Shinovon
|
dfdd037ed3
|
Fixes
|
2026-05-12 08:55:18 +05:00 |
|
Shinovon
|
6992f313a9
|
Something with streaming
|
2026-05-12 08:00:13 +05:00 |
|
Shinovon
|
e3ad2108f1
|
Fix streaming on windows
|
2026-05-12 07:24:54 +05:00 |
|
Shinovon
|
7f9b635431
|
Fix compilation for windows
|
2026-05-12 07:00:35 +05:00 |
|
Dante Leoncini
|
67cd77edf8
|
I already fixed the issue where the heads appeared black during cutscenes. It seems it was a vertex color problem
|
2026-05-09 17:20:59 -03:00 |
|
Shinovon
|
e81dbee77a
|
Enable bullet traces
|
2026-05-08 20:36:41 +05:00 |
|
Shinovon
|
baa6d4e1c2
|
something
|
2026-05-08 06:09:41 +05:00 |
|
Shinovon
|
85d6e68889
|
Try to fix compilation
|
2026-05-08 05:59:16 +05:00 |
|
Shinovon
|
1247cd5013
|
Enable classic control by default
|
2026-05-07 20:00:16 +05:00 |
|
Shinovon
|
af57ea469e
|
Disable effects again
|
2026-05-07 06:53:24 +05:00 |
|
Shinovon
|
30fff6bbab
|
No more out of memory errors on VC3
|
2026-05-07 02:48:00 +05:00 |
|
Shinovon
|
689c76b4c5
|
Reduce buffer size back to 16, enable start menu
RwInitialised non-sense
|
2026-05-07 01:25:53 +05:00 |
|
Shinovon
|
ef8ca1f430
|
Fix typo
|
2026-05-06 23:31:04 +05:00 |
|
Shinovon
|
c546c273db
|
Update todo, disable effects in s60v3
|
2026-05-06 23:30:01 +05:00 |
|
Shinovon
|
55aecc66f3
|
Merge gles1 and master
# Conflicts:
# TODO.md
# group/bld.inf
# group/common.mmh
# src/skel/symbian/symbian.cpp
|
2026-05-06 22:01:55 +05:00 |
|
Shinovon
|
2044f05719
|
Update todo
|
2026-05-06 18:30:55 +05:00 |
|
Dante Leoncini
|
6d9929b7ce
|
Now the TXD.img file is being created correctly, and the textures are reduced to half their size, saving a lot of memory and making the game run more smoothly. The game no longer crashes and it looks very good. That said, I still couldn’t increase the frame rate—it stays between 8 and 15 FPS, but usually runs around 8
|
2026-05-06 03:22:18 -03:00 |
|
Dante Leoncini
|
39c75bb8c5
|
hora dejo de verse todo de color negro. las texturas que estan dentro de gta3.img se estaban convirtiendo mal. por eso se veia negro. ahora usa las imagenes directamente. esto arregla los problemas visuales... pero no se si el juego se queda sin memoria y crashea al jugar un par de minutos. algo que no pasaba antes
|
2026-05-05 01:10:16 -03:00 |
|
Shinovon
|
a56793f44b
|
Touch controls concept
|
2026-05-03 08:52:21 +05:00 |
|
Shinovon
|
2b8a26d4d7
|
Enable effects back
|
2026-05-03 07:05:34 +05:00 |
|
Shinovon
|
7e7188abbd
|
Some stats
|
2026-05-03 01:29:57 +05:00 |
|
Shinovon
|
7dae1b0268
|
Bring more changes from DC port
|
2026-05-02 15:22:39 +05:00 |
|
Dante Leoncini
|
33a8324d08
|
Changes were made to allow compilation in Carbide C++ 2.7 and the Nokia S60v5 SDK. Important code from the OpenGL ES 1.1 backend was commented out since it prevented compilation
|
2026-05-01 07:16:02 -03:00 |
|
Shinovon
|
9c3f9b9ed6
|
Test
|
2026-05-01 12:36:09 +05:00 |
|
Shinovon
|
2c441fbede
|
Logs
|
2026-05-01 12:34:47 +05:00 |
|
Shinovon
|
feefe2e742
|
Stub GLES 1.1 backend
|
2026-05-01 11:27:14 +05:00 |
|
Shinovon
|
d5a130fc29
|
Fix textures on VC4
|
2026-04-29 13:17:43 +05:00 |
|
Shinovon
|
3eb71f2cc5
|
Symbian^3 port
|
2026-04-29 05:15:13 +05:00 |
|
Shinovon
|
77cdaaf97e
|
Initial commit
|
2026-04-29 04:17:06 +05:00 |
|