Try to fix compilation

This commit is contained in:
Shinovon 2026-05-08 05:59:16 +05:00
parent e392f442b6
commit 85d6e68889
5 changed files with 18 additions and 7 deletions

View file

@ -445,10 +445,9 @@ public:
TRACE("gGameState = GS_PLAYING_GAME;");
break;
case GS_PLAYING_GAME:
if (!ForegroundApp) break;
float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if ( RwInitialised ) {
if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
// float ms = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
if (RwInitialised && ForegroundApp) {
// if (!CMenuManager::m_PrefsFrameLimiter || (1000.0f / (float)RsGlobal.maxFPS) < ms)
RsEventHandler(rsIDLE, (void *)TRUE);
}
break;