int32 level){
glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA,
raster->width, raster->height, 0,
GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels16);
free(pixels16);
rwFree(pixels16);
} else {
glTexImage2D(GL_TEXTURE_2D, level, natras->internalFormat,
raster->width, raster->height, 0,
@ -501,11 +498,11 @@ void rasterUnlock(Raster *raster, int32 level){
rwFree(raster->pixels);
raster->pixels = nil;
#endif
raster->width = raster->originalWidth;
raster->height = raster->originalHeight;
raster->stride = raster->originalStride;
raster->pixels = raster->originalPixels;
raster->privateFlags = 0;
raster->width = raster->originalWidth;
raster->height = raster->originalHeight;
raster->stride = raster->originalStride;
raster->pixels = raster->originalPixels;
raster->privateFlags = 0;
}
int32
@ -751,8 +748,8 @@ void evictRaster(Raster *raster);
static void*
destroyNativeRaster(void *object, int32 offset, int32)
{
Raster *raster = (Raster*)object;
Gl1Raster *natras = PLUGINOFFSET(Gl1Raster, object, offset);
Raster *raster = (Raster*)object;
Gl1Raster *natras = PLUGINOFFSET(Gl1Raster, object, offset);
#ifdef RW_GLES1
evictRaster(raster);
switch(raster->type){
@ -786,7 +783,7 @@ destroyNativeRaster(void *object, int32 offset, int32)
natras->backingStore = nil;
}
#endif
return object;
return object;
}
static void*

View file

@ -16,7 +16,11 @@
#ifdef OFFSET_OF
#undef OFFSET_OF
#endif
#ifdef __SYMBIAN32__
#define OFFSET_OF(type, member) ((size_t)&(((type*)0)->member))
#else
#define OFFSET_OF offsetof
#endif
// TODO: clean up the opengl defines
// and figure out what we even want here...