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https://gitlab.com/shinovon/re3-symbian.git
synced 2026-05-22 17:47:20 +03:00
something
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parent
85d6e68889
commit
baa6d4e1c2
3 changed files with 2 additions and 39 deletions
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@ -84,9 +84,6 @@ void tbEndTimer(Const char* name)
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}
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assert(n != 1500);
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TimerBar.Timers[n].endTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerFrame();
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if (strcmp(name, "EndOfFrame")) {
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endOfFrameTime = TimerBar.Timers[n].endTime - TimerBar.Timers[n].startTime;
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}
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}
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float Diag_GetFPS()
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32
vendor/librw/src/gl/gl3immed.cpp
vendored
32
vendor/librw/src/gl/gl3immed.cpp
vendored
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@ -113,18 +113,10 @@ im2DRenderPrimitive(PrimitiveType primType, void *vertices, int32 numVertices)
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glVertexAttribPointer(ATTRIB_POS, 4, GL_FLOAT, GL_FALSE, sizeof(Im2DVertex), (uint8*)vertices + 0);
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glEnableVertexAttribArray(ATTRIB_COLOR);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im2DVertex), (uint8*)vertices + OFFSET_OF(Im2DVertex, r));
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#else
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im2DVertex), (uint8*)vertices + offsetof(Im2DVertex, r));
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#endif
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glEnableVertexAttribArray(ATTRIB_TEXCOORDS0);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im2DVertex), (uint8*)vertices + OFFSET_OF(Im2DVertex, u));
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#else
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im2DVertex), (uint8*)vertices + offsetof(Im2DVertex, u));
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#endif
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glDrawArrays(primTypeMap[primType], 0, numVertices);
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@ -154,18 +146,10 @@ im2DRenderIndexedPrimitive(PrimitiveType primType,
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glVertexAttribPointer(ATTRIB_POS, 4, GL_FLOAT, GL_FALSE, sizeof(Im2DVertex), (uint8*)vertices + 0);
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glEnableVertexAttribArray(ATTRIB_COLOR);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im2DVertex), (uint8*)vertices + OFFSET_OF(Im2DVertex, r));
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#else
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im2DVertex), (uint8*)vertices + offsetof(Im2DVertex, r));
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#endif
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glEnableVertexAttribArray(ATTRIB_TEXCOORDS0);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im2DVertex), (uint8*)vertices + OFFSET_OF(Im2DVertex, u));
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#else
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im2DVertex), (uint8*)vertices + offsetof(Im2DVertex, u));
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#endif
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glDrawElements(primTypeMap[primType], numIndices, GL_UNSIGNED_SHORT, indices);
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@ -232,18 +216,10 @@ im3DRenderPrimitive(PrimitiveType primType)
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glVertexAttribPointer(ATTRIB_POS, 3, GL_FLOAT, GL_FALSE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + 0);
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glEnableVertexAttribArray(ATTRIB_COLOR);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + OFFSET_OF(Im3DVertex, r));
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#else
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + offsetof(Im3DVertex, r));
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#endif
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glEnableVertexAttribArray(ATTRIB_TEXCOORDS0);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + OFFSET_OF(Im3DVertex, u));
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#else
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + offsetof(Im3DVertex, u));
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#endif
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glDrawArrays(primTypeMap[primType], 0, num3DVertices);
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@ -264,18 +240,10 @@ im3DRenderIndexedPrimitive(PrimitiveType primType, void *indices, int32 numIndic
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glVertexAttribPointer(ATTRIB_POS, 3, GL_FLOAT, GL_FALSE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + 0);
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glEnableVertexAttribArray(ATTRIB_COLOR);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + OFFSET_OF(Im3DVertex, r));
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#else
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glVertexAttribPointer(ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + offsetof(Im3DVertex, r));
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#endif
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glEnableVertexAttribArray(ATTRIB_TEXCOORDS0);
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#ifdef __SYMBIAN32__
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + OFFSET_OF(Im3DVertex, u));
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#else
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glVertexAttribPointer(ATTRIB_TEXCOORDS0, 2, GL_FLOAT, GL_FALSE, sizeof(Im3DVertex), (uint8*)currentIm3dVertices + offsetof(Im3DVertex, u));
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#endif
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glDrawElements(primTypeMap[primType], numIndices, GL_UNSIGNED_SHORT, indices);
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6
vendor/librw/src/rwbase.h
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6
vendor/librw/src/rwbase.h
vendored
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@ -11,14 +11,12 @@
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#ifdef __SYMBIAN32__
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#undef stderr
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#define stderr stdout
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#endif
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#ifdef OFFSET_OF
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#undef OFFSET_OF
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#endif
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#define OFFSET_OF(type, member) \
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((size_t)((char*)&(((type*)0)->member) - (char*)0))
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#endif
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#define OFFSET_OF(type, member) ((size_t)&(((type*)0)->member))
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// TODO: clean up the opengl defines
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// and figure out what we even want here...
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