From d4d2f375d278b106f3225c472264ae578429d08c Mon Sep 17 00:00:00 2001 From: Dante Leoncini Date: Sun, 3 May 2026 00:49:10 -0300 Subject: [PATCH] Controls are working now --- src/skel/symbian/symbian.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/src/skel/symbian/symbian.cpp b/src/skel/symbian/symbian.cpp index a1720f1..4c5da18 100644 --- a/src/skel/symbian/symbian.cpp +++ b/src/skel/symbian/symbian.cpp @@ -39,8 +39,8 @@ #include "Timer.h" //debug -#include -LOCAL_D CConsoleBase* console; +/*#include +LOCAL_D CConsoleBase* console;*/ psGlobalType psGlobal; @@ -410,8 +410,8 @@ public: } void ConstructL(const TRect& aRect, CAknAppUi* aAppUi) { - console = Console::NewL(_L("RE3 Debug"), TSize(KConsFullScreen, KConsFullScreen)); - console->Printf(_L("Console iniciada\n")); + /*console = Console::NewL(_L("RE3 Debug"), TSize(KConsFullScreen, KConsFullScreen)); + console->Printf(_L("Console iniciada\n"));*/ iAppUi = aAppUi; CreateWindowL(); @@ -629,9 +629,9 @@ public: bool pressed = (aType == EEventKeyDown); TUint scan = aKeyEvent.iScanCode; - if(console){ + /*if(console){ console->Printf(_L("Scan: %d Type: %d Pressed: %d\n"), scan, aType, pressed); - } + }*/ // Variables estáticas para permitir movimiento en diagonal sin que se anulen entre sí static bool keyUp = false, keyDown = false, keyLeft = false, keyRight = false;