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Update todo, disable effects in s60v3
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2 changed files with 14 additions and 6 deletions
14
TODO.md
14
TODO.md
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@ -5,20 +5,22 @@
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- [x] Downscale textures
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- [x] Downscale textures
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- [x] Optimize to always run 10+ fps
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- [x] Optimize to always run 10+ fps
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- [x] Fit in 32MB VRAM to run on N8, E7, E6, etc.
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- [x] Fit in 32MB VRAM to run on N8, E7, E6, etc.
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- [ ] Fix crash in Texture::destroy on exit
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- [ ] Optimize to always run 20+ fps
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- [ ] Optimize to always run 20+ fps
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- [x] Fix skinning shader (cutscene heads require it)
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- [x] Fix skinning shader (cutscene heads require it)
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- [ ] Use etc1 compression
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- [ ] Use etc1/pvrtc compression
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- [ ] Simplify geometry
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- [ ] Simplify geometry
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- [ ] Touch controls
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- [ ] Touch controls
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- [ ] Keyboard controls
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- [x] Keyboard controls
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- [ ] Audio?
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- [ ] Audio?
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- [ ] Menu
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- [ ] Menu
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- [ ] Config
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- [ ] Config
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- [ ] HUD disappearing
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- [ ] HUD disappearing
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- [ ] Save menu is too slow
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S60v3 (in separate branch):
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S60v3 specific:
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- [x] Backport to STLport v4
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- [x] Backport to STLport v4
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- [x] GLES 1.1 engine (WIP)
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- [x] GLES 1.1 engine (WIP)
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- [ ] Keyboard mappings for both QWERTY/12-keys
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- [ ] Keyboard mappings for both QWERTY/12-keys
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Issues:
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- [x] Fix crash in Texture::destroy on exit
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- [ ] Save menu is too slow
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@ -1403,10 +1403,14 @@ RenderScene(void)
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}
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}
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#endif
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#endif
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PUSH_RENDERGROUP("RenderScene");
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PUSH_RENDERGROUP("RenderScene");
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#ifdef GL_RW3
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CClouds::Render();
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CClouds::Render();
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#endif
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DoRWRenderHorizon();
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DoRWRenderHorizon();
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CRenderer::RenderRoads();
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CRenderer::RenderRoads();
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#ifdef GL_RW3
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CCoronas::RenderReflections();
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CCoronas::RenderReflections();
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#endif
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
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CRenderer::RenderEverythingBarRoads();
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CRenderer::RenderEverythingBarRoads();
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CRenderer::RenderBoats();
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CRenderer::RenderBoats();
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@ -1453,7 +1457,9 @@ RenderEffects(void)
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// CSkidmarks::Render();
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// CSkidmarks::Render();
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// CAntennas::Render();
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// CAntennas::Render();
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// CRubbish::Render();
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// CRubbish::Render();
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#ifdef RW_GL3
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CCoronas::Render();
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CCoronas::Render();
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#endif
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// CParticle::Render();
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// CParticle::Render();
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CPacManPickups::Render();
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CPacManPickups::Render();
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// CWeaponEffects::Render();
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// CWeaponEffects::Render();
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