Fix compilation for windows

This commit is contained in:
Shinovon 2026-05-12 07:00:35 +05:00
parent 20c7bf7818
commit 7f9b635431
12 changed files with 70 additions and 7 deletions

View file

@ -207,12 +207,15 @@ RwTextureGtaStreamRead(RwStream *stream)
if (gGameState == GS_INIT_PLAYING_GAME) {
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
texNumLoaded++;
} else if (gGameState != GS_PLAYING_GAME || FrontEndMenuManager.m_bMenuActive) {
}
#ifdef __SYMBIAN32__
else if (gGameState != GS_PLAYING_GAME || FrontEndMenuManager.m_bMenuActive) {
if (tex != nil && tex->raster != nil && (RwRasterGetWidth(tex->raster) > 128 || RwRasterGetHeight(tex->raster) > 128)) {
// debug("downscaling %s", tex->name);
halveTexture(tex);
}
}
#endif
#ifdef ANISOTROPIC_FILTERING
if(tex && RpAnisotGetMaxSupportedMaxAnisotropy() > 1) // BUG? this was RpAnisotTextureGetMaxAnisotropy, but that doesn't make much sense